Difference between revisions of "Mahamayuri/Builds"
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*Offers almost nothing to a team when [[Demeter]] and [[Maria]] already exist. Completely powercrept out of PVP. | *Offers almost nothing to a team when [[Demeter]] and [[Maria]] already exist. Completely powercrept out of PVP. | ||
*Completely overshadowed by [[Lugh]]. | *Completely overshadowed by [[Lugh]]. | ||
+ | **This is especially the case in [[Brands of Sin: Sloth#Lucifer (Stage 14)|Sloth 14]], where outspeeding with Mahamayuri will make him useless - his cleanse will activate before the enemy's ailments activate. | ||
|notes= | |notes= | ||
*Comparatively, [[Daisoujou]] is better as a pure support demon (no weaknesses, provides buff control, can focus purely on survivability/evasion, more flexible on transfers), while [[Mahamayuri]] offers more offensive pressure and better Press Turn economy. Pick whichever your team needs more. | *Comparatively, [[Daisoujou]] is better as a pure support demon (no weaknesses, provides buff control, can focus purely on survivability/evasion, more flexible on transfers), while [[Mahamayuri]] offers more offensive pressure and better Press Turn economy. Pick whichever your team needs more. |
Latest revision as of 17:41, 22 July 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Mahamayuri |
B | D | D | - | |||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||