Difference between revisions of "Mahamayuri/Builds"
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! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
− | |||
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
|- | |- | ||
− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Mahamayuri|pvebest1=Teal|pvebest2=Purple|pvpbest1=Teal|pvpbest2=Purple |
− | |pve= | + | |pve=B |
− | |offensive= | + | |offensive=D|defensive=D |
|democPrelim=2 | |democPrelim=2 | ||
|democBoss=5 | |democBoss=5 | ||
|pro= | |pro= | ||
− | *[[Kujaku Myo-o]] makes him immune to Ailments and Auto-cleanses your entire party at the start of turn. This is '''incredibly''' powerful for Battle Tower - as the MC is forced to move first, other Clerics cannot prevent | + | *[[Kujaku Myo-o]] makes him immune to Ailments and Auto-cleanses your entire party at the start of turn. This is '''incredibly''' powerful for Battle Tower - as the MC is forced to move first, other Clerics cannot prevent them from wasting a Press Turn. |
*Hits fairly hard due to innate [[Force Amp]], high BP on [[Blossoming Cyclone]] and a good MAG stat. As a bonus, it also heals your whole party, allowing him to provide sustain the same way [[Ardha]] does. | *Hits fairly hard due to innate [[Force Amp]], high BP on [[Blossoming Cyclone]] and a good MAG stat. As a bonus, it also heals your whole party, allowing him to provide sustain the same way [[Ardha]] does. | ||
− | *Possesses | + | *Possesses [[Repel Force]], which makes him a great pair for [[Repel Pierce]] units such as [[Kalki]]. |
*Teal can be used to patch up his Elec Weakness, while [[Master Assassin]] in Purple lets him hit harder. | *Teal can be used to patch up his Elec Weakness, while [[Master Assassin]] in Purple lets him hit harder. | ||
+ | *Synergises with [[Morrighan]]. | ||
|con= | |con= | ||
− | *Weak to Elec (unless Teal) | + | *Weak to Elec (unless Teal), meaning he is vulnerable to Elec Bros ([[Botis]], [[Zeus]], [[Odin A]]). |
*Difficult to build optimally as he wants both damage and bulk/evasion; focusing on one will cause the other to suffer as a result. | *Difficult to build optimally as he wants both damage and bulk/evasion; focusing on one will cause the other to suffer as a result. | ||
+ | *Offers almost nothing to a team when [[Demeter]] and [[Maria]] already exist. Completely powercrept out of PVP. | ||
+ | *Completely overshadowed by [[Lugh]]. | ||
+ | **This is especially the case in [[Brands of Sin: Sloth#Lucifer (Stage 14)|Sloth 14]], where outspeeding with Mahamayuri will make him useless - his cleanse will activate before the enemy's ailments activate. | ||
|notes= | |notes= | ||
*Comparatively, [[Daisoujou]] is better as a pure support demon (no weaknesses, provides buff control, can focus purely on survivability/evasion, more flexible on transfers), while [[Mahamayuri]] offers more offensive pressure and better Press Turn economy. Pick whichever your team needs more. | *Comparatively, [[Daisoujou]] is better as a pure support demon (no weaknesses, provides buff control, can focus purely on survivability/evasion, more flexible on transfers), while [[Mahamayuri]] offers more offensive pressure and better Press Turn economy. Pick whichever your team needs more. |
Latest revision as of 17:41, 22 July 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Mahamayuri |
B | D | D | - | |||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||