Difference between revisions of "Celestial Huang Long"

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(Fixed Lakshmi A, Barong, and Orcus's archetype color links. The below strategy specifies no necessary archetype, so clear was utilized.)
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{| border=0 align="left"
 
{| border=0 align="left"
 
|+ '''Xana'''
 
|+ '''Xana'''
| valign="top" |{{DemonBuild:Thin|demon=Lakshmi A|archetype=-|skill1=Wild Instinct|skill2=-|brands=Life, Lead|statreq=550+ Heals on max boost}}
+
| valign="top" |{{DemonBuild:Thin|demon=Lakshmi A|archetype=Clear|skill1=Wild Instinct|skill2=-|brands=Life, Lead|statreq=550+ Heals on max boost}}
| valign="top" |{{DemonBuild:Thin|demon=Barong|archetype=-|skill1=Dodge|skill2=Recovery Boost|brands=Life, Heal|statreq=65% or more EV}}
+
| valign="top" |{{DemonBuild:Thin|demon=Barong|archetype=Clear|skill1=Dodge|skill2=Recovery Boost|brands=Life, Heal|statreq=65% or more EV}}
| valign="top" |{{DemonBuild:Thin|demon=Orcus|archetype=-|skill1=Samrecarm|skill2=Acid Breath|brands=Divine, Dodge|statreq=35% or more EV}}
+
| valign="top" |{{DemonBuild:Thin|demon=Orcus|archetype=Clear|skill1=Samrecarm|skill2=Acid Breath|brands=Divine, Dodge|statreq=35% or more EV}}
 
| valign="top" |{{DemonBuild:Thin|demon=Gogmagog|archetype=Red|skill1=Charge|skill2=-|brands=Guard x2|statreq=2k phys Def}}
 
| valign="top" |{{DemonBuild:Thin|demon=Gogmagog|archetype=Red|skill1=Charge|skill2=-|brands=Guard x2|statreq=2k phys Def}}
 
|}
 
|}

Revision as of 16:42, 16 November 2020

Overview

  • The hardest Celestial - can only be fought if you have beaten the other four.
  • 200k HP makes it a long fight.
  • Drain/Repelling his attacks through Ata/Alilat/Rama gains him press turns.
  • ~35000 Battle Speed.
  • Cycles through Elements, after 4 turns he does Almighty Mortal Spam

Skills

General Tactic

  • Kill him asap, as its not likely to win a prolonged fight without the means of Drain Pierce or Repel Pierce, also its hard to outrevive him.
  • In his turns he always goes his current rotation (In the current clear...further testing is needed!)
    • That means Fire ST T1, Elec Random Hits T2, etc etc. See his skill.
  • The Quick Kill Strat therefore goes to try to kill him on turn 2 or 3 at latest.
  • Alternatively, If you have Lakshmi A and Orcus, you can use the Infinite Heal Strat to outheal and outlive him.

Teams Proven to Work

Quick Kill Strat

Maaster

  • Phys Berserk was at 81!
Team 1 Boxer
ArchRed.png Zaou-Gongen.jpg Zaou-Gongen
Skills
Epitome of Carnage
Endure
Brands
Lead, Life with Crit%
Requirements
PATK > 1300, Panel 3
ArchPurple.png Mara.jpg Mara
Skills
Butcher
Phys Amp
Brands
Divine, PAtk%
Requirements
PATK > 1850, Panel 3
ArchYellow.png Jack Frost.jpg Jack Frost
Skills
Auto-Taruka
Auto-Rakunda
Brands
Life
Requirements
HP > 2500
ArchYellow.png Pyro Jack.jpg Pyro Jack
Skills
Auto-Sukunda
Auto-Sukuka
Brands
Life
Requirements
HP > 2500
  • This team fully banks on Maras Damage. Gongen has full Crit% with Patk% sprinkled in.
  • With Divines you can use Hell Thrust four times.
  • Boxer is used for his position hack, so we go first.
Team 2 Debuff
ArchYellow.png Orcus.jpg Orcus
Skills
-
-
Brands
Life
ArchClear.png Hecatoncheires.jpg Hecatoncheires
Skills
-
-
Brands
Life
ArchPurple.png Indrajit.jpg Indrajit
Skills
Elec Boost
Elec Amp
Brands
Life
ArchYellow.png Asherah.jpg Asherah
Skills
-
-
Brands
Life
  • This Team is for debuffing, see Tactic on next paragraph. Important part is just surviving HLs turn and then debuffing his defense. I used Orcus' War Cry for this. Feel free to use any team you want.

