Difference between revisions of "Alter-World"
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=Basics= | =Basics= | ||
− | Alter-World is | + | Alter-World is a set of areas of the game that continues the storyline of Chapter 7a. It has some characteristics that differentiate it from other modes: |
− | + | * Is the only area where Lost and Destruct [[Brands]] are dropped. | |
− | + | * Is the only area where the player can get [[Demonite]] and [[File:Icon Demon Compound.png|32px|link=]] Demon Compound (used to upgrade [[Armaments]]). | |
− | + | * The Protagonist can and must be used in battle in all quests. | |
− | + | * Each area focuses in one element type. The demons will only have Skills of that element but will also be weak to that element (for example, Yotsuya demons have {{ElementIcon|Phys|name=1}} skills but are weak to {{ElementIcon|Phys|name=1}} Skills). | |
− | + | * Every area area consist of 5 Story levels and 1 challenge level. The challenge level offers superior drop rates than the Story ones. | |
− | |||
− | Each area focuses | ||
− | |||
− | |||
=Protagonist= | =Protagonist= | ||
− | + | One of the main features of Alter World is the ability to use the Protagonist in combat. They can be personalized with a series of Preset Stats called '''Battle Styles''', and equipped with Swords and Shields called [[Armaments]]. | |
− | + | The Protagonist can't be equipped with Brands. Instead the game introduces '''Demonite''', which has a similar function, but provides a damage increase in the Demonite Element plus 2 random stats. A maximum of 3 Demonites can be equipped to the Protagonist. Also, the protagonist has a max of 15 MP. | |
− | + | The '''Battle Style''' presents a Stat preset for every stat, including a balanced Preset. The Battle Style only can be changed in the preparation screen before beginning a quest, alongsude the Armaments, Demonite and demons. | |
− | + | Regardless of the preset, the Protagonist will always act first, even if a demon with higher agility is present. | |
− | The | + | The presets are the following: |
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Style !! Strength !! Magic !! Vitality !! Agility !! Luck | ||
+ | |- | ||
+ | | Normal || 170 || 170 || 160 || 150 || 150 | ||
+ | |- | ||
+ | | St || 200 || 120 || 160 || 150 || 150 | ||
+ | |- | ||
+ | | Ma || 120 || 200 || 160 || 150 || 150 | ||
+ | |- | ||
+ | | Vi || 150 || 150 || 200 || 130 || 150 | ||
+ | |- | ||
+ | | Ag || 150 || 150 || 140 || 180 || 160 | ||
+ | |- | ||
+ | | Lu || 150 || 150 || 160 || 150 || 180 | ||
+ | |} | ||
− | + | =Characteristics= | |
+ | * All Dx2 Skills are disabled (including assists). | ||
+ | * All [[Pierce Negation|Pierce Nullification]] Skills ([[Drain Pierce]], [[Repel Pierce]], etc) are negated. [[File:Icon Barrier.png|20px|link=]] Barriers will be negated too. | ||
+ | * All demons have [[Affinity Shift]]. This makes them weak to a specific element, but reduces all damage taken from other elements. All elements (except those with {{ElementIcon|Phys|name=1}} weakness) will also reduce your critical rate by 100%. | ||
− | = | + | =Overbreak= |
− | + | The Overbreak system is exclusive to Alter World | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Enemy demons start with a shield that reduces damage taken massively. | Enemy demons start with a shield that reduces damage taken massively. | ||
Line 43: | Line 49: | ||
Once it hits 100%, several things happen. | Once it hits 100%, several things happen. | ||
− | 1. Enemy Shield breaks : they will take full damage from the element of the stage (ie, Ueno demons take full damage from | + | 1. Enemy Shield breaks : they will take full damage from the element of the stage (ie, Ueno demons take full damage from {{ElementIcon|Force|name=1}}), and 10% damage from other types. |
− | 2. Party MP refills to full | + | 2. Party MP refills to full. |
− | 3. If is the enemy's turn, it ends instantly | + | 3. If it is currently the enemy's turn, it ends instantly. |
