Difference between revisions of "Brands of Sin"

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(Lucifer (Stage 10): Fix Wave 3 Girimekhala Stats and Battle Speed)
(Drop Rates)
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Notably, [[Huang Long]] makes farming all of these stages extremely easy.
 
Notably, [[Huang Long]] makes farming all of these stages extremely easy.
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[[Brands|List of Brands]]
  
 
=Brand of Sloth=
 
=Brand of Sloth=

Revision as of 21:29, 20 December 2018

Brands of Sin is a section in Demon Buster that features Brands as primary rewards for clearing it.

Overview

Drop Rates

Contribute to the drop rate spreadsheet! https://docs.google.com/spreadsheets/d/1LNiKKSdC51rc4cmOqthhVaRGTNUeIcG6W5wrXFUqjsk/edit?usp=sharing

Notably, Huang Long makes farming all of these stages extremely easy.

List of Brands

Brand of Sloth

Unique Skills

Mad King - Increase accuracy of status ailments by 50%.
Ceaseless Bondage/Charm/Mute/Poison - Increase accuracy of status ailments by 30% and auto cast (Bind/Mute/Charm/Poison) at the start of your turn.

Kikuri-Hime (Stage 1~5)

Stage 4~5

Wave 1

Demon Phys Fire Ice Elec Force Light Dark
Incubus - - - Weak Resist - -
Marin Karin, Mudoon, Zan, ---
Black Ooze Resist - - Weak - Weak Null
Ju, Poisma, Charm Bite, ---
Blob Resist - Weak - - Weak Null
Poisma, Zan, Mazan, ---

Wave 2

Demon Phys Fire Ice Elec Force Light Dark
Mermaid - - Resist Weak Resist - -
Ice Breath, Wind Breath, Media, ---
Black Ooze Resist - - Weak - Weak Null
Ju, Poisma, Charm Bite, ---
Blob Resist - Weak - - Weak Null
Poisma, Zan, Mazan, ---

Wave 3

Demon Phys Fire Ice Elec Force Light Dark
Mermaid - - Resist Weak Resist - -
Ice Breath, Wind Breath, Media, ---
Kikuri-Hime (Boss) - - - Weak Null - Weak
Redia, Maragion, Marin Karion, ---
Black Ooze Resist - - Weak - Weak Null
Ju, Poisma, Charm Bite, ---

Trumpeter (Stage 6~9)

Stage 6~7

Wave 1

Demon Phys Fire Ice Elec Force Light Dark
Black Ooze Resist - - Weak - Weak Null
Ju, Poisma, Charm Bite, Disturbance
Silky - Weak Null - - - -
Meweakdi, Null Weak, Bufudyne, Mediara
Mad Gasser - - - - - Weak Resist
Mapoisma, Poison Pursuit, Mudodyne, Hellish Mask

Wave 2

Demon Phys Fire Ice Elec Force Light Dark
Shiki-Ouji Null Weak Weak - - Resist Resist
Resist Mute, Hama, Mudo, Dekaja
Silky - Weak Null - - - -
Meweakdi, Null Weak, Bufudyne, Mediara
Mad Gasser - - - - - Weak Resist
Mapoisma, Poison Pursuit, Mudodyne, Hellish Mask

Wave 3

Demon Phys Fire Ice Elec Force Light Dark
Shiki-Ouji Null Weak Weak - - Resist Resist
Resist Mute, Hama, Mudo, Dekaja
Silky - Weak Null - - - -
Meweakdi, Null Weak, Bufudyne, Mediara
Trumpeter - - - - - Null Null
Concentrate, Soul Drain, Apocalypse, Mamakajaon

Stage 8~9

Wave 1

Demon Phys Fire Ice Elec Force Light Dark
Shiki-Ouji Null Weak Weak - - Resist Resist
Resist Mute, Hama, Mudo, Dekaja, Mamarin Karion
Lilim - - Weak - Null - -
Resist Charm, Mazanma, Marin Karin, Spirit Drain, Mamarin Karion
Lailah - - - Weak Resist Null Weak
Mediara, Light Boost, Mahamaon, Makajamaon, Mamarin Karion
Battle Speed (10000 / 11234)

