Difference between revisions of "Brands of Sin: Vanity"
m (→Auto Party) |
(→Auto Party) |
||
Line 92: | Line 92: | ||
===Auto Party=== | ===Auto Party=== | ||
− | Tested by Ronfar; | + | Tested by Ronfar; loses once every 15 or so fights, depending on support demon and luck with dodging God's Bow instant kills |
{{Party|h1=Speed & Support|h2=Healer|h3=Speed & Support|h4=Dark DPS|a1=ArchYellow|a2=ArchTeal|a3=ArchYellow|a4=ArchPurple|d1=Garuda|d2=Asherah|d3=Huang Long|d4=Black Frost|s1=Bufula L|s1b=Resist Ice|s2=Mamudodyne|s2b=Null Mute|s3=War Cry|s3b=Speedster|s4=Dark Amp|s4b=Resist Light}} | {{Party|h1=Speed & Support|h2=Healer|h3=Speed & Support|h4=Dark DPS|a1=ArchYellow|a2=ArchTeal|a3=ArchYellow|a4=ArchPurple|d1=Garuda|d2=Asherah|d3=Huang Long|d4=Black Frost|s1=Bufula L|s1b=Resist Ice|s2=Mamudodyne|s2b=Null Mute|s3=War Cry|s3b=Speedster|s4=Dark Amp|s4b=Resist Light}} |
Revision as of 03:40, 25 November 2019
Contents
Brand of Vanity
Jeanne d'Arc (Stage 1~5)
Barong (Stage 6~9)
Quetzalcoatl (Stage 10)
Wave 1
Sphinx | Power | Mermaid
|
---|---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Sphinx | - | Nu | Wk | - | - | Rp | Wk |
Power | - | - | - | Rs | Wk | Nu | Wk |
Mermaid | - | - | Rs | Wk | Rs | - | - |
Battle Speed | 12,200 |
Wave 2
Sarasvati | Sphinx | Power
|
---|---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Sarasvati | - | Wk | Nu | - | - | - | Wk |
Sphinx | - | Nu | Wk | - | - | Rp | Wk |
Power | - | - | - | Rs | Wk | Nu | Wk |
Battle Speed | 13,200 |
Wave 3
Sarasvati | Quetzalcoatl | Sphinx
|
---|---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Sarasvati | - | Wk | Nu | - | - | - | Wk |
Quetzalcoatl | Rs | Rs | - | - | Rs | Rs | Wk |
Sphinx | - | Nu | Wk | - | - | Rp | Wk |
Battle Speed | 16,533 |
Auto Party
Explanation
- The demons here are all weak to Dark, hence the usage of demons that are Dark magic users. Enemies here tend to heal, and due to Sphinx's Tetra Shift, phys attackers aren't very reliable.
- Garuda makes this a lot easier due to having Repel Fire and Null Force, both elements that Quetzalcoatl uses. If you don't have it, bringing at least one Null Fire demon (preferably one that can Dark DPS, like Red Tsukuyomi) and one Null Force demon is very useful.
- Pazuzu is a lot tankier of an option than Feng Huang, and boasts multiple nulls to prevent Sphinx's Mahamaon / Quetzalcoatl's Mazandyne.
- Other two slots are for Dark DPS.
Example Party
Fire Null + Dark DPS | Healer | Dark DPS | Dark DPS |
---|---|---|---|
Tsukuyomi | Pazuzu | Beelzebub | Anubis |
Mamudo | Resist Ice | Mudo | Mudo |
Resist Phys | Diarama | Dark Boost | Mamudo |
Dark DPS options include: Alice, Anubis, Beelzebub, Rangda, Black Frost, Kaiwan, Red Tsukuyomi
Healer alternative is Feng Huang or Asherah.
Teal Jikokuten is also a possibility if you have lots of Fire/Wind Drain demons, to force Quetzalcoatl to lose more turns due to Suppress Stance: Drain, but remember that it's a physical attacker.
Divine + at least 1 Ward set for Sarasvati to use Silent Prayer. Red Tsukuyomi can use Life or Spell instead of Divine because Lunar Blessing causes its awakened Mudoon to only cost 3 MP.