− | 4. Overbreak status is entered. This gives "number of demons alive" multiplied by 2, as the duration of the overbreak. So, with 4 demons alive, 8 overbreak hits are granted. | + | 4. Overbreak status is entered. This gives "number of demons alive" multiplied by 2, as the duration of the overbreak. So, with 4 demons alive, 8 overbreak hits are granted. |
5. Once all of these overbreak press turns are used, the enemy shield comes back online. | 5. Once all of these overbreak press turns are used, the enemy shield comes back online. | ||
− | 6. Wasting a press turn (ie, on a miss) will only consume a single overbreak from the gauge. | + | 6. Wasting a press turn (ie, on a miss) will only consume a single overbreak hit from the gauge. |
− | |||
− | =Overbreak | + | =Overbreak Gauge= |
The gauge fills with a number of rules. Each stage has its own max value, and this number increases with each level in the area. IE, it's far easier to hit 100% on stage 1 than stage 6. | The gauge fills with a number of rules. Each stage has its own max value, and this number increases with each level in the area. IE, it's far easier to hit 100% on stage 1 than stage 6. | ||
− | Increases | + | '''Increases''' |
1. +500 when a NDR (null, drain, or repel) is hit, at most once per enemy attack | 1. +500 when a NDR (null, drain, or repel) is hit, at most once per enemy attack | ||
Line 69: | Line 74: | ||
4. When attacked and the damage is reduced (be it by weak pierce effect on enemy vs a ndr demon, resist, or panels) the overbreak gauge increases by a set amount, depending on the amount reduced (generally between 37 and 75 per target hit). Multi target skills will increase by a lower amount per target than a single target skill. | 4. When attacked and the damage is reduced (be it by weak pierce effect on enemy vs a ndr demon, resist, or panels) the overbreak gauge increases by a set amount, depending on the amount reduced (generally between 37 and 75 per target hit). Multi target skills will increase by a lower amount per target than a single target skill. | ||
− | Decreases | + | '''Decreases''' |
1.Enemy hits a weakness | 1.Enemy hits a weakness | ||
+ | |||
+ | 2.Party Member Dies | ||
+ | |||
In the final stage of each area so far, the enemies all have full pierce aside from the overdrive skill on the non-boss enemies, which is an aoe non-piercing attack. It will be used on a set frequency by the enemy (roughly once every other turn), and this can be used to somewhat reliably increase the overbreak gauge. | In the final stage of each area so far, the enemies all have full pierce aside from the overdrive skill on the non-boss enemies, which is an aoe non-piercing attack. It will be used on a set frequency by the enemy (roughly once every other turn), and this can be used to somewhat reliably increase the overbreak gauge. | ||
=Areas= | =Areas= | ||
− | |||
− | [[ | + | [[Yotsuya]] - {{ElementIcon|Phys|name=1}} |
+ | |||
+ | [[Akihabara]] - {{ElementIcon|Fire|name=1}} | ||
+ | |||
+ | [[Shinagawa]] - {{ElementIcon|Ice|name=1}} | ||
− | [[ | + | [[Azabu]] - {{ElementIcon|Elec|name=1}} |
− | [[ | + | [[Ueno]] - {{ElementIcon|Force|name=1}} |
− | [[ | + | [[Yoyogi]] - {{ElementIcon|Light|name=1}} |
− | + | [[Sugamo]] - {{ElementIcon|Dark|name=1}} | |
=News Posts= | =News Posts= | ||
*[https://d2-megaten-l.sega.com/en/sp/news/detail/081228.html Announcement] | *[https://d2-megaten-l.sega.com/en/sp/news/detail/081228.html Announcement] | ||
*[https://d2-megaten-l.sega.com/en/news/detail/082495.html Force Quest Announcement] | *[https://d2-megaten-l.sega.com/en/news/detail/082495.html Force Quest Announcement] | ||
+ | |||
+ | {{Quest Areas navbox}} |
Latest revision as of 10:30, 26 December 2022
Contents
Basics
Alter-World is a set of areas of the game that continues the storyline of Chapter 7a. It has some characteristics that differentiate it from other modes:
- Is the only area where Lost and Destruct Brands are dropped.
- Is the only area where the player can get Demonite and Demon Compound (used to upgrade Armaments).
- The Protagonist can and must be used in battle in all quests.
- Each area focuses in one element type. The demons will only have Skills of that element but will also be weak to that element (for example, Yotsuya demons have Phys skills but are weak to Phys Skills).
