Difference between revisions of "Erlkonig/Builds"
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*Weak to Fire. This is particularly bad in an [[Elohim]]-heavy meta. | *Weak to Fire. This is particularly bad in an [[Elohim]]-heavy meta. | ||
*[[Maziodyne]] is a wasted slot. | *[[Maziodyne]] is a wasted slot. | ||
− | *Not the best choice for [[Demeter]] stall teams because while he has nice healing and [[Null Mortal]], he doesn't have powerful innate revive skills like [[Maria]] or [[Xi Wangmu]], making him a | + | *Not the best choice for [[Demeter]] stall teams because while he has nice healing and [[Null Mortal]], he doesn't have powerful innate revive skills like [[Maria]] or [[Xi Wangmu]], making him a subpar choice. |
|notes= | |notes= | ||
*Due to [[Alder King]]'s effect timing, it actually procs after most of the enemy's auto-skills have activated. When paired with demons that have similar timings (like [[Vairocana]] and [[Lachesis]]), it guarantees a full defensive buff swing regardless of what your opponent runs (Solar skills, [[Angra Mainyu]]'s Panel 2, etc. all go off first, before getting wiped out). | *Due to [[Alder King]]'s effect timing, it actually procs after most of the enemy's auto-skills have activated. When paired with demons that have similar timings (like [[Vairocana]] and [[Lachesis]]), it guarantees a full defensive buff swing regardless of what your opponent runs (Solar skills, [[Angra Mainyu]]'s Panel 2, etc. all go off first, before getting wiped out). |
Revision as of 13:56, 24 January 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | Prelim | Boss | ||
Erlkonig |
Any | 3 | 2 | 3 | 1 | 1 | |
Pros |
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Cons | |||||||
Notes |
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PvE Builds
PvP Builds
Archetype(s)
- Yellow: Discounted Recarmdra as a back up. Saves a skill slot.
- Purple: Null Mortal so he cannot be removed easily
Skill Transfers
HP boosters to provide survivability so he can keep healing and buffing. Support skills to continue his support role. Ailment protection so he can continue to provide support.
HP Boosters:
- Epitome of Fortitude: HP modifier + crit resistance.
- Epitome of Endurance: HP modifier + lowers team speed for slower team builds.
- Life Surge: Highest HP modifier.
- Life Gain: Early game/budget option
Ailment Protection/Resistance:
- Null Bind: Protects him from bind so he can keep activating Alder King.
- Null Curse: Allows his passive to heal him at the highest amount.
- Infernal Mask: High overall ailment resistance.
- Hellish Mask: Early game/budget option.
Support skills:
- Recarmdra: Brings back the team in a pinch.
- Samrecarm: An extra revive.
- Autos: Provides buff control.
- Lunar Prosperity/Downfall: Similar to Autos but 2 in 1.
Other/Misc. Skills:
- Enduring Soul/+: Adds survivability
- Resist/Null Fire: Covers his fire weakness.
Brands
- Stat priorities: HP%, Healing%
- Life: Boosts his HP
- Ward: Protects him from ailments for 3 turns.
- Heal: Increases Alder King's healing amount
Mitama
- VIT (20): To boost his bulk
- LUK (20): Increases his ailment resistance
Build(s)
Big, thicc wood | |||
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Transferred Skills | Notes:
A must have for any slow and bulky team. He sustains the team with his passive and provides a guaranteed defensive buff swing with P3. Recarmdra brings back the team in a pinch. Null Fire protects him from the best Fire mage being Surt A. | ||
Null Fire | Recarmdra | ||
Infused Mitama | |||
Vi 20 Lu 20 | |||
Brands | |||
Life + Ward with HP% | |||
Target Stats | |||
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