Angra Mainyu/Builds

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Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Angra Mainyu.jpg Angra Mainyu
Teal Red Purple Teal 3 5 5 1 1
Pros
  • Everything Evil is an incredibly powerful passive that gives your whole team 2 MP at the beginning of the turn. Not only does this counter the MP Drain from Alice A's Give Me Jewels, it also allows your team to run Spell/War brands instead of Divine for more damage.
  • 16 Scourges chips off 25% of Max HP from the opposing team and inflicts them with every single ailment in the game. The chip damage helps your main sweeper to clean up, while the Ailments can be used to set up for demons like Alice A and Pale Rider.
  • When used with Atavaka or Alilat, innate Repel Elec helps to soft-counter Atropos, as the second part of Passionate Rage will not proc if the first Elec part is Anti-Pierced.
  • Thanks to his High LUK and Infernal Mask in Purple, he can be run as a Pseudo Cleric if Prayer is transferred (preferably with another Ailment Resist passive like Epitome of Illusion).
  • Panel 2 provides a single turn Luster Candy in addition to the 2 MP, making it even easier for your team to sweep.
Cons
  • Weak to Light.
  • Not very useful for PVE as his passive has limited uses, and Ailments generally fall flat late game due to inflated enemy stats.
  • Has a very expensive banner, requiring 27,500 gems for a guaranteed copy.
  • He doesn't have any form of Barrier Break in his kit, meaning someone else with it has to go before him, or else his ailments won't stick.
  • 16 Scourges deal fractional damage, which doesn't scale from MAtk, meaning that high Magic stat is wasted without transferred skills.
Notes

PvE Builds

PvP Builds