Difference between revisions of "Mahamayuri/Builds"

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(Role Summary: Sloth 14 note)
 
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! rowspan="2" | PVE
 
! rowspan="2" | PVE
 
! colspan="2" class="unsortable" | PVP
 
! colspan="2" class="unsortable" | PVP
! colspan="2" class="unsortable" | Democalypse
 
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Prelim !! Boss
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
 
|-
 
|-
<section begin=tierentry />{{TierDataBeta|demon=Mahamayuri|pvebest1=Teal|pvebest2=Purple|pvpbest1=Teal|pvpbest2=Purple
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<section begin=tierentry />{{TierListData|demon=Mahamayuri|pvebest1=Teal|pvebest2=Purple|pvpbest1=Teal|pvpbest2=Purple
|pve=4
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|pve=B
|offensive=4|defensive=4
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|offensive=D|defensive=D
 
|democPrelim=2
 
|democPrelim=2
 
|democBoss=5
 
|democBoss=5
 
|pro=
 
|pro=
*[[Kujaku Myo-o]] makes him immune to Ailments and Auto-cleanses your entire party at the start of turn. This is '''incredibly''' powerful for Battle Tower - as the MC is forced to move first, other Clerics cannot prevent him from wasting a Press Turn.
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*[[Kujaku Myo-o]] makes him immune to Ailments and Auto-cleanses your entire party at the start of turn. This is '''incredibly''' powerful for Battle Tower - as the MC is forced to move first, other Clerics cannot prevent them from wasting a Press Turn.
 
*Hits fairly hard due to innate [[Force Amp]], high BP on [[Blossoming Cyclone]] and a good MAG stat. As a bonus, it also heals your whole party, allowing him to provide sustain the same way [[Ardha]] does.
 
*Hits fairly hard due to innate [[Force Amp]], high BP on [[Blossoming Cyclone]] and a good MAG stat. As a bonus, it also heals your whole party, allowing him to provide sustain the same way [[Ardha]] does.
*Possesses the extremely coveted [[Repel Force]], which makes him a great pair for [[Repel Pierce]] units such as [[Demiurge]] (for comparison, the only other "generalist" Repel Force demons are [[Mot]] and [[Mastema]], as [[Raphael]] and [[Pale Rider]] only work in specific compositions).
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*Possesses [[Repel Force]], which makes him a great pair for [[Repel Pierce]] units such as [[Kalki]].
 
*Teal can be used to patch up his Elec Weakness, while [[Master Assassin]] in Purple lets him hit harder.
 
*Teal can be used to patch up his Elec Weakness, while [[Master Assassin]] in Purple lets him hit harder.
 +
*Synergises with [[Morrighan]].
 
|con=
 
|con=
*Weak to Elec (unless Teal). This is especially bad against [[Atropos]].
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*Weak to Elec (unless Teal), meaning he is vulnerable to Elec Bros ([[Botis]], [[Zeus]], [[Odin A]]).
 
*Difficult to build optimally as he wants both damage and bulk/evasion; focusing on one will cause the other to suffer as a result.
 
*Difficult to build optimally as he wants both damage and bulk/evasion; focusing on one will cause the other to suffer as a result.
 +
*Offers almost nothing to a team when [[Demeter]] and [[Maria]] already exist. Completely powercrept out of PVP.
 +
*Completely overshadowed by [[Lugh]].
 +
**This is especially the case in [[Brands of Sin: Sloth#Lucifer (Stage 14)|Sloth 14]], where outspeeding with Mahamayuri will make him useless - his cleanse will activate before the enemy's ailments activate.
 
|notes=
 
|notes=
 
*Comparatively, [[Daisoujou]] is better as a pure support demon (no weaknesses, provides buff control, can focus purely on survivability/evasion, more flexible on transfers), while [[Mahamayuri]] offers more offensive pressure and better Press Turn economy. Pick whichever your team needs more.
 
*Comparatively, [[Daisoujou]] is better as a pure support demon (no weaknesses, provides buff control, can focus purely on survivability/evasion, more flexible on transfers), while [[Mahamayuri]] offers more offensive pressure and better Press Turn economy. Pick whichever your team needs more.

Latest revision as of 17:41, 22 July 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Mahamayuri.jpg Mahamayuri
Teal Purple Teal Purple B D D -
Pros
  • Kujaku Myo-o makes him immune to Ailments and Auto-cleanses your entire party at the start of turn. This is incredibly powerful for Battle Tower - as the MC is forced to move first, other Clerics cannot prevent them from wasting a Press Turn.
  • Hits fairly hard due to innate Force Amp, high BP on Blossoming Cyclone and a good MAG stat. As a bonus, it also heals your whole party, allowing him to provide sustain the same way Ardha does.
  • Possesses Repel Force, which makes him a great pair for Repel Pierce units such as Kalki.
  • Teal can be used to patch up his Elec Weakness, while Master Assassin in Purple lets him hit harder.
  • Synergises with Morrighan.
Cons
  • Weak to Elec (unless Teal), meaning he is vulnerable to Elec Bros (Botis, Zeus, Odin A).
  • Difficult to build optimally as he wants both damage and bulk/evasion; focusing on one will cause the other to suffer as a result.
  • Offers almost nothing to a team when Demeter and Maria already exist. Completely powercrept out of PVP.
  • Completely overshadowed by Lugh.
    • This is especially the case in Sloth 14, where outspeeding with Mahamayuri will make him useless - his cleanse will activate before the enemy's ailments activate.
Notes
  • Comparatively, Daisoujou is better as a pure support demon (no weaknesses, provides buff control, can focus purely on survivability/evasion, more flexible on transfers), while Mahamayuri offers more offensive pressure and better Press Turn economy. Pick whichever your team needs more.
  • The AOE version of Mayuri. Tutturu~
Synergies -

PvE Builds

PvP Builds