Angra Mainyu/Builds

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Angra Mainyu.jpg Angra Mainyu
Teal Red Purple Teal C D D -
Pros
  • Everything Evil is a powerful passive that gives your whole team 3 MP at the beginning of the turn. Not only does this counter the MP Drain from Camael's One Who Sees God, it also allows your team to run Spell/War brands instead of Divine for more damage.
  • 16 Scourges chips off 25% of Max HP from the opposing team and inflicts them with every single ailment in the game. The chip damage helps your main sweeper to clean up, while the Ailments can be used to set up for demons like Alice A and Tiamat A.
  • Thanks to his High Luck and Infernal Mask in Purple, he can be run as a Pseudo Cleric if Prayer is transferred (preferably with another Ailment Resist passive like Epitome of Illusion).
  • Panel 2 provides a single turn Luster Candy in addition to the 3 MP, making it even easier for your team to sweep.
Cons
  • Weak to Light unless Teal.
  • Not very useful for PvE as his passive has limited uses, and Ailments generally fall flat late game due to inflated enemy stats.
  • He doesn't have any form of Barrier Break in his kit, meaning someone else with it has to go before him, or else his ailments won't stick.
  • 16 Scourges deals fractional damage, which doesn't scale from MATK, meaning that his high Magic stat is wasted without transferred skills.
  • Demeter essentially removed him from PvP, doing a better job as an MP battery while simultaneously preventing him from using ailments, while negating his fractional damage with Bulwarks.
Notes -
Synergies

PvE Builds

PvP Builds

Archetype(s)

  • Purple: Infernal Mask to give him a very high ailment resistance
  • Teal: Null Light tp cover his weakness.

Skill Transfers

Stong passives and support skills, since he's mainly used for MP generation from Everything Evil and Fractional Damage + Ailments from 16 Scourges.

Passives:

  • Enduring Soul/+: Adds survivability.
  • Speedster: Boosts team speed.
  • Epitome of Swiftness: Boosts team speed + added evasion.
  • Evade: Adds additional evasion.
  • Epitome of Illusion: Ailment resistance + added evasion.
  • Auto skills: Provides buff control for the team.
  • Solar/Lunar Prosperity/Downfall: Similar to Autos but 2 in 1. They are very rare skills however.

Support Skills:

  • Prayer: Allows Angra to be a pseudo-cleric with his very high ailment resistance.

Brands

  • Stat priorities: HP%, Speed%, Phys EV%.
  • Life: Adds bulk
  • Divine: Allows to spam 16 Scourges frequently especially on fast teams.
  • Ward: Guarantees to protect him from ailments for 3 turns.
  • Speed: Boosts team speed if used on fast teams.
  • Dodge: Even more evasion.


Mitama

  1. VIT (10/20): Increases his bulk
  2. AGI (20/10): Increases his evasion team speed.
  3. LUK (20/10): Increases his chances of applying ailments + chances to dodge attacks.

Build(s)

Fast Spreading Cancer
ArchPurple.png Transferred Skills Notes:

Perfect for fast T1 teams as he generates extra MP to fire off powerful attacks on turn 1. 16 Scourges provides chip damage to soften enemies to ensure sweepers can kill.

Enduring Soul + Speedster
Infused Mitama
Vi 10 Ag 20 Lu 20
Brands
Speed x2 with Speed%
Target Stats
-


Unkillable Cockroach
ArchTeal.png Transferred Skills Notes:

For the more sadistic team builds. Dodge + Evade is annoying to no end. You can also go for a more HP tank build and replace Evade with Epitome of Fortitude and Dodge for Ward to protect him from ailments.

Evade Enduring Soul +
Infused Mitama
Vi 20 Ag 20 Lu 10
Brands
Life + Dodge with HP% & Phys EV%
Target Stats
-


TL;DR Angra is broken.