Difference between revisions of "Hell's Park Underside/Blood Pond Area/Dark"
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| − | '''Blood Pond Area (weak to {{ElementIcon| | + | '''Blood Pond Area (weak to {{ElementIcon|Dark|name=1}})''' |
==Overview== | ==Overview== | ||
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;"> | <div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;"> | ||
| − | {{EnemyParty|d1=Jatayu|d2=Fafnir|d3=Orochi|d4=Jatayu|i1=HPUBloodJatayu L|i2= | + | {{EnemyParty|d1=Jatayu|d2=Fafnir|d3=Orochi|d4=Jatayu|i1=HPUBloodJatayu L|i2=HPUBloodDarkFafnir|i3=HPUBloodDarkOrochi|i4=HPUBloodJatayu R |
|fire1=Rs|elec1=Wk|force1=Dr|light1=Nu|dark1=Wk | |fire1=Rs|elec1=Wk|force1=Dr|light1=Nu|dark1=Wk | ||
| − | |phys2=Dr|ice2=Wk| | + | |phys2=Dr|ice2=Wk|dark2=Wk |
| − | |fire3=Nu|ice3=Nu| | + | |fire3=Nu|ice3=Nu|dark3=Wk |
|fire4=Rs|elec4=Wk|force4=Dr|light4=Nu|dark4=Wk | |fire4=Rs|elec4=Wk|force4=Dr|light4=Nu|dark4=Wk | ||
|speed=10,000 | |speed=10,000 | ||
| Line 61: | Line 61: | ||
*** Fusible demons with [[Silent Prayer]]: {{DemonIcon|Sarasvati|size=32px}}, {{ArchIcon|arch=Yellow|size=15px}}{{DemonIcon|Asherah|size=32px}}, {{ArchIcon|arch=Yellow|size=15px}}{{DemonIcon|Tiamat|size=32px}} | *** Fusible demons with [[Silent Prayer]]: {{DemonIcon|Sarasvati|size=32px}}, {{ArchIcon|arch=Yellow|size=15px}}{{DemonIcon|Asherah|size=32px}}, {{ArchIcon|arch=Yellow|size=15px}}{{DemonIcon|Tiamat|size=32px}} | ||
* Up to 2 times per turn, Orochi deals a revenge {{EffectIcon|Poison|name=1}} to any demon that attacks him, which then immediately ticks for 80% of max HP. There are multiple ways to deal with this: | * Up to 2 times per turn, Orochi deals a revenge {{EffectIcon|Poison|name=1}} to any demon that attacks him, which then immediately ticks for 80% of max HP. There are multiple ways to deal with this: | ||
| − | ** '''Option 1:''' Bring {{DemonIcon|Kaiwan|size=32px}} with the skill [[File:Icon Skill Genome.png|32px|link=]] [[Kaiwan (Underside)]] | + | ** '''Option 1:''' Bring {{DemonIcon|Kaiwan|size=32px}} with the skill [[File:Icon Skill Genome.png|32px|link=]] [[Kaiwan (Underside)]], or {{DemonIcon|Dominion|size=32px}} with [[File:Icon Skill Genome.png|32px|link=]] [[Dominion (Underside)]], as he will automatically give {{EffectIcon|Barrier|name=1}}s to all team members, blocking the Poison. |
** '''Option 2:''' Just eat the Poison damage, then cleanse it and heal the lost HP later. For efficient turn usage, use items in half-turns after hitting a weakness - one [[File:Icon Amrita Shower.png|32px|link=]] Amrita Shower to cleanse both attackers, then two [[File:Icon Bead.png|32px|link=]] Beads to heal the HP. | ** '''Option 2:''' Just eat the Poison damage, then cleanse it and heal the lost HP later. For efficient turn usage, use items in half-turns after hitting a weakness - one [[File:Icon Amrita Shower.png|32px|link=]] Amrita Shower to cleanse both attackers, then two [[File:Icon Bead.png|32px|link=]] Beads to heal the HP. | ||
** '''Option 3:''' Kill Fafnir first, preferably with single-target attacks. Doing this will de-activate the increased poison damage and the DPS penalty while ailmented, making Orochi and the Jatayus into non-threats. | ** '''Option 3:''' Kill Fafnir first, preferably with single-target attacks. Doing this will de-activate the increased poison damage and the DPS penalty while ailmented, making Orochi and the Jatayus into non-threats. | ||
** '''Option 4:''' Transfer [[Null Poison]] to your first 2 attackers, meaning you don't take Poison damage at all. This is a gacha-exclusive skill, though. A few fusibles have it innately, but none of them are good at dealing Elec damage. | ** '''Option 4:''' Transfer [[Null Poison]] to your first 2 attackers, meaning you don't take Poison damage at all. This is a gacha-exclusive skill, though. A few fusibles have it innately, but none of them are good at dealing Elec damage. | ||
| − | |||