Wave 2

Demon Phys Fire Ice Elec Force Light Dark
Dakini Resist Drain Weak - - - -
Barrier Break, Agilao, Berserker God, Poismaon, Mamarin Karion
Lilim - - Weak - Null - -
Resist Charm, Mazanma, Marin Karin, Spirit Drain, Mamarin Karion
Lailah - - - Weak Resist Null Weak
Mediara, Light Boost, Mahamaon, Makajamaon, Mamarin Karion
Battle Speed (10967 / 12300)

Wave 3

Demon Phys Fire Ice Elec Force Light Dark
Dakini (2.1k HP / 2.3k HP) Resist Drain Weak - - - -
Barrier Break, Agilao, Berserker God, Poismaon, Mamarin Karion
Lilim (1.9k HP / 2.1k HP) - - Weak - Null - -
Resist Charm, Mazanma, Marin Karin, Spirit Drain, Mamarin Karion
Trumpeter (3.5k HP / 4k HP) - - - - - Null Null
Concentrate, Mad King, Apocalypse, Mamakajaon, Ceaseless Mute, Mamarin Karion
Battle Speed (13134 / 14734)
  • A Ward Brand Set is mandatory as this stage is full of status ailment users.
  • Try to finish each battle within 3 turns before Auto Barrier wears off.
  • Trumpeter will combo Concentrate with Apocalypse, so be wary of how much damage it can do. Apocalypse can also mute your entire party, so bring Phys attackers.
  • Recommended Demons: 3★ Ose, 3★ Horus, 4★ Sandalphon, 5★ Surt, 5★ Vishnu, 5★ Yoshitsune

Lucifer (Stage 10)

Wave 1

Girimekhala Isis Lilim


Deceit-10-girimekhala.jpg Deceit-10-isis.jpg Deceit-10-lilim.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Girimekhala Rp - - Wk Wk Wk Rs
Isis - Rs - Nu - - -
Lilim - - Wk - Nu - -
Battle Speed 16,000

Wave 2

Skadi Girimekhala Isis


Deceit-10-skadi.jpg Deceit-10-girimekhala.jpg Deceit-10-isis.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Skadi - Wk Dr - - - -
Girimekhala Rp - - Wk Wk Wk Rs
Isis - Rs - Nu - - -
Battle Speed 16,933

Wave 3

Skadi Lucifer Girimekhala


Deceit-10-skadi.jpg Deceit-10-lucifer.jpg Deceit-10-girimekhala-2.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Skadi - Wk Dr - - - -
Lucifer Rs - - - - Wk Rp
Girimekhala Rp - - Wk Wk Wk Rs
Battle Speed 16,733

Auto-Battle Party

Explanation

  • Almost all of the demons in this node are weak to Light. The goal is to go first, and get your demons to spam Hama to get extra press turns and easily kill the demons. They all need the Ward set because without it, they will get statused when it's the enemy's turn to act. There's a timer of 3 turns per wave that you need to hit, and the timer for the last wave is a lot shorter due to Lucifer being a threat with Morning Star and Megidolaon spam.

Demons:

  • Sleipnir is used because of innate Light Boost + Speedster as well as access to Mahamaon.
  • Horus is used because of high Agility + Light Boost on awakening.
  • Sandalphon is used because of Null Dark that saves us a Resist Dark transfer on Horus, as well as having access to Hamadyne and Hamamaon.
  • Mermaid is used because she's the most budget Infinite Chakra user - Tsukuyomi/Prometheus are too slow and do not have two free slots for Light magic.

