Celestial Huang Long
Contents
Overview
- The hardest Celestial - can only be fought if you have beaten the other four.
- 200k HP makes it a long fight.
- Drain/Repelling his attacks through Ata/Alilat/Rama gains him press turns.
- ~35000 Battle Speed.
- Cycles through Elements, after 4 turns he does Almighty Mortal Spam
Skills
General Tactic
- Kill him asap, as its not likely to win a prolonged fight without the means of Drain Pierce or Repel Pierce, also its hard to outheal/outrevive him.
- In his turns he always goes his current rotation (In the current clear...further testing is needed!)
- That means Fire ST T1, Elec Random Hits T2, etc etc. See his skill.
- The Quick Kill Strat therefore goes to try to kill him on turn 2 or 3 at latest.
Teams Proven to Work
Quick Kill Strat
Maaster
- Phys Berserk was at 81!
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- This team fully banks on Maras Damage. Gongen has full Crit% with Patk% sprinkled in.
- With Divines you can use Hell Thrust four times.
- Boxer is used for his position hack, so we go first.
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- This Team is for debuffing, see Tactic on next paragraph. Important part is just surviving HLs turn and then debuffing his defense. I used Orcus' War Cry for this. Feel free to use any team you want.
Tactic:
- For this to work, there a several key pieces that need to fit together. The perfect run would be like this:
- Boxers Position Hack procs
- Gongens God's Hand crits, giving everyone crit.
- You use Maras Hell Thrust four times, while the Jacks only use Tag and Gongen alternates between Basic Attack and God's Hand.
- On HLs turn, he will not kill any of your demons.
- There is a bit of RNG involved, but if you use Endure on Gongen and pure Life on the Jacks, it is pretty likely.
- You repeat your first turn, stopping at the last half press turn (on Mara), then swap your teams.
- This makes it HLs turn again, which he will spend spamming his Elec Random Hit move.
- You need to survive this and debuff his defense, so his Auto Luster will only get him to neutral.
- Once your second team dies (You cannot switch back manually), you repeat your first turn, giving you the win.
Reika
- Phys Berserk was at 85. Modified from Maaster's team.
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- Reset until Kangaroo's Position Hack Triggers.
- On the first Press Turn, fire off a Hell Thrust. Reset if this does not crit.
- On the half turn, cast Offensive Cry with Pyro Jack.
- On the second Press Turn, fire off a God's Hand. Reset if this does not crit.
- For the rest of the turn, continue spamming Hell Thrust and Tag. Gongen alternates between Basic Attack and God's Hand.
- Pray to RNGesus HL doesn't nuke Mara twice. Endure on everyone else means they can all take two hits.
- Repeat the First Turn, stopping at the last half press turn (on Mara), then swap your teams.
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- This team is just here to throw out some additional damage and debuff HL, so Auto-Luster only brings him back to Neutral on your next turn.
- Xana will occasionally deal 1k chip damage to HL at the end of your turn.
- Leads allow Asherah to immediately give Yoshitsune a turn if he dies through Mother's Creation.
- Yoshitsune acts as secondary DPS. Just throw as many Hassou Tobi at HL as possible.
- Acid Breath is used to debuff both his defense and evasion. You can have this on either Heca or Orcus.
- Dmg Panel Immunity was transferred as I was getting sick of the Poison tile damage from reloading lol.
- Once your second team dies (You cannot switch back manually), you repeat your first turn, giving you the win.
Evade Strat
Dr. Satan
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- Turn Order: Vairocana > Neko Alt > Seth > Orcus
- 1st team is Ash, Orcus, Clear Heca, AbaA. Survive til 5th form of Dragons Flare.
- Feel free to use any other team, it just needs to survive till 5th turn.
- Seth EoC can be replaced by Savage Glee. Aim for at least 1.9k HP on him.
- Vairo will always put neutral buffs, so no need for debuffs on units.
- Typical Turn:
- Vairo Pass unless Healing needed
- NekoA Lydia if someone was hit hard on team, else Nocturne
- Seth Crit Pass to Heca
- Heca uses Tetraja. If its up already, Lydia.
Infinite Heal Strat
MilkMan
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- Turn order should be: LakA/Barong/Orcus/Gog. All require 2k+ Hp to survive consistently.
- Team 1 should be a bunch of non-specific tanky demons, able to survive at least 4-5 turns of the boss's attacks.
- Archetypes on Lakshmi/Barong/Orcus do not matter, as none help within this fight. Gogmagog requires either Red for Muscle Punch, or Yellow for charge.
- If using a yellow Gogmagog, transfer Muscle Punch from Titan.
- No panels are required on anybody BUT Gogmagog. His Panel 2 reduces the boss damage by 15%, making survival easier. His Panel 3 reduces the boss's crit rate by 30%, making him unable to crit entirely. Also, with p3, Wild Instinct or a similar skill is not necessary. Get these panels if you are struggling to beat him, and it will go much more smoothly.
- Starting off the fight is where the hardest RNG lies, as you need to survive long enough to fully boost Lakshmi's heal before you can be safe. Begin with a turn of Pass -> Barong Dance -> Acid breath -> Pass -> Virtuous prosperity -> Pass -> Acid breath. This gives you the EV/AC advantage, letting you more easily evade the Boss's attacks. Do not attack until 1st: Virtuous is proccing 5e, and 2nd: all buffs/debuffs are present.
- Rules for this battle: Always make sure you can heal everybody up to roughly 2k hp. If you cannot, do a heal turn. Virtuous -> Barong dance -> Acid Breath -> Pass -> Virtuous. Only Attack or Charge when you can ensure 2k+ HP on all party members on the turn that you attack. This is a slow-and-steady method, expect to play for about 30 minutes.
- You may also get debilitated twice in one turn, and if that happens, follow this turn order: Pass -> Barong Dance -> Acid Breath -> Pass -> Virtuous -> Barong Dance
- Generally, play it safe at all times, and you should be successful with this strategy. Use Acid Breath -EVERY- turn to keep the boss's DEF and EV/AC neutral, and use Virtuous -EVERY- turn, at least once. It took me 2 tries, and I could've made it easier with more improvement or better brands.