===Underside skill demons=== | ===Underside skill demons=== | ||
| Line 92: | Line 91: | ||
</div> | </div> | ||
| − | + | ;{{DemonIcon|Dominion|size=32px}} | |
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;"> | <div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;"> | ||
;[[File:Icon Skill Genome.png|32px|link=]] [[Dominion (Underside)]] effect overview | ;[[File:Icon Skill Genome.png|32px|link=]] [[Dominion (Underside)]] effect overview | ||
| Line 114: | Line 113: | ||
;Misc notes | ;Misc notes | ||
* Generally speaking: If Ziodyne will be your main attack, use Red. If you have Thunder Reign (regular or Underside version), use Clear. | * Generally speaking: If Ziodyne will be your main attack, use Red. If you have Thunder Reign (regular or Underside version), use Clear. | ||
| − | </div> | + | </div> |
;{{DemonIcon|Jack Frost|size=32px}} | ;{{DemonIcon|Jack Frost|size=32px}} | ||
| Line 125: | Line 124: | ||
;Skill Transfer | ;Skill Transfer | ||
| − | * Use {{ElementIcon| | + | * Use {{ElementIcon|Dark}} [[Mudodyne]]. |
| − | * Jack Frost does not have any MP discounts, so 7 MP skills such as {{ElementIcon| | + | * Jack Frost does not have any MP discounts, so 7 MP skills such as {{ElementIcon|Dark}} [[Hell Gaze]] may be too expensive to cast repeatedly. |
| − | ** {{ElementIcon| | + | ** {{ElementIcon|Dark}} [[Hell Gaze (Underside)]] starts at 7 MP, then becomes 6 MP at max level. This is the best skill he can use, but the cost of maxing it is very high. |
;Brands | ;Brands | ||
| Line 133: | Line 132: | ||
;Misc notes | ;Misc notes | ||
| − | * If using {{ElementIcon| | + | * If using {{ElementIcon|Dark}} [[Hell Gaze (Underside)]], then {{EffectIcon|Concentrate|name=1}} only affects the initial hit, not the AoE chain. |
* Consider [[transcend]]ing him for skill switches, as that lets him easily swap builds between multiple areas. | * Consider [[transcend]]ing him for skill switches, as that lets him easily swap builds between multiple areas. | ||
| − | </div | + | </div> |
==Race challenges== | ==Race challenges== | ||
| Line 156: | Line 155: | ||
| valign="top" |{{DemonBuild:Thin|demon=Kaiwan|archetype=Clear|skill1=Kaiwan (Underside)|skill2=Mamudoon|brands=MATK% Spell|statreq= - }} | | valign="top" |{{DemonBuild:Thin|demon=Kaiwan|archetype=Clear|skill1=Kaiwan (Underside)|skill2=Mamudoon|brands=MATK% Spell|statreq= - }} | ||
| valign="top" |{{DemonBuild:Thin|demon=Queen Mab|archetype=Purple|skill1=Fire Enhancement|skill2=Elec Enhancement|brands=MATK% Divine or Spell|statreq= - }} | | valign="top" |{{DemonBuild:Thin|demon=Queen Mab|archetype=Purple|skill1=Fire Enhancement|skill2=Elec Enhancement|brands=MATK% Divine or Spell|statreq= - }} | ||
| − | | valign="top" |{{DemonBuild:Thin|demon=Botis|archetype=Purple|skill1= | + | | valign="top" |{{DemonBuild:Thin|demon=Botis|archetype=Purple|skill1=Back Attack|skill2=Elec Boost|brands=MATK% Divine or Spell|statreq= - }} |
| − | | valign="top" |{{DemonBuild:Thin|demon=Lilith|archetype=Clear|skill1= | + | | valign="top" |{{DemonBuild:Thin|demon=Lilith|archetype=Clear|skill1=Back Attack|skill2=Merciless Blow|brands=MATK% Divine or Spell|statreq= - }} |
| − | | valign="top" |{{DemonBuild:Thin|demon=Mishaguji|archetype=Yellow|skill1= | + | | valign="top" |{{DemonBuild:Thin|demon=Mishaguji|archetype=Yellow|skill1=Serial Killer|skill2=Elec Boost|brands=MATK% Divine or Spell|statreq= - }} |
|} | |} | ||
<div style="clear: both;"></div> | <div style="clear: both;"></div> | ||
'''Team notes:''' | '''Team notes:''' | ||
| − | * Kaiwan is here to deal with the mechanics, but otherwise there is little reason to build {{ElementIcon|Dark|name=1}} - it would only kill the Jatayus faster, not Orochi or Fafnir. Instead, build into {{ElementIcon|Elec|name=1}} or {{ElementIcon|Ice|name=1}}. | + | * '''When this challenge was initially run, the enemy Fafnir and Orochi's resistances were bugged to be weak to Elec, not Dark. This sample team was made while the bug was active.''' |
| + | * Kaiwan is here to deal with the mechanics, but otherwise there is little reason to build {{ElementIcon|Dark|name=1}} - it would only kill the Jatayus faster, not Orochi or Fafnir. Instead, build into {{ElementIcon|Elec|name=1}} or single-target {{ElementIcon|Ice|name=1}} (do not build AoE Ice, as Orochi Nulls it). | ||
* {{DemonIcon|Queen Mab|size=32px}}: 25% Elec damage aura for the team, and high damage output from herself with {{EffectIcon|Concentrate|name=1}}. Her chain effects will not work, though. | * {{DemonIcon|Queen Mab|size=32px}}: 25% Elec damage aura for the team, and high damage output from herself with {{EffectIcon|Concentrate|name=1}}. Her chain effects will not work, though. | ||
* {{DemonIcon|Botis|size=32px}}: His [[reverse damage reduction]] and chain effects won't work, but he still deals respectable Elec damage with {{ElementIcon|Elec}} [[Accursed Lightning]]. | * {{DemonIcon|Botis|size=32px}}: His [[reverse damage reduction]] and chain effects won't work, but he still deals respectable Elec damage with {{ElementIcon|Elec}} [[Accursed Lightning]]. | ||
| Line 171: | Line 171: | ||
Other options worth considering: | Other options worth considering: | ||
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Succubus|size=32px}}: 204 magic. {{ElementIcon|Elec}} [[Mazionga]] and {{ElementIcon|Ice}} [[Bufudyne]]. | * {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Succubus|size=32px}}: 204 magic. {{ElementIcon|Elec}} [[Mazionga]] and {{ElementIcon|Ice}} [[Bufudyne]]. | ||
| − | |||
* {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Tezcatlipoca|size=32px}}: {{ElementIcon|Dark}} [[Yohuallipoca]]. | * {{ArchIcon|arch=Purple|size=15px}}{{DemonIcon|Tezcatlipoca|size=32px}}: {{ElementIcon|Dark}} [[Yohuallipoca]]. | ||
* {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Pazuzu|size=32px}}: {{ElementIcon|Dark}} [[Mamudodyne]]. | * {{ArchIcon|arch=Red|size=15px}}{{DemonIcon|Pazuzu|size=32px}}: {{ElementIcon|Dark}} [[Mamudodyne]]. | ||
Latest revision as of 00:23, 1 December 2025
Blood Pond Area (weak to
Dark)
Contents
Overview
| Jatayu | Fafnir | Orochi | Jatayu |
|---|---|---|---|
| Resistances | |||||||
|---|---|---|---|---|---|---|---|
| Jatayu | - | Rs | - | Wk | Dr | Nu | Wk |
| Fafnir | Dr | - | Wk | - | - | - | Wk |
| Orochi | - | Nu | Nu | - | - | - | Wk |
| Jatayu | - | Rs | - | Wk | Dr | Nu | Wk |
| Battle Speed | 10,000 | ||||||
Skills on multiple demons:
Skills on left
Jatayu only:
Skills on
Fafnir only:
Skills on
Orochi only:
Skills on right
Jatayu only:
Explanation
- Hellbound: Phys will apply 5 stacks of
Spirit Chains of Suppression to you. - Fafnir starts the battle by casting a 1-turn
DEF Buff and
EV/AC Buff. - The enemy starts each turn with various effects in this order:
Curse from the left Jatayu,
Weak from the right Jatayu, Barrier Break from Orochi, and finally
Poison from Orochi.
