Hell's Park Underside/Blood Pond Area/Dark

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Blood Pond Area (weak to Elec Elec)

Overview

Jatayu Fafnir Orochi Jatayu
HPUBloodJatayu L.jpg HPUBloodFafnir.jpg HPUBloodOrochi.jpg HPUBloodJatayu R.jpg
Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Jatayu - Rs - Wk Dr Nu Wk
Fafnir Dr - Wk Wk - - -
Orochi - Nu Nu Wk - - -
Jatayu - Rs - Wk Dr Nu Wk
Battle Speed 10,000

Skills on multiple demons:

Phys Pierce Weak Underside.png Hell Recovery.png Hell Ultra Booster.png

Skills on left Jatayu.jpg Jatayu only:

Surprise Attack Curse.jpg Hellsent Phys.png

Skills on Fafnir.jpg Fafnir only:

Blight+.png Poison Dragons Sympathy Underside.png Hell Mega Booster.png Hellbound Phys.png

Skills on Orochi.jpg Orochi only:

Ice Pierce Weak Underside.png Surprise Attack Poison Underside.png Hellsent Ice.png

Skills on right Jatayu.jpg Jatayu only:

Force Pierce Weak Underside.png Surprise Attack Weak.png Hellsent Force.png

Explanation

  • Hellbound: Phys will apply 5 stacks of Icon Spirit Chains of Suppression.png Spirit Chains of Suppression to you.
  • Fafnir starts the battle by casting a 1-turn Icon DEF Buff.png DEF Buff and Icon EVAC Buff.png EV/AC Buff.
  • The enemy starts each turn with various effects in this order: Icon Curse.png Curse from the left Jatayu, Icon Weak.png Weak from the right Jatayu, Barrier Break from Orochi, and finally Icon Poison.png Poison from Orochi.
    • Due to this order, the Jatayus' ailments can be blocked by Icon Barrier.png Barrier (such as from Icon BrandEffect Ward.png Ward brands), but Orochi's ailment cannot be blocked.
    • The ailments have +350% inflict chance, meaning they are effectively guaranteed to land if not blocked by Icon Barrier.png Barrier or an immunity.
  • Fafnir's passive makes you take +1500% damage per tick of Icon Poison.png Poison (effectively 16x, or 80% of your max health), and applies 150% reverse damage boost per ailment that is on you.
  • If Orochi is hit by physical, magic, or fractional damage, then he will Icon Poison.png Poison the demon that attacked him (up to twice per turn).
  • Fafnir's Blight+ will inflict Icon Poison.png Poison to your team whenever he casts it.
  • If the adds are not dead at the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Fafnir will do one too, if he isn't dead by his third turn.

General strategy

  • You need to cleanse off all the ailments before you can deal meaningful damage. This can be done with a cleanser, or by using an Icon Amrita Shower.png Amrita Shower.
    • Kaiwan.jpg Kaiwan with the skill Icon Skill Genome.png Kaiwan (Underside) will automatically cleanse all ailments.
    • If you go with a cleanser, then note that the cleanser doesn't need to have any immunities. Ideally the cleanser should act first, allowing you to start dealing damage ASAP, and so nobody has to eat the massive Icon Poison.png Poison damage (80% of max HP).
    • Among fusibles, cleansers need to rely on Prayer or Silent Prayer for cleansing, but those require pulling from the gacha to transfer them. Alternatively, a few fusibles have access to these skills innately:
  • Up to 2 times per turn, Orochi deals a revenge Icon Poison.png Poison to any demon that attacks him, which then immediately ticks for 80% of max HP. There are multiple ways to deal with this:
    • Option 1: Bring Kaiwan.jpg Kaiwan with the skill Icon Skill Genome.png Kaiwan (Underside), as he will automatically give Icon Barrier.png Barriers to all team members, blocking the Poison.
    • Option 2: Just eat the Poison damage, then cleanse it and heal the lost HP later. For efficient turn usage, use items in half-turns after hitting a weakness - one Icon Amrita Shower.png Amrita Shower to cleanse both attackers, then two Icon Bead.png Beads to heal the HP.
    • Option 3: Kill Fafnir first, preferably with single-target attacks. Doing this will de-activate the increased poison damage and the DPS penalty while ailmented, making Orochi and the Jatayus into non-threats.
    • Option 4: Transfer Null Poison to your first 2 attackers, meaning you don't take Poison damage at all. This is a gacha-exclusive skill, though. A few fusibles have it innately, but none of them are good at dealing Elec damage.
  • Fafnir and Orochi are NOT weak to Dark Dark! Instead they're weak to Elec, and Fafnir is also weak to Ice. The side Jatayus are weak to Elec and Dark.

Underside skill demons

Kaiwan.jpg Kaiwan
Icon Skill Genome.png Kaiwan (Underside) effect overview
  • Self gets 50% HP, 180% Dark damage, 20% accuracy, 3 MP discount for Dark skills, and immunity to Icon Spirit Chains of Suppression.png Spirit Chains of Suppression
  • The team gets 30% Dark damage and 30% accuracy.
  • When your first team member is about to act, Kaiwan cleanses your team's ailments and gives everyone Icon Barrier.png Barriers. This saves you a Press Turn that would've been spent on cleansing, and the Barriers protect your team from Orochi's revenge Poison.
Colors
  • Clear Clear for the fusibles ruleset.
  • Red Red for Dark Mamudoon.
Skill Transfer
  • Dark Hell Gaze (Underside) is ideal, otherwise use the highest-damage AoE attack skill you have. For example: Dark Mamudodyne.
  • Dark Mamudoon (from red or transferred) works as a cheap alternative.
  • Red Red should use a damage booster, such as Dark Amp or Back Attack (you cannot transfer Dark Boost since he already has it). If Hell Gaze (Underside) becomes available, then use that attack instead of a damage booster.
Brands
  • MATK% Spell.
  • Due to his MP discount, Divine's MP regen is probably not necessary.
Misc notes
  • Generally speaking: If Mamudoon will be your main attack, use Red. If you have Hell Gaze (Underside), use Clear.


Race challenges

Vile, Fallen, Night

Team restrictions:

Difficulty Restriction
Lv 3-5 All 5 demons must be of the races Vile, Fallen, Night, Tyrant, or Enigma.
Lv 6-8 All 5 demons must be of the races Vile, Fallen, Night, or Tyrant.
Lv 9+ All 5 demons must be of the races Vile, Fallen, or Night.
Sample party
ArchClear.png Kaiwan.jpg Kaiwan
Skills
Kaiwan (Underside)
Mamudoon
Brands
MATK% Spell
Requirements
-
ArchPurple.png Queen Mab.jpg Queen Mab
Skills
Fire Enhancement
Elec Enhancement
Brands
MATK% Divine or Spell
Requirements
-
ArchPurple.png Botis.jpg Botis
Skills
Serial Killer
Elec Boost
Brands
MATK% Divine or Spell
Requirements
-
ArchClear.png Lilith.jpg Lilith
Skills
Elec Boost
Merciless Blow
Brands
MATK% Divine or Spell
Requirements
-
ArchYellow.png Mishaguji.jpg Mishaguji
Skills
Maziodyne
Elec Boost
Brands
MATK% Divine or Spell
Requirements
-

Team notes:

  • Kaiwan is here to deal with the mechanics, but otherwise there is little reason to build Dark Dark - it would only kill the Jatayus faster, not Orochi or Fafnir. Instead, build into Elec Elec or Ice Ice.
  • Queen Mab.jpg Queen Mab: 25% Elec damage aura for the team, and high damage output from herself with Icon Concentrate.png Concentrate. Her chain effects will not work, though.
  • Botis.jpg Botis: His reverse damage reduction and chain effects won't work, but he still deals respectable Elec damage with Elec Accursed Lightning.
  • Lilith.jpg Lilith: 190 magic. Elec Maziodyne and Dark Allure.
  • Mishaguji.jpg Mishaguji: 183 magic. Elec Mazionga.

Other options worth considering:

Icon Friendship Badge Gold.png Hell's Park Underside Icon Friendship Badge Silver.png
Area Phys Phys Fire Fire Ice Ice Elec Elec Force Force Light Light Dark Dark
Heimdall.jpg Spike Hell - Baphomet.jpg Spike Hell (Fire) - - Mermaid.jpg Spike Hell (Force) -
Hresvelgr.jpg Kawara Koumokuten.jpg Kawara (Phys) - - - - - -
Mithras.jpg Grave - - Illuyanka.jpg Grave (Ice) - - - -
Ixtab.jpg Sanzu River - - - - - Arianrhod.jpg Sanzu River (Light) Shiki-Ouji.jpg Sanzu River (Dark)
Fafnir.jpg Blood Pond - - - Dominion.jpg Blood Pond (Elec) - - Kaiwan.jpg Blood Pond (Dark)
Black Maria.jpg Hell Cafe - Efreet.jpg Hell Cafe (Fire) - - Scathach.jpg Hell Cafe (Force) - -
Mada.jpg Burning - - - Baihu.jpg Burning (Elec) - - -