Difference between revisions of "Erlkonig"
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|rarity= 5 | |rarity= 5 | ||
|ai= Attack | |ai= Attack | ||
− | |max_hp= 1319 ( | + | |max_hp= 1319 (34/423) |
− | |max_str= 108 ( | + | |max_str= 108 (260/423) |
− | |max_mag= 180 ( | + | |max_mag= 180 (168/423) |
− | |max_vit= 202 ( | + | |max_vit= 202 (34/423) |
− | |max_agi= 93 ( | + | |max_agi= 93 (389/423) |
− | |max_luck= 170 ( | + | |max_luck= 170 (49/423) |
|patk= 556 | |patk= 556 | ||
|pdef= 606 | |pdef= 606 | ||
|matk= 708 | |matk= 708 | ||
|mdef= 642 | |mdef= 642 | ||
− | |panel1= +20% to | + | |panel1= +20% to Max HP. While the one with this skill has Bulwark, -10% to all damage received and increases naturally recovered MP by 2 MP. |
− | |panel2= While the one with this skill is alive, -20% to Dark damage received | + | |panel2= While the one with this skill is alive, all party members will receive the following effect: -20% to Dark damage received and while being the recipient of Bulwark, -30% to all damage received except when a weak point is struck. |
− | |panel3= +25% to | + | |panel3= +20% to Max HP. +25% to Healing skill effectiveness. Activates the following Chain Effect at the beginning of enemy turn: +20% to DEF of all party members. (1 turn) |
− | |panel4= | + | |panel4= +5 to Max MP. +30% to Max HP. Activates the following Chain Effect when the one with this skill dies: +20% to DEF of all party members. (1 turn) |
|panel1stats= HP: +250(MAX) | |panel1stats= HP: +250(MAX) | ||
|panel2stats= Mag DEF: +150(MAX) | |panel2stats= Mag DEF: +150(MAX) | ||
|panel3stats= HP: +250(MAX) | |panel3stats= HP: +250(MAX) | ||
− | |panel4stats= | + | |panel4stats= HP: +250(MAX) |
|transfer_skill= Maziodyne | |transfer_skill= Maziodyne | ||
− | |innate_skill1= Power of | + | |innate_skill1= Power of Black Forest |
|innate_skill2= Alder King | |innate_skill2= Alder King | ||
|a_clear= Vitality Amp III | |a_clear= Vitality Amp III |
Latest revision as of 12:15, 25 August 2024
Contents
Stats
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Elemental Resistances | ||||||
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Null | Weak | - | Resist | - | - | Null |
Info | |||
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Rarity | Race | Grade | AI |
5★ | Wood | 84 | Attack |
6★ Stats | |||||||
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HP | 1319 (34/423) | Vitality | 202 (34/423) | ||||
Strength | 108 (260/423) | Agility | 93 (389/423) | ||||
Magic | 180 (168/423) | Luck | 170 (49/423) | ||||
PATK | 556 | PDEF | 606 | ||||
MATK | 708 | MDEF | 642 |
Innate Skills | ![]() Activates the following Chain Effect at the beginning of the first turn: ![]() Activates the following Chain Effect at the start of enemy turn: |
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Gacha: - |
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Gacha:
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Panel 1 | Panel 2 | Panel 3 | Panel 4 | |
Panel Completion Bonus | +20% to Max HP. While the one with this skill has Bulwark, -10% to all damage received and increases naturally recovered MP by 2 MP. | While the one with this skill is alive, all party members will receive the following effect: -20% to Dark damage received and while being the recipient of Bulwark, -30% to all damage received except when a weak point is struck. | +20% to Max HP. +25% to Healing skill effectiveness. Activates the following Chain Effect at the beginning of enemy turn: +20% to DEF of all party members. (1 turn) | +5 to Max MP. +30% to Max HP. Activates the following Chain Effect when the one with this skill dies: +20% to DEF of all party members. (1 turn) |
Panel Step Stat Bonus | HP: +250(MAX) | Mag DEF: +150(MAX) | HP: +250(MAX) | HP: +250(MAX) |
Availability
Erlkonig/Sword
Erlkonig/Shield
Info | Builds | Lore |
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
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Any | ![]() ![]() |
B | A | A | - | |
Pros |
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Cons |
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Notes |
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Synergies | |||||||
PvE Builds
PvP Builds
Archetype(s)
Yellow: Discounted Recarmdra as a back up. Saves a skill slot.
Purple: Null Mortal so he cannot be removed easily.
Skill Transfers
HP boosters to provide survivability so he can keep healing and buffing. Support skills to continue his support role. Ailment protection so he can continue to provide support.
HP Boosters:
- Epitome of Fortitude: HP modifier + crit resistance.
- Epitome of Endurance: HP modifier + lowers team speed for slower team builds.
- Life Surge: Highest HP modifier.
- Life Gain: Early game/budget option
Ailment Protection/Resistance:
- Null Bind: Protects him from bind so he can keep activating Alder King.
- Null Curse: Allows his passive to heal him at the highest amount.
- Infernal Mask: High overall ailment resistance.
- Hellish Mask: Early game/budget option.
Support skills:
- Recarmdra: Brings back the team in a pinch.
- Samrecarm: An extra revive.
- Auto- buffs/debuffs: Provides buff control.
- Lunar Prosperity/Lunar Downfall: Similar to Autos but 2 in 1.
Other/Misc. Skills:
- Enduring Soul/Enduring Soul +: Adds survivability
- Resist Fire/Null Fire: Covers his fire weakness.
Brands
- Stat priorities: HP%, Healing%
- Life: Boosts his HP
- Ward: Protects him from ailments for 3 turns.
- Heal: Increases Alder King's healing amount
Mitama
- VIT (20): To boost his bulk
- LUK (20): Increases his ailment resistance
Build(s)
Big, thicc wood | |||
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Transferred Skills | Notes:
A must have for any slow and bulky team. He sustains the team with his passive and provides a guaranteed defensive buff swing with P3. Recarmdra brings back the team in a pinch. Null Fire protects him from the best Fire mage being Surt A. | |
Null Fire | Recarmdra | ||
Infused Mitama | |||
Vi 20 Lu 20 | |||
Brands | |||
Life + Ward with HP% | |||
Target Stats | |||
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Info | Builds | Lore |
Official Profile
An evil wood spirit appearing in Germany's Scharzwald. He charms people and leads them to their deaths. His name means "Alder King", and true to his name, he is the ruler of the alders of the Black Forest. Alder trees tend to begin life in places with damp soil, but can grow in even the most barren environments. It is said that the Erlkonig is the strongest of the alder trees. Humans who encroached upon his forest were cleverly charmed and led to their deaths, which gave rise to tales of a demonic tree brimming with evil.