- Fafnir's passive makes you take +1500% damage per tick of
Poison (effectively 16x, or 80% of your max health), and applies 150% reverse damage boost per ailment that is on you. - If Orochi is hit by physical, magic, or fractional damage, then he will
Poison the demon that attacked him (up to twice per turn). - Fafnir's Blight+ will inflict
Poison to your team whenever he casts it. - If the adds are not dead at the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Fafnir will do one too, if he isn't dead by his third turn.
General strategy
- You need to cleanse off all the ailments before you can deal meaningful damage. This can be done with a cleanser, or by using an
Amrita Shower.
Kaiwan with the skill
Kaiwan (Underside) will automatically cleanse all ailments.- If you go with a cleanser, then note that the cleanser doesn't need to have any immunities. Ideally the cleanser should act first, allowing you to start dealing damage ASAP, and so nobody has to eat the massive
Poison damage (80% of max HP). - Among fusibles, cleansers need to rely on Prayer or Silent Prayer for cleansing, but those require pulling from the gacha to transfer them. Alternatively, a few fusibles have access to these skills innately:
- Up to 2 times per turn, Orochi deals a revenge
Poison to any demon that attacks him, which then immediately ticks for 80% of max HP. There are multiple ways to deal with this:
- Option 1: Bring
Kaiwan with the skill
Kaiwan (Underside), or
Dominion with
Dominion (Underside), as he will automatically give
Barriers to all team members, blocking the Poison. - Option 2: Just eat the Poison damage, then cleanse it and heal the lost HP later. For efficient turn usage, use items in half-turns after hitting a weakness - one
Amrita Shower to cleanse both attackers, then two
Beads to heal the HP. - Option 3: Kill Fafnir first, preferably with single-target attacks. Doing this will de-activate the increased poison damage and the DPS penalty while ailmented, making Orochi and the Jatayus into non-threats.
- Option 4: Transfer Null Poison to your first 2 attackers, meaning you don't take Poison damage at all. This is a gacha-exclusive skill, though. A few fusibles have it innately, but none of them are good at dealing Elec damage.
- Option 1: Bring
Underside skill demons
Kaiwan (Underside) effect overview
- Self gets 50% HP, 180% Dark damage, 20% accuracy, 3 MP discount for Dark skills, and immunity to
Spirit Chains of Suppression - The team gets 30% Dark damage and 30% accuracy.
- When your first team member is about to act, Kaiwan cleanses your team's ailments and gives everyone
Barriers. This saves you a Press Turn that would've been spent on cleansing, and the Barriers protect your team from Orochi's revenge Poison.
- Colors
Clear for the fusibles ruleset.
Red for
Mamudoon.
- Skill Transfer
Hell Gaze (Underside) is ideal, otherwise use the highest-damage AoE attack skill you have. For example:
Mamudodyne.
Mamudoon (from red or transferred) works as a cheap alternative.
Red should use a damage booster, such as Dark Amp or Back Attack (you cannot transfer Dark Boost since he already has it). If Hell Gaze (Underside) becomes available, then use that attack instead of a damage booster.
- Brands
- MATK% Spell.
- Due to his MP discount, Divine's MP regen is probably not necessary.
- Misc notes
- Generally speaking: If Mamudoon will be your main attack, use Red. If you have Hell Gaze (Underside), use Clear.
Dominion (Underside) effect overview
- Self gets 50% HP, 180% Elec damage, 20% accuracy, 3 MP discount for Elec skills, immunity to
Spirit Chains of Suppression, and immunity to
Curse,
Poison, and
Weak, - The team gets 30% Elec damage and 30% accuracy.
- When your first team member is about to act, Dominion cleanses your team's ailments and gives everyone
Barriers. This saves you a Press Turn that would've been spent on cleansing, and the Barriers protect your team from Orochi's revenge Poison.
- Colors
Clear for the fusibles ruleset.
Red for
Ziodyne. This frees up the transfer slot to run a damage booster.
- Skill Transfer
Thunder Reign (Underside) is ideal, otherwise use the highest-damage single-target attack skill you have. For example:
Thunder Reign.
Ziodyne (from Red or transferred) works as a cheap alternative.
Red should use a damage booster, such as Elec Amp or Elec Boost. If either version of Thunder Reign becomes available, then use that attack instead of a damage booster.
- Brands
- MATK% Spell.
- Due to his MP discount, Divine's MP regen is probably not necessary.
- Misc notes
- Generally speaking: If Ziodyne will be your main attack, use Red. If you have Thunder Reign (regular or Underside version), use Clear.
Jack Frost (Underside) effect overview
- Self gets
Concentrate (2.25x damage) on his first action - this is about 63% damage on average across his 2 actions on the first turn. Also gets 50% HP and immunity to
Spirit Chains of Suppression.
- Colors
- (Any)
- Skill Transfer
- Use
Mudodyne. - Jack Frost does not have any MP discounts, so 7 MP skills such as
Hell Gaze may be too expensive to cast repeatedly.
Hell Gaze (Underside) starts at 7 MP, then becomes 6 MP at max level. This is the best skill he can use, but the cost of maxing it is very high.
- Brands
- MATK% Spell or Divine.
- Misc notes
- If using
Hell Gaze (Underside), then
Concentrate only affects the initial hit, not the AoE chain. - Consider transcending him for skill switches, as that lets him easily swap builds between multiple areas.
Race challenges
Vile, Fallen, Night
Team restrictions:
| Difficulty | Restriction |
|---|---|
| Lv 3-5 | All 5 demons must be of the races Vile, Fallen, Night, Tyrant, or Enigma. |
| Lv 6-8 | All 5 demons must be of the races Vile, Fallen, Night, or Tyrant. |
| Lv 9+ | All 5 demons must be of the races Vile, Fallen, or Night. |
|
|
|
|
|
Team notes:
- When this challenge was initially run, the enemy Fafnir and Orochi's resistances were bugged to be weak to Elec, not Dark. This sample team was made while the bug was active.
- Kaiwan is here to deal with the mechanics, but otherwise there is little reason to build
Dark - it would only kill the Jatayus faster, not Orochi or Fafnir. Instead, build into
Elec or single-target
Ice (do not build AoE Ice, as Orochi Nulls it).
Queen Mab: 25% Elec damage aura for the team, and high damage output from herself with
Concentrate. Her chain effects will not work, though.
Botis: His reverse damage reduction and chain effects won't work, but he still deals respectable Elec damage with
Accursed Lightning.
Lilith: 190 magic.
Maziodyne and
Allure.
Mishaguji: 183 magic.
Mazionga.
Other options worth considering:
Succubus: 204 magic.
Mazionga and
Bufudyne.
Tezcatlipoca:
Yohuallipoca.
Pazuzu:
Mamudodyne.
Murmur:
Dynamic Evil Spear.
Baphomet:
Mudodyne.
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