Videos of clear:
- https://www.youtube.com/watch?v=Srykc45j0sY
- https://www.youtube.com/watch?v=nP44cOEB4M0
- https://www.youtube.com/watch?v=cQONAosrwXM
Additional discussion:
Quetzalcoatl (Stage 11)
Wave 1
Makami | Matador | Mermaid
|
---|---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Makami | - | - | - | - | - | Rs | Wk |
Matador | Rs | - | Wk | - | - | Rs | Rs |
Mermaid | - | - | Rs | Wk | Rs | - | - |
Battle Speed | 21,433 |
Wave 2
Makami | Sphinx | Mermaid
|
---|---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Makami | - | - | - | - | - | Rs | Wk |
Sphinx | - | Nu | Wk | - | - | Rp | Wk |
Mermaid | - | - | Rs | Wk | Rs | - | - |
Battle Speed | 16,933 |
Wave 3
Quetzalcoatl | Matador | White Rider
|
---|---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Quetzalcoatl | Rs | Rs | - | - | Rs | Rs | Wk |
Matador | Rs | - | Wk | - | - | Rs | Rs |
White Rider | - | - | - | Dr | Wk | Rs | Rs |
Battle Speed | 23,833 |
Auto Party
Tested by Ronfar; loses once every 15 or so fights, depending on support demon and luck with dodging God's Bow instant kills
Speed & Support | Healer | Speed & Support | Dark DPS |
---|---|---|---|
Garuda | Asherah | Huang Long | Black Frost |
Bufula L | Mamudodyne | War Cry | Dark Amp |
Resist Ice | Null Mute | Speedster | Resist Light |
- Garuda is set to Support AI so it will cast Fog Breath. Garuda cannot be hurt at all by Quetzalcoatl and Quick Mediara does run out of uses, so if you kill Matador and White Rider twice and Garuda is still alive, you are guaranteed to win eventually. Matador is weak to ice and White Rider is weak to Force, the two elements this Garuda can use. (Resist Ice is probably unnecessary, but I use Garuda elsewhere as well.)
- Brands: Speed, Spell (Mag Atk+%, Speed+)
- Asherah is also immune to Quetzalcoatl's attack spells, and Mother Creation helps if White Rider manages to inflict an instant kill. Null Mute protects her from Matador's Dark Sword skill; getting muted is a disaster and Ward brands don't always last long enough. Mamudodyne helps kill enemies - every wave has an enemy with a Dark weakness - and usually won't keep her from casting Mediarama.
- Brands: Heal, Divine (Mag Atk+%, Healing Amount+%)
- Huang Long is primarily being used for 6 MP Luster Candy and War Cry rather than Five Elements; the enemies tend to fight defensively and some have attacks that ignore Five Elements completely. Garuda without Speedster isn't enough to raise Battle Speed high enough to beat 23,833, and my Yellow Huang Long was the best speedster I had available. (When I did try Purple Huang Long for Five Elements spam, I lost.)
- Brands: Ward, Divine
- Black Frost's Go To Hell skill inflicts piercing Dark damage and also inflicts Curse, hitting a weakness against each wave and limiting the amount of HP that the enemies can heal.
- Brands: Ward, Divine (Mag Atk+%)
Speed Clear Auto Party
Confirmed by Reika
Speed & Support | Phys DPS | Phys DPS | Dark DPS & Null Mortal |
---|---|---|---|
Kartikeya | Yoshitsune | Shiva_A | Yama |
Offensive Cry | Great Aim | Great Aim | Dark Amp |
Mana Aid | Epitome of Carnage | Butcher | Dark Boost |
- NOTE: Before attempting an auto-run, turn off "receive assists from other players" in your auto-settings, as random Vorpal Blade assists that miss Matador will trigger Andalucia.
- Kartikeya provides the battle speed required to go first, while providing your entire team additional Accuracy and Crit. The former is crucial to hit Matador, while the latter useful to fish for extra turns. Change his AI to Support so he will cast Offensive Cry - it is the strongest attack buff/debuff combo in the game and Mana Aid allows him to spam it every wave.
- Brands: Speed, Speed (Phys ATK%, Speed%)
- Yoshitsune helps with the wave clear and can deal massive amount of damage to the Boss once the side mobs have been cleared. Panel 2 is highly recommended; the added mana allows him to throw multiple attack spells at the boss even with War brands. Consider inheriting Mana Gain if you do not have P2, this at least lets him use 2 spells consecutively.
- Brands: War, Ward/Aim (Phys Atk+%)
- Shiva Alt in Teal drains every elemental spell the Boss can cast, while providing solid DPS for wave clear. Paired with Yoshitsune's Vorpal Blade, Third Eye can easily clear the whole wave - it is crucial to clear both waves in a single round, as Yama's Null Mortal buff does not refresh at the start of the wave. If additional accuracy is not required, Mana Aid can be used in place of Great Aim for even faster clear times.
- Brands: Divine, Aim (Mag ATK%, Accuracy%).
- Yama provides a 3-turn Null Mortal buff to everyone, letting you tank God Arrows from White Rider. He also casts an AOE dark spell at the beginning of the Boss wave that has 100% curse chance - not only will this mess up the AI by making them prioritize healing, it will also reduce the amount of healing they receive. He is also a strong dark caster that will hit the Boss for weakness, netting you extra press turns.
- Brands: Divine (Mag ATK+%)