Example Party

Sweeper 1 Sweeper 2 Sweeper 3 Sweeper 4
Sleipnir.jpg Sleipnir ArchPurple.png Horus.jpg Horus ArchPurple.png Mermaid.jpg Mermaid ArchRed.png Sandalphon.jpg Sandalphon
Resist Fire Hama Hamaon Light Boost
Hama Mahama Hama
  • Battle Speed should be 17,000+. MATK should be 1,100+.
  • Light Boost can be dropped if you feel that you have enough MATK to kill the waves within 3 turns without dying. Alternatively, take Light Boost if you're lacking in damage.
  • Alternatives include: Red Kushinada, Red Feng Huang, Purple Kresnik, Red Lailah
  • Brands should be Divine + Ward, prioritize MATK then Speed. You can take Hama instead of Hamaon on Mermaid if you run Spell Brands.

Videos of clears:

Additional discussion:

Brand of Deceit

Wu Kong (Stage 1~5)

Stage 4~5

Wave 1

Demon Phys Fire Ice Elec Force Light Dark
Yomotsu-Shikome - Weak - - - Weak Resist
Tarunda, Toxic Sting, Bufula, —
Oni - - - Weak - - -
Tetra Break, Maragi, Vajra Blast, —
Pisaca - Weak - - Null Weak Resist
Mamudo, Charm Bite, Life Drain, —

Wave 2

Demon Phys Fire Ice Elec Force Light Dark
Zouchouten - Null Weak - - Resist -
Rakukaja, Vajra Blast, Agilao, —
Oni - - - Weak - - -
Tetra Break, Maragi, Vajra Blast, —
Pisaca - Weak - - Null Weak Resist
Mamudo, Charm Bite, Life Drain, —

Wave 3

Demon Phys Fire Ice Elec Force Light Dark
Wu Kong Resist Resist - Weak Resist Resist Weak
Phys Boost, Taunt, Oni-Kagura, Charge

Vishnu (Stage 6~9)

Stage 6~7

Wave 1

Demon Phys Fire Ice Elec Force Light Dark
Virtue - - - Weak Null Null Weak
Meclosedi, Null Mute, Hamaon, Barrier
Gui Xian - Weak Null - - - -
Bufula, Mabufula, Ice Boost, Rakukaja
Pisaca - Weak - - Null Weak Resist
Mamudo, Charm Bite, Life Drain, Ju

Wave 2

Demon Phys Fire Ice Elec Force Light Dark
Virtue - - - Weak Null Null Weak
Meclosedi, Null Mute, Hamaon, Barrier
Gui Xian - Weak Null - - - -
Bufula, Mabufula, Ice Boost, Rakukaja
Mitra Repel - Weak - - Resist Resist
Maju, Barrier Break, Evil Gaze, Megido

Wave 3

Demon Phys Fire Ice Elec Force Light Dark
Vishnu - Null Drain - Null Null Null
Bufudyne, Holy Wrath, Avatar, Mudodyne, Null Fire
  • Vishnu has Null Fire!
  • Vishnu has the skill Avatar, which revives it with 1 HP on death.
  • Vishnu is not weak to Phys, so using Phys attackers work.
  • Recommended Demons: 3★ Ose, 3★ Horus, 4★ Sandalphon, 4★ Beelzebub, 5★ Yoshitsune

Stage 8~9

Wave 1

Demon Phys Fire Ice Elec Force Light Dark
Mitra Repel Resist Weak Resist - Resist Resist
Maju, Barrier Break, Evil Gaze, Megido, Resist Fire, Resist Elec
Hanuman Resist - Null Weak Null - Resist
Resist Phys, Vorpal Blade, Mazanma, Madness Nails, Null Ice, Resist Dark
Berserker Null - - Null Resist - -
Charge, Dark Sword, Mabufu, Enduring Soul, Null Elec, Resist Force
Battle Speed (12667 / 13800)

Wave 2

Demon Phys Fire Ice Elec Force Light Dark
Ose - - - - Resist Resist Resist
Hades Blast, Mazionga, Charge, Counterstrike, Resist Force, Resist Light
Hanuman Resist - Null Weak Null - Resist
Resist Phys, Vorpal Blade, Mazanma, Madness Nails, Null Ice, Resist Dark
Berserker Null - - Null Resist - -
Charge, Dark Sword, Mabufu, Enduring Soul, Null Elec, Resist Force
Battle Speed (12867 / 14467)

