Mahamayuri/Builds

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Mahamayuri.jpg Mahamayuri
Teal Purple Teal Purple B D D -
Pros
  • Kujaku Myo-o makes him immune to Ailments and auto-cleanses your entire party at the start of your turn. This is very useful for Battle Tower: as the MC is forced to move first, other Clerics cannot prevent them from wasting a Press Turn.
  • Hits hard due to innate Force Amp, high BP on Blossoming Cyclone and a good MAG stat. As a bonus, it also heals your whole party, allowing him to provide sustain.
  • Teal can be used to patch up his Elec Weakness, while Master Assassin in Purple lets him hit harder.
Cons
  • Weak to Elec unless Teal.
  • Difficult to build optimally as he wants both damage and bulk/evasion; focusing on one will cause the other to suffer as a result.
  • Offers nothing to a team when Demeter and Apsu already exist. Completely powercrept out of PVP.
    • Additionally, he is completely upstaged by Lugh and Okuninushi as a cleric. This is especially the case in Sloth 14, where outspeeding with Mahamayuri will make him useless—his cleanse will activate before the enemy's ailments activate.
Notes
  • The AOE version of Mayuri. Tutturu~
Synergies -

PvE Builds

PvP Builds