Difference between revisions of "Hell's Park Underside/Spike Hell Area/Force"
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* {{ArchIcon|arch=Clear|name=1|size=15px}} for the fusibles ruleset. | * {{ArchIcon|arch=Clear|name=1|size=15px}} for the fusibles ruleset. | ||
* {{ArchIcon|arch=Purple|name=1|size=15px}} for [[Infinite Chakra]] (+1 MP regen, like Divine brands). | * {{ArchIcon|arch=Purple|name=1|size=15px}} for [[Infinite Chakra]] (+1 MP regen, like Divine brands). | ||
| − | ** While this seems useful to counteract the enemy's MP draining, it might not be necessary. The most-expensive skill she should be using, {{ElementIcon|Force}} [[Killing Wind]], costs 7 MP and | + | ** While this seems useful to counteract the enemy's MP draining, it might not be necessary. The most-expensive skill she should be using, {{ElementIcon|Force}} [[Killing Wind]], costs 7 MP and she discounts that to 4 MP. Her team-wide MP recovery also means she should have plenty of MP to work with. |
;Skill Transfer | ;Skill Transfer | ||
Revision as of 02:53, 31 August 2025
Spike Hell Area (weak to
Force)
Overview
WIP
General strategy
WIP
Underside skill demons
Mermaid (Underside) effect overview
- Self gets 50% HP, 180% Force damage, 20% accuracy, 3 MP discount for Force skills, and immunity to
Spirit Chains of Suppression. - The team gets 20% Force damage and 20% accuracy.
- If any team member hits a weak point, Mermaid restores 2 MP to the whole team (up to 3 times per turn).
- Colors
Clear for the fusibles ruleset.
Purple for Infinite Chakra (+1 MP regen, like Divine brands).
- While this seems useful to counteract the enemy's MP draining, it might not be necessary. The most-expensive skill she should be using,
Killing Wind, costs 7 MP and she discounts that to 4 MP. Her team-wide MP recovery also means she should have plenty of MP to work with.
- While this seems useful to counteract the enemy's MP draining, it might not be necessary. The most-expensive skill she should be using,
- Skill Transfer
Killing Wind (Underside) is ideal, otherwise use the highest-damage single-target attack skill you have. For example:
Killing Wind.
Zandyne works as a cheap alternative.
- Brands
- MATK% Spell.
- Due to her MP discount and MP restores (counteracting the enemy's MP drains), Divine's MP regen is probably not necessary.
Jack Frost (Underside) effect overview
- Self gets
Concentrate (2.25x damage) on his first action - this is about 63% damage on average across his 2 actions on the first turn. Also gets 50% HP and immunity to
Spirit Chains of Suppression.
- Colors
- (Any)
- Skill Transfer
- Use
Zandyne. - Jack Frost does not have any MP discounts, so 7 MP skills such as
Killing Wind may be too expensive to cast repeatedly.
Killing Wind (Underside) starts at 7 MP, then becomes 6 MP at max level. This is the best skill he can use, but the cost of maxing it is very high.
- Brands
- MATK% Spell or Divine.
- Misc notes
- If using
Killing Wind (Underside), then
Concentrate only affects the initial hit, not the AoE chain. - Consider transcending him for skill switches, as that lets him easily swap builds between multiple areas.
Low-grade challenge
Team restrictions:
| Difficulty | Restriction |
|---|---|
| Lv 3-5 | 3 or more demons must be grade 83 or lower. |
| Lv 6-8 | 4 or more demons must be grade 83 or lower. |
| Lv 9+ | All 5 demons must be grade 83 or lower. |
| Lv 6-8 | 1 or more demons must be grade 79 (4★ base) or lower. |
| Lv 9+ | 2 or more demons must be grade 79 (4★ base) or lower. |
| Lv 9+ | 1 or more demons must be grade 59 (3★ base) or lower. |
|
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Team notes:
Susano-o: 235 strength, has Assassin, Purple has Merciless Blow, p1 has 15% damage, p3 has 25% damage, p4 has 25% damage. Kusanagi is 200 power single-target, and applies
ATK Buff.
Cu Chulainn: 190 magic, p1 has 15% AoE damage, p4 has 25% AoE damage.
Mazandyne (120 power AoE).
Cu Chulainn A: 201 strength, p3 has 20% damage boost. 10% Phys/Force aura and 10% AoE aura for the party.
Barbed Spear is a 105 power AoE followed by 125 power random-target. Very high crit chance. If p3, applies
DEF Debuff on the 1st turn.
Oberon: 216 magic, has Force Boost, p3 has 10% damage.
Zandyne (160 power single-target).
Other options worth considering:
Kumbhanda:
Souljack deals high-crit physical Force damage, and applies
Spirit Chains of Corrosion to increase the team's DPS.
Pendragon: 235 magic, 120% damage boost, p1 has 20% boost, p3 has 30% boost.
Garuda A: 200 magic, has Force Amp, p3 has 25% Force damage.
Gale Talon is 160-400 power random-target, but pierces bulwarks.
Schierke: 190 magic, 15% damage from p1, 15% damage from p4, 20% team damage aura from p3. 120-power Force AoE. If panel 2, applies
ATK Buff on the 1st turn.
Harpy: 160 magic, 20% damage boost, p3 has 30% damage. 20% team damage aura on p2.
Mazandyne (120 power AoE) or
Wind Trick (100 power AoE, +2 MP restored to party, pierces bulwarks).
- Warning: Harpy's start-of-battle chain has anti-synergy with Scathach's underside effect.
Titania: 235 magic, Purple has Back Attack. Transfer
Zandyne + Force Boost.
Anubis: 217 magic, Purple has Merciless Blow. Transfer
Zandyne + Force Boost.
Jack Frost with
Jack Frost (Underside): 179 magic,
Concentrate once (63% damage boost on average across 2 actions on first turn). Transfer
Zandyne.
Long: 183 magic, has Force Boost, p3 has 10% damage.
Zandyne (160 power single-target).
Garuda: 190 magic, p1 has 10% Force damage.
Zandyne (160 power single-target). Innately has Auto-Rakunda to apply
DEF Debuff.
Loki: 198 magic, p3 has 5% damage.
Zandyne (160 power single-target).
Tsukuyomi: 216 magic, p3 has 5% damage.
Zanma (140 power single-target). Needs Resist Phys. Can be re-used for the Genma race challenge.
Sandalphon: 170 magic (p1), has 10% damage on p3.
Zandyne (160 power single-target).
3★ options
Lilim: 197 magic.
Zandyne (160 power single-target) and
Mazanma (100 power AoE).
Purple swaps out Zandyne for Magic Amp II instead.
Isis: 148 magic, Purple has Back Attack.
Zandyne (160 power single-target).
Illuyanka: 175 magic.
Zanma (140 power single-target) and
Mazanma (100 power AoE).
Purple swaps out Mazanma for Magic Amp II instead.
Unicorn: 185 magic, Purple has Serial Killer.
Mazan (80 power AoE).
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