Wave 3

Demon Phys Fire Ice Elec Force Light Dark
Vishnu (4.2k HP / 4.9k HP) - Drain Drain Repel - Null Null
Ice Age, Holy Wrath, Avatar, Thunderclap, Null Fire, Repel Elec
Battle Speed (12000 / 13800)
  • Vishnu has Drain Fire and Repel Elec!
  • Recommended Demons: 3★ Ose, 4★ Sandalphon, 4★ Orochi, 4★ Sphinx

Metatron (Stage 10)

Wave 1

Hanuman Orochi Horus


Deceit-10-hanuman.jpg Deceit-10-orochi.jpg Deceit-10-horus.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Hanuman Rs - - Rs Nu Dr -
Orochi - Nu Nu Rs Rs - Rs
Horus Rs Rs - Rs - Rp Wk
Battle Speed 18,700

Wave 2

Titania Orochi Horus


Deceit-10-titania.jpg Deceit-10-orochi.jpg Deceit-10-horus.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Titania - - - - - Rs Rp
Orochi - Nu Nu Rs Rs - Rs
Horus Rs Rs - Rs - Rp Wk
Battle Speed 17,600

Wave 3

Metatron



Deceit-10-metatron.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Metatron Rs Rs Rs Rs Rs Nu -
Battle Speed 16,200

Auto-Battle Team

Explanation

The party goes like this:

Speedster + Debuffer DPS Phys Null/Repel/Drain or High Phys Evasion Healer
Any Demon Any Demon Any Demon Any Demon

or

DPS DPS DPS Healer
Any Demon Any Demon Any Demon Any Demon
  • Speedster + Debuffer: Must have Speedster, Makarakarn, and Tarunda. Makarakarn is required to prevent Titania from wiping your party with magic, and helps reduce the number of turns Metatron gets by repelling Purgatory/Holy Wrath.
  • DPS: Must have an AoE, preferably Physical or Dark. Dark magic as Metatron is resistant to everything but Dark, and the Horus in the first two waves is weak to Dark. Physical DPS will get extra turns for the party whenever it crits, which is why AoE w/ acc is recommended to raise the chances of getting a single crit.
  • Phys Null/Evasion: Treat as a DPS. If Phys Null/Repel/Drain, it will stop the Hanuman/Orochi from using their AoE phys which hurts. If Phys Evasion, it'll lose them turns.
  • Healer: Must have Mediarama, other slot is for Diarama + Resists. Diarama is used as if you run any Phys Null/Repel/Drain, the enemies will regular attack a target, and the auto AI will heal that targeted ally up.

As for brands:

  • Speedster - Divine + Ward/Speed (Speed, HP, Phys Evasion)
  • Magic DPS - Divine + Ward (MATK, HP, Speed, Phys Evasion)
  • Phys DPS - War + Ward (PATK, ACC)
  • Healer - Divine + Ward (Recovery, HP, MATK, Speed, Phys Evasion)

Demons:

  • Fenrir: Speedster for getting your party's battle speed up to the required amount. Makarakarn is required to prevent Titania from wiping your party with magic, and helps reduce the number of turns Metatron gets by repelling Purgatory/Holy Wrath.
  • Pazuzu: Nulls Force/Dark/Light and heals. The force null loses turns for Hanuman when it uses Mazanma, and Light/Dark Null works wonders against Metatron after it blasts through the first Makarakarn.
  • Feng Huang: A speedier option than Pazuzu as a healer without any relevant Nulls and low HP. However, it can have way higher evasion + crit resistance which helps if you have trouble with the first two waves.
  • Pallas Athena: A good Physical DPS that comes with Mana Aid. Basically, a "budget" Yoshitsune.
  • Ose: Phys Null and Hades Blast.
  • Rangda: Phys Repel and Mudodyne

Videos of clears:

Additional discussion:

Example Parties

Speedster + Debuffer Magic Attacker (Dark) Phys Null Healer
ArchPurple.png Fenrir.jpg Fenrir ArchPurple.png Beelzebub.jpg Beelzebub ArchTeal.png Ose.jpg Ose ArchTeal.png Feng Huang.jpg Feng Huang
Makarakarn Dark Boost Oni-Kagura Resist Ice
Tarunda Samrecarm Bloody Glee Diarama
Speedster + Debuffer Phys Attacker Phys Repel Healer
ArchPurple.png Fenrir.jpg Fenrir ArchPurple.png Pallas Athena.jpg Pallas Athena Rangda.jpg Rangda ArchTeal.png Pazuzu.jpg Pazuzu
Makarakarn Hades Blast Resist Elec Resist Ice
Tarunda Phys Boost Mudo Diarama


  • Battle Speed needs to be 18,700+. If you cannot hit the battle speed, use a Purple Beelzebub for initial Makara Shift. Transfer Diarama for Beelzebub, and Mamudo + Diarama for Prometheus.
  • Templar Dragon helps a lot until you can get to a stable point with farming.
  • If you have excess skill points and free slots, transfer Samrecarm.

Strategy (Manual Play)

  • 1st wave - Kill order is Hanuman > Orochi > Horus. Hanuman will start off the fight always with Vorpal Blade (unless you have two nulls/repels/drains), and will start using it if the only one alive. Horus will just spam Diarama for 450, it's not a lot.
  • 2nd wave - If you have Makarakarn or an Elec Null/Drain/Repel, Titania will use Makajamaon. You can exploit that if playing manual - kill order should be Titania > Orochi > Horus.
  • 3rd wave - Metatron is really easy compared to the waves before, just outlast it.

Brand of Vanity

Jeanne d'Arc (Stage 1~5)

Barong (Stage 6~9)

Quetzalcoatl (Stage 10)

Wave 1

Sphinx Power Mermaid


Vanity-10-sphinx.jpg Vanity-10-power.jpg Vanity-10-mermaid.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Sphinx - Nu Wk - - Rp Wk
Power - - - Rs Wk Nu Wk
Mermaid - - Rs Wk Rs - -
Battle Speed 12,200

Wave 2

Sarasvati Sphinx Power


Vanity-10-sarasvati.jpg Vanity-10-sphinx.jpg Vanity-10-power.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Sarasvati - Wk Nu - - - Wk
Sphinx - Nu Wk - - Rp Wk
Power - - - Rs Wk Nu Wk
Battle Speed 13,200

Wave 3

Sarasvati Quetzalcoatl Sphinx


Vanity-10-sarasvati.jpg Vanity-10-quetzalcoatl.jpg Vanity-10-sphinx.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Sarasvati - Wk Nu - - - Wk
Quetzalcoatl Rs Rs - - Rs Rs Wk
Sphinx - Nu Wk - - Rp Wk
Battle Speed 16,533

Auto Party

Explanation

  • The demons here are all weak to Dark, hence the usage of demons that are Dark magic users. Enemies here tend to heal, and due to Sphinx's Tetra Shift, phys attackers aren't very reliable.
  • Garuda makes this a lot easier due to having Repel Fire and Null Force, both elements that Quetzalcoatl uses.
  • Pazuzu is a lot tankier of an option than Feng Huang, and boasts multiple nulls to prevent Sphinx's Mahamaon / Quetzalcoatl's Mazandyne.
  • Other two slots are for Dark DPS.

Example Party

Fire Repel + Wind Null Healer Dark DPS Dark DPS
Garuda.jpg Garuda ArchTeal.png Pazuzu.jpg Pazuzu ArchPurple.png Beelzebub.jpg Beelzebub Alice.jpg Alice
Mudo Resist Ice Mudo Mudo
Diarama Dark Boost

Dark DPS options include: Alice, Anubis, Beelzebub, Rangda

Healer alternative is Feng Huang.

Divine + at least 1 Ward set for Sarasvati to use Silent Prayer.

Videos of clear:

Additional discussion: