Difference between revisions of "Brands of Sin: Vanity"

From SMT: Dx2 Wiki
Jump to: navigation, search
(Auto Party)
(Speed Clear Auto Party)
Line 107: Line 107:
 
===Speed Clear Auto Party===
 
===Speed Clear Auto Party===
  
Confirmed by Reika
+
Confirmed by Reika.
 +
* Clear speeds of about 1 - 2 minutes. With enough accuracy stats, 100% clear on auto is possible.
 +
* Before attempting an auto-run, turn off "receive assists from other players" in your auto-settings, as random physical assists that miss Matador will trigger Andalucia.
 +
* If you have support demons with shaky accuracy on your friend list, consider turning off "choose support demons automatically" as missed attacks on Matador can be disastrous.
 +
* If you have enough accuracy to hit Matador consistently with your physical demons, consider running Ward brands as Dark Sword mutes can easily mess up runs.
  
 
{{Party|h1=Speed & Support|h2=Phys DPS|h3=Phys DPS|h4=Dark DPS & Null Mortal|a1=ArchClear|a2=ArchPurple|a3=ArchTeal|a4=ArchPurple|d1=Kartikeya|d2=Yoshitsune|d3=Shiva_A|d4=Yama|s1=Offensive Cry|s1b=Mana Aid|s2=Great Aim|s2b=Epitome of Carnage|s3=Great Aim|s3b=Butcher|s4=Dark Amp|s4b=Dark Boost}}
 
{{Party|h1=Speed & Support|h2=Phys DPS|h3=Phys DPS|h4=Dark DPS & Null Mortal|a1=ArchClear|a2=ArchPurple|a3=ArchTeal|a4=ArchPurple|d1=Kartikeya|d2=Yoshitsune|d3=Shiva_A|d4=Yama|s1=Offensive Cry|s1b=Mana Aid|s2=Great Aim|s2b=Epitome of Carnage|s3=Great Aim|s3b=Butcher|s4=Dark Amp|s4b=Dark Boost}}
  
* NOTE: Before attempting an auto-run, turn off "receive assists from other players" in your auto-settings, as random Vorpal Blade assists that miss Matador will trigger Andalucia.
+
 
* Kartikeya provides the battle speed required to go first, while providing your entire team additional Accuracy and Crit. The former is crucial to hit Matador, while the latter useful to fish for extra turns. Change his AI to Support so he will cast Offensive Cry - it is the strongest attack buff/debuff combo in the game and Mana Aid allows him to spam it every wave.
 
* Kartikeya provides the battle speed required to go first, while providing your entire team additional Accuracy and Crit. The former is crucial to hit Matador, while the latter useful to fish for extra turns. Change his AI to Support so he will cast Offensive Cry - it is the strongest attack buff/debuff combo in the game and Mana Aid allows him to spam it every wave.
 
** Brands: Speed, Speed (Phys ATK%, Speed%)
 
** Brands: Speed, Speed (Phys ATK%, Speed%)
Line 117: Line 121:
 
** Brands: War, Ward/Aim (Phys Atk+%)
 
** Brands: War, Ward/Aim (Phys Atk+%)
 
* Shiva Alt in Teal drains every elemental spell the Boss can cast, while providing solid DPS for wave clear. Paired with Yoshitsune's Vorpal Blade, Third Eye can easily clear the whole wave - it is crucial to clear both waves in a single round, as Yama's Null Mortal buff does not refresh at the start of the wave. If additional accuracy is not required, Mana Aid can be used in place of Great Aim for even faster clear times.  
 
* Shiva Alt in Teal drains every elemental spell the Boss can cast, while providing solid DPS for wave clear. Paired with Yoshitsune's Vorpal Blade, Third Eye can easily clear the whole wave - it is crucial to clear both waves in a single round, as Yama's Null Mortal buff does not refresh at the start of the wave. If additional accuracy is not required, Mana Aid can be used in place of Great Aim for even faster clear times.  
** Brands: Divine, Aim (Mag ATK%, Accuracy%).
+
** Brands: Divine, Ward/Aim (Mag ATK%, Accuracy%).
 
* Yama provides a 3-turn Null Mortal buff to everyone, letting you tank God Arrows from White Rider. He also casts an AOE dark spell at the beginning of the Boss wave that has 100% curse chance - not only will this mess up the AI by making them prioritize healing, it will also reduce the amount of healing they receive. He is also a strong dark caster that will hit the Boss for weakness, netting you extra press turns.
 
* Yama provides a 3-turn Null Mortal buff to everyone, letting you tank God Arrows from White Rider. He also casts an AOE dark spell at the beginning of the Boss wave that has 100% curse chance - not only will this mess up the AI by making them prioritize healing, it will also reduce the amount of healing they receive. He is also a strong dark caster that will hit the Boss for weakness, netting you extra press turns.
 
** Brands: Divine (Mag ATK+%)
 
** Brands: Divine (Mag ATK+%)

Revision as of 05:38, 25 November 2019


Brands of Sin

Brands

Brand of Vanity

Jeanne d'Arc (Stage 1~5)

Barong (Stage 6~9)

Quetzalcoatl (Stage 10)

Wave 1

Sphinx Power Mermaid


Vanity-10-sphinx.jpg Vanity-10-power.jpg Vanity-10-mermaid.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Sphinx - Nu Wk - - Rp Wk
Power - - - Rs Wk Nu Wk
Mermaid - - Rs Wk Rs - -
Battle Speed 12,200

Wave 2

Sarasvati Sphinx Power


Vanity-10-sarasvati.jpg Vanity-10-sphinx.jpg Vanity-10-power.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Sarasvati - Wk Nu - - - Wk
Sphinx - Nu Wk - - Rp Wk
Power - - - Rs Wk Nu Wk
Battle Speed 13,200

Wave 3

Sarasvati Quetzalcoatl Sphinx


Vanity-10-sarasvati.jpg Vanity-10-quetzalcoatl.jpg Vanity-10-sphinx.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Sarasvati - Wk Nu - - - Wk
Quetzalcoatl Rs Rs - - Rs Rs Wk
Sphinx - Nu Wk - - Rp Wk
Battle Speed 16,533

Auto Party

Explanation

  • The demons here are all weak to Dark, hence the usage of demons that are Dark magic users. Enemies here tend to heal, and due to Sphinx's Tetra Shift, phys attackers aren't very reliable.
  • Garuda makes this a lot easier due to having Repel Fire and Null Force, both elements that Quetzalcoatl uses. If you don't have it, bringing at least one Null Fire demon (preferably one that can Dark DPS, like Red Tsukuyomi) and one Null Force demon is very useful.
  • Pazuzu is a lot tankier of an option than Feng Huang, and boasts multiple nulls to prevent Sphinx's Mahamaon / Quetzalcoatl's Mazandyne.
  • Other two slots are for Dark DPS.

Example Party

Fire Null + Dark DPS Healer Dark DPS Dark DPS
ArchRed.png Tsukuyomi.jpg Tsukuyomi ArchTeal.png Pazuzu.jpg Pazuzu ArchPurple.png Beelzebub.jpg Beelzebub ArchPurple.png Anubis.jpg Anubis
Mamudo Resist Ice Mudo Mudo
Resist Phys Diarama Dark Boost Mamudo

Dark DPS options include: Alice, Anubis, Beelzebub, Rangda, Black Frost, Kaiwan, Red Tsukuyomi

Healer alternative is Feng Huang or Asherah.

Teal Jikokuten is also a possibility if you have lots of Fire/Wind Drain demons, to force Quetzalcoatl to lose more turns due to Suppress Stance: Drain, but remember that it's a physical attacker.

Divine + at least 1 Ward set for Sarasvati to use Silent Prayer. Red Tsukuyomi can use Life or Spell instead of Divine because Lunar Blessing causes its awakened Mudoon to only cost 3 MP.

Videos of clear:

Additional discussion:

Quetzalcoatl (Stage 11)

Wave 1

Makami Matador Mermaid


V11Makami.jpg V11Matador.jpg V11Mermaid.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Makami - - - - - Rs Wk
Matador Rs - Wk - - Rs Rs
Mermaid - - Rs Wk Rs - -
Battle Speed 21,433

Wave 2

Makami Sphinx Mermaid


V11Makami.jpg V11Sphinx.jpg V11Mermaid.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Makami - - - - - Rs Wk
Sphinx - Nu Wk - - Rp Wk
Mermaid - - Rs Wk Rs - -
Battle Speed 16,933

Wave 3

Quetzalcoatl Matador White Rider


V11Quetz.jpg V11Matador.jpg V11WhiteRider.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Quetzalcoatl Rs Rs - - Rs Rs Wk
Matador Rs - Wk - - Rs Rs
White Rider - - - Dr Wk Rs Rs
Battle Speed 23,833

Auto Party

Tested by Ronfar; loses once every 15 or so fights, depending on support demon and luck with dodging God's Bow instant kills


Speed & Support Healer Speed & Support Dark DPS
ArchYellow.png Garuda.jpg Garuda ArchTeal.png Asherah.jpg Asherah ArchYellow.png Huang Long.jpg Huang Long ArchPurple.png Black Frost.jpg Black Frost
Bufula L Mamudodyne War Cry Dark Amp
Resist Ice Null Mute Speedster Resist Light
  • Garuda is set to Support AI so it will cast Fog Breath. Garuda cannot be hurt at all by Quetzalcoatl and Quick Mediara does run out of uses, so if you kill Matador and White Rider twice and Garuda is still alive, you are guaranteed to win eventually. Matador is weak to ice and White Rider is weak to Force, the two elements this Garuda can use. My Garuda happens to have Panel 1 and half of Panel 2 filled, but it seems like it should work just fine without panels. (Resist Ice is probably unnecessary, but I use Garuda elsewhere as well.)
    • Brands: Speed, Spell (Mag Atk+%, Speed+)
  • Asherah is also immune to Quetzalcoatl's attack spells, and Mother Creation helps if White Rider manages to inflict an instant kill. Null Mute protects her from Matador's Dark Sword skill; getting muted is a disaster and Ward brands don't always last long enough. Mamudodyne helps kill enemies - every wave has an enemy with a Dark weakness - and usually won't keep her from casting Mediarama.
    • Brands: Heal, Divine (Mag Atk+%, Healing Amount+%)
  • Huang Long is primarily being used for 6 MP Luster Candy and War Cry rather than Five Elements; the enemies tend to fight defensively and some have attacks that ignore Five Elements completely. Garuda without Speedster isn't enough to raise Battle Speed high enough to beat 23,833, and my Yellow Huang Long was the best speedster I had available. (When I did try Purple Huang Long for Five Elements spam, I lost.)
    • Brands: Ward, Divine
  • Black Frost's Go To Hell skill inflicts piercing Dark damage and also inflicts Curse, hitting a weakness against each wave and limiting the amount of HP that the enemies can heal.
    • Brands: Ward, Divine (Mag Atk+%)

Speed Clear Auto Party

Confirmed by Reika.

  • Clear speeds of about 1 - 2 minutes. With enough accuracy stats, 100% clear on auto is possible.
  • Before attempting an auto-run, turn off "receive assists from other players" in your auto-settings, as random physical assists that miss Matador will trigger Andalucia.
  • If you have support demons with shaky accuracy on your friend list, consider turning off "choose support demons automatically" as missed attacks on Matador can be disastrous.
  • If you have enough accuracy to hit Matador consistently with your physical demons, consider running Ward brands as Dark Sword mutes can easily mess up runs.


Speed & Support Phys DPS Phys DPS Dark DPS & Null Mortal
ArchClear.png Kartikeya.jpg Kartikeya ArchPurple.png Yoshitsune.jpg Yoshitsune ArchTeal.png Shiva A.jpg Shiva_A ArchPurple.png Yama.jpg Yama
Offensive Cry Great Aim Great Aim Dark Amp
Mana Aid Epitome of Carnage Butcher Dark Boost


  • Kartikeya provides the battle speed required to go first, while providing your entire team additional Accuracy and Crit. The former is crucial to hit Matador, while the latter useful to fish for extra turns. Change his AI to Support so he will cast Offensive Cry - it is the strongest attack buff/debuff combo in the game and Mana Aid allows him to spam it every wave.
    • Brands: Speed, Speed (Phys ATK%, Speed%)
  • Yoshitsune helps with the wave clear and can deal massive amount of damage to the Boss once the side mobs have been cleared. Panel 2 is highly recommended; the added mana allows him to throw multiple attack spells at the boss even with War brands. Consider inheriting Mana Gain if you do not have P2, this at least lets him use 2 spells consecutively.
    • Brands: War, Ward/Aim (Phys Atk+%)
  • Shiva Alt in Teal drains every elemental spell the Boss can cast, while providing solid DPS for wave clear. Paired with Yoshitsune's Vorpal Blade, Third Eye can easily clear the whole wave - it is crucial to clear both waves in a single round, as Yama's Null Mortal buff does not refresh at the start of the wave. If additional accuracy is not required, Mana Aid can be used in place of Great Aim for even faster clear times.
    • Brands: Divine, Ward/Aim (Mag ATK%, Accuracy%).
  • Yama provides a 3-turn Null Mortal buff to everyone, letting you tank God Arrows from White Rider. He also casts an AOE dark spell at the beginning of the Boss wave that has 100% curse chance - not only will this mess up the AI by making them prioritize healing, it will also reduce the amount of healing they receive. He is also a strong dark caster that will hit the Boss for weakness, netting you extra press turns.
    • Brands: Divine (Mag ATK+%)