Mahamayuri/Builds

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Mahamayuri.jpg Mahamayuri
Teal Purple Teal Purple B D D -
Pros
  • Kujaku Myo-o makes him immune to Ailments and Auto-cleanses your entire party at the start of turn. This is incredibly powerful for Battle Tower - as the MC is forced to move first, other Clerics cannot prevent them from wasting a Press Turn.
  • Hits fairly hard due to innate Force Amp, high BP on Blossoming Cyclone and a good MAG stat. As a bonus, it also heals your whole party, allowing him to provide sustain the same way Ardha does.
  • Possesses Repel Force, which makes him a great pair for Repel Pierce units such as Kalki.
  • Teal can be used to patch up his Elec Weakness, while Master Assassin in Purple lets him hit harder.
  • Synergises with Morrighan.
Cons
  • Weak to Elec (unless Teal), meaning he is vulnerable to Elec Bros (Botis, Zeus, Odin A).
  • Difficult to build optimally as he wants both damage and bulk/evasion; focusing on one will cause the other to suffer as a result.
  • Offers almost nothing to a team when Demeter and Maria already exist. Completely powercrept out of PVP.
  • Completely overshadowed by Lugh.
    • This is especially the case in Sloth 14, where outspeeding with Mahamayuri will make him useless - his cleanse will activate before the enemy's ailments activate.
Notes
  • Comparatively, Daisoujou is better as a pure support demon (no weaknesses, provides buff control, can focus purely on survivability/evasion, more flexible on transfers), while Mahamayuri offers more offensive pressure and better Press Turn economy. Pick whichever your team needs more.
  • The AOE version of Mayuri. Tutturu~
Synergies -

PvE Builds

PvP Builds