Hell's Park Underside/Spike Hell Area/Force

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Spike Hell Area (weak to Force Force)

Overview

WIP

General strategy

WIP

Underside skill demons

Mermaid.jpg Mermaid
Icon Skill Genome.png Mermaid (Underside) effect overview
  • Self gets 50% HP, 180% Force damage, 20% accuracy, 3 MP discount for Force skills, and immunity to Icon Spirit Chains of Suppression.png Spirit Chains of Suppression.
  • The team gets 20% Force damage and 20% accuracy.
  • If any team member hits a weak point, Mermaid restores 2 MP to the whole team (up to 3 times per turn).
Colors
  • Clear Clear for the fusibles ruleset.
  • Purple Purple for Infinite Chakra (+1 MP regen, like Divine brands).
    • While this seems useful to counteract the enemy's MP draining, it might not be necessary. The most-expensive skill she should be using, Force Killing Wind, costs 7 MP and Mermaid discounts that to 4 MP. Her team-wide MP recovery also means she should have plenty of MP to work with.
Skill Transfer
Brands
  • MATK% Spell.
  • Due to her MP discount and MP restores (counteracting the enemy's MP drains), Divine's MP regen is probably not necessary.
Jack Frost.jpg Jack Frost
Icon Skill Genome.png Jack Frost (Underside) effect overview
  • Self gets Icon Concentrate.png Concentrate (2.25x damage) on his first action - this is about 63% damage on average across his 2 actions on the first turn. Also gets 50% HP and immunity to Icon Spirit Chains of Suppression.png Spirit Chains of Suppression.
Colors
  • (Any)
Skill Transfer
  • Use Force Zandyne.
  • Jack Frost does not have any MP discounts, so 7 MP skills such as Force Killing Wind may be too expensive to cast repeatedly.
    • Force Killing Wind (Underside) starts at 7 MP, then becomes 6 MP at max level. This is the best skill he can use, but the cost of maxing it is very high.
Brands
  • MATK% Spell or Divine.
Misc notes

Low-grade challenge

Team restrictions:

Difficulty Restriction
Lv 3-5 3 or more demons must be grade 83 or lower.
Lv 6-8 4 or more demons must be grade 83 or lower.
Lv 9+ All 5 demons must be grade 83 or lower.
Lv 6-8 1 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 2 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 1 or more demons must be grade 59 (3★ base) or lower.
Sample party
ArchClear.png Scathach.jpg Scathach
Skills
Scathach (Underside)
Wind Slash
Brands
PATK% War
Requirements
-
ArchPurple.png Susano-o.jpg Susano-o
Skills
Force Boost
Force Amp
Brands
PATK% Divine or War
Requirements
-
ArchPurple.png Cu Chulainn.jpg Cu Chulainn
Skills
Force Boost
Force Amp
Brands
MATK% Divine or Spell
Requirements
-
ArchRed.png Cu Chulainn A.jpg Cu Chulainn A
Skills
Force Boost
Serial Killer
Brands
PATK% Divine or War
Requirements
-
ArchPurple.png Oberon.jpg Oberon
Skills
Back Attack
Assassin
Brands
MATK% Divine or Spell
Requirements
-

Team notes:

Other options worth considering:

3★ options

Icon Friendship Badge Gold.png Hell's Park Underside Icon Friendship Badge Silver.png
Area Phys Phys Fire Fire Ice Ice Elec Elec Force Force Light Light Dark Dark
Heimdall.jpg Spike Hell - Baphomet.jpg Spike Hell (Fire) - - Mermaid.jpg Spike Hell (Force) -
Hresvelgr.jpg Kawara Koumokuten.jpg Kawara (Phys) - - - - - -
Mithras.jpg Grave - - Illuyanka.jpg Grave (Ice) - - - -
Ixtab.jpg Sanzu River - - - - - Arianrhod.jpg Sanzu River (Light) Shiki-Ouji.jpg Sanzu River (Dark)
Fafnir.jpg Blood Pond - - - Dominion.jpg Blood Pond (Elec) - - Kaiwan.jpg Blood Pond (Dark)
Black Maria.jpg Hell Cafe - Efreet.jpg Hell Cafe (Fire) - - Scathach.jpg Hell Cafe (Force) - -
Mada.jpg Burning - - - Baihu.jpg Burning (Elec) - - -