Tactic:

  • For this to work, there a several key pieces that need to fit together. The perfect run would be like this:
    • Boxers Position Hack procs
    • Gongens God's Hand crits, giving everyone crit.
    • You use Maras Hell Thrust four times, while the Jacks only use Tag and Gongen alternates between Basic Attack and God's Hand.
    • On HLs turn, he will not kill any of your demons.
      • There is a bit of RNG involved, but if you use Endure on Gongen and pure Life on the Jacks, it is pretty likely.
    • You repeat your first turn, stopping at the last half press turn (on Mara), then swap your teams.
    • This makes it HLs turn again, which he will spend spamming his Elec Random Hit move.
    • You need to survive this and debuff his defense, so his Auto Luster will only get him to neutral.
    • Once your second team dies (You cannot switch back manually), you repeat your first turn, giving you the win.

Reika

  • Phys Berserk was at 85. Modified from Maaster's team.
Team 1 Boxer
ArchPurple.png Mara.jpg Mara
Skills
Epitome of Carnage
Phys Amp
Brands
Divine, Aim
Requirements
PATK >1850, Panel 3
ArchYellow.png Pyro Jack.jpg Pyro Jack
Skills
Endure
Offensive Cry
Brands
Life, Lead
Requirements
HP >2500
ArchRed.png Zaou-Gongen.jpg Zaou-Gongen
Skills
Savage Glee
Endure
Brands
War, Aim
Requirements
Panel 3
ArchYellow.png Jack Frost.jpg Jack Frost
Skills
Endure
Resist Fire
Brands
Life
Requirements
HP > 2500
  • Reset until Kangaroo's Position Hack Triggers.
  • On the first Press Turn, fire off a Hell Thrust. Reset if this does not crit.
  • On the half turn, cast Offensive Cry with Pyro Jack.
  • On the second Press Turn, fire off a God's Hand. Reset if this does not crit.
  • For the rest of the turn, continue spamming Hell Thrust and Tag. Gongen alternates between Basic Attack and God's Hand.
  • Pray to RNGesus HL doesn't nuke Mara twice. Endure on everyone else means they can all take two hits.
  • Repeat the First Turn, stopping at the last half press turn (on Mara), then swap your teams.
Team 2 Xana
ArchYellow.png Asherah.jpg Asherah
Skills
-
-
Brands
Life, Lead
ArchPurple.png Yoshitsune.jpg Yoshitsune
Skills
Epitome of Carnage
Butcher
Brands
War
Requirements
Panel 3
ArchYellow.png Orcus.jpg Orcus
Skills
Recarmdra
-
Brands
Life
ArchClear.png Hecatoncheires.jpg Hecatoncheires
Skills
Dmg Panel Immunity
Acid Breath
Brands
Life
  • This team is just here to throw out some additional damage and debuff HL, so Auto-Luster only brings him back to Neutral on your next turn.
  • Xana will occasionally deal 1k chip damage to HL at the end of your turn.
  • Leads allow Asherah to immediately give Yoshitsune a turn if he dies through Mother's Creation.
  • Yoshitsune acts as secondary DPS. Just throw as many Hassou Tobi at HL as possible.
  • Acid Breath is used to debuff both his defense and evasion. You can have this on either Heca or Orcus.
  • Dmg Panel Immunity was transferred as I was getting sick of the Poison tile damage from reloading lol.
    • Once your second team dies (You cannot switch back manually), you repeat your first turn, giving you the win.

Evade Strat

Dr. Satan

Xana
ArchYellow.png Vairocana.jpg Vairocana
Skills
Evade
Brands
Life, Lead
Requirements
90% total Evade
ArchClear.png Nekomata A.jpg Nekomata A
Skills
Nocturne
Lydia
Brands
Life, Dodge
Requirements
110% total Evade
ArchClear.png Seth.jpg Seth
Skills
Master Assassin
Epitome of Carnage
Brands
War, Aim
Requirements
35% total Acc
ArchPurple.png Hecatoncheires.jpg Hecatoncheires
Skills
Lydia
Tetraja
Brands
Life, Dodge
Requirements
90% total Acc
  • Turn Order: Vairocana > Neko Alt > Seth > Orcus
  • 1st team is Ash, Orcus, Clear Heca, AbaA. Survive til 5th form of Dragons Flare.
    • Feel free to use any other team, it just needs to survive till 5th turn.
  • Seth EoC can be replaced by Savage Glee. Aim for at least 1.9k HP on him.
  • Vairo will always put neutral buffs, so no need for debuffs on units.
  • Typical Turn:
    • Vairo Pass unless Healing needed
    • NekoA Lydia if someone was hit hard on team, else Nocturne
    • Seth Crit Pass to Heca
    • Heca uses Tetraja. If its up already, Lydia.