- Every area area consist of 5 Story levels and 1 challenge level. The challenge level offers superior drop rates than the Story ones.
Protagonist
One of the main features of Alter World is the ability to use the Protagonist in combat. They can be personalized with a series of Preset Stats called Battle Styles, and equipped with Swords and Shields called Armaments.
The Protagonist can't be equipped with Brands. Instead the game introduces Demonite, which has a similar function, but provides a damage increase in the Demonite Element plus 2 random stats. A maximum of 3 Demonites can be equipped to the Protagonist. Also, the protagonist has a max of 15 MP.
The Battle Style presents a Stat preset for every stat, including a balanced Preset. The Battle Style only can be changed in the preparation screen before beginning a quest, alongsude the Armaments, Demonite and demons.
Regardless of the preset, the Protagonist will always act first, even if a demon with higher agility is present.
The presets are the following:
Style | Strength | Magic | Vitality | Agility | Luck |
---|---|---|---|---|---|
Normal | 170 | 170 | 160 | 150 | 150 |
St | 200 | 120 | 160 | 150 | 150 |
Ma | 120 | 200 | 160 | 150 | 150 |
Vi | 150 | 150 | 200 | 130 | 150 |
Ag | 150 | 150 | 140 | 180 | 160 |
Lu | 150 | 150 | 160 | 150 | 180 |
Characteristics
- All Dx2 Skills are disabled (including assists).
- All Pierce Nullification Skills (Drain Pierce, Repel Pierce, etc) are negated. Barriers will be negated too.
- All demons have Affinity Shift. This makes them weak to a specific element, but reduces all damage taken from other elements. All elements (except those with Phys weakness) will also reduce your critical rate by 100%.
Overbreak
The Overbreak system is exclusive to Alter World
Enemy demons start with a shield that reduces damage taken massively.
An overbreak gauge is added for your party, which starts at 0%.
Once it hits 100%, several things happen.
1. Enemy Shield breaks : they will take full damage from the element of the stage (ie, Ueno demons take full damage from Force), and 10% damage from other types.
2. Party MP refills to full.
3. If it is currently the enemy's turn, it ends instantly.
4. Overbreak status is entered. This gives "number of demons alive" multiplied by 2, as the duration of the overbreak. So, with 4 demons alive, 8 overbreak hits are granted.
5. Once all of these overbreak press turns are used, the enemy shield comes back online.
6. Wasting a press turn (ie, on a miss) will only consume a single overbreak hit from the gauge.
Overbreak Gauge
The gauge fills with a number of rules. Each stage has its own max value, and this number increases with each level in the area. IE, it's far easier to hit 100% on stage 1 than stage 6.
Increases
1. +500 when a NDR (null, drain, or repel) is hit, at most once per enemy attack
2. +250 for each press turn lost by an enemy attack
3. It increases by the amount of damage done per attack (ie, hitting for 30 dmg will increase the gauge by 30)
4. When attacked and the damage is reduced (be it by weak pierce effect on enemy vs a ndr demon, resist, or panels) the overbreak gauge increases by a set amount, depending on the amount reduced (generally between 37 and 75 per target hit). Multi target skills will increase by a lower amount per target than a single target skill.
Decreases
1.Enemy hits a weakness
2.Party Member Dies
In the final stage of each area so far, the enemies all have full pierce aside from the overdrive skill on the non-boss enemies, which is an aoe non-piercing attack. It will be used on a set frequency by the enemy (roughly once every other turn), and this can be used to somewhat reliably increase the overbreak gauge.
Areas
Yotsuya - Phys
Akihabara - Fire
Shinagawa - Ice
Azabu - Elec
Ueno - Force
Yoyogi - Light
Sugamo - Dark
News Posts
Quest Areas | |
---|---|
Permanent Content | Story • Dx2 Quests • Alter-World • Aura Gate (1, 2, SP) |
Farming Quests | Strange Signal • Brands of Sin • Wanted |
Recurring Events | Eclipse • Hell's Park • Advent • Kiwami • Tokyo Abyss • Take Back Tokyo • Demon Alliance Invasion |
Competitive | Democalypse • D2 Duel • Battle Tower |