Aly

  • Phys Berserk was at 61. Inspired by Dr.Satan's strat.
Xana
ArchYellow.png Amaterasu.jpg Amaterasu
Skills
Dragon Sense
Recovery Amp
Brands
Divine, Dodge
Requirements
HP >2000, 95% total Evade
ArchTeal.png Seth.jpg Seth
Skills
Phys Amp
Wild Instinct
Brands
War, Aim
Requirements
40% total Acc, 85% crit rate, Panel 3
ArchPurple.png Hecatoncheires.jpg Hecatoncheires
Skills
Dodge
Tetraja
Brands
Life, Dodge
Requirements
75% total Evade
ArchYellow.png Nekomata A.jpg Nekomata A
Skills
Epitome of Madness
Lydia
Brands
Life, Dodge
Requirements
120% total Evade, HP >2000
  • Turn Order: Neko A - Amaterasu - Seth - Heca
  • First team need to stall past the 4th turn. Mine was Orcus, Asherah, Heca, Abaddon A.
  • CHL will keep his luster candy buff up while we keep our buff up with maxed Tenson Kourin, giving a debuff skill to a party member will be a lot harder to maintain. That's why I need more total Evade than Dr. Satan's.
  • Neko A will prioritize Lydia in this order: Ama, Neko A, Seth, Heca.
    • Sometimes it's necessary for Neko A to skip turns in case Ama needs mp such as when CHL starts spamming Dragon Cometh.
  • Ama will spam Tenson Kourin when party get debuffed by golden rebirth. Prioritize Buff than Healing.
  • At Panel 3, Seth's Ouas will be discounted to 3MP with Xana as Dx2. Even with his Ouas 50% crit chance, it doesn't mean it'll crit all the time so you need to add more crit rate using Savage Glee or Epitome of Carnage because I lack both of those I sacrifice Damage for more crit rate via brands. Even with 2000 HP, getting critted by Dragon flare twice means death to Seth so I use Wild Instinct, you can use Epitome of Fortitude or Life brand for more survivability.
  • Heca is Tetraja bot. Purple has Life Surge, He needs Tons of HP so when he got hit by Dragon Flare you don't have to worry about him.
  • Typical Turn:

Infinite Heal Strat

MilkMan

  • Phys Berserk was at 60. Can be lower if Gog has more DEF
Xana
ArchClear.png Lakshmi A.jpg Lakshmi A
Skills
Wild Instinct
-
Brands
Life, Lead
Requirements
550+ Heals on max boost
ArchClear.png Barong.jpg Barong
Skills
Dodge
Recovery Boost
Brands
Life, Heal
Requirements
65% or more EV
ArchClear.png Orcus.jpg Orcus
Skills
Samrecarm
Acid Breath
Brands
Divine, Dodge
Requirements
35% or more EV
ArchRed.png Gogmagog.jpg Gogmagog
Skills
Charge
-
Brands
Guard x2
Requirements
2k phys Def
  • Turn order should be: LakA/Barong/Orcus/Gog. All require 2k+ Hp to survive consistently.
  • Team 1 should be a bunch of non-specific tanky demons, able to survive at least 4-5 turns of the boss's attacks.
  • Archetypes on Lakshmi/Barong/Orcus do not matter, as none help within this fight. Gogmagog requires either Red for Muscle Punch, or Yellow for charge.
    • If using a yellow Gogmagog, transfer Muscle Punch from Titan.
  • No panels are required on anybody BUT Gogmagog. His Panel 2 reduces the boss damage by 15%, making survival easier. His Panel 3 reduces the boss's crit rate by 30%, making him unable to crit entirely. Also, with p3, Wild Instinct or a similar skill is not necessary. Get these panels if you are struggling to beat him, and it will go much more smoothly.
  • Starting off the fight is where the hardest RNG lies, as you need to survive long enough to fully boost Lakshmi's heal before you can be safe. Begin with a turn of Pass -> Barong Dance -> Acid breath -> Pass -> Virtuous prosperity -> Pass -> Acid breath. This gives you the EV/AC advantage, letting you more easily evade the Boss's attacks. Do not attack until 1st: Virtuous is proccing 5e, and 2nd: all buffs/debuffs are present.
    • Rules for this battle: Always make sure you can heal everybody up to roughly 2k hp. If you cannot, do a heal turn. Virtuous -> Barong dance -> Acid Breath -> Pass -> Virtuous. Only Attack or Charge when you can ensure 2k+ HP on all party members on the turn that you attack. This is a slow-and-steady method, expect to play for about 30 minutes.
    • You may also get debilitated twice in one turn, and if that happens, follow this turn order: Pass -> Barong Dance -> Acid Breath -> Pass -> Virtuous -> Barong Dance
  • Generally, play it safe at all times, and you should be successful with this strategy. Use Acid Breath -EVERY- turn to keep the boss's DEF and EV/AC neutral, and use Virtuous -EVERY- turn, at least once. It took me 2 tries, and I could've made it easier with more improvement or better brands.