Angra Mainyu/Builds

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Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Angra Mainyu.jpg Angra Mainyu
Teal Red Purple Teal 3 5 5 1 1
Pros
  • Everything Evil is an incredibly powerful passive that gives your whole team 2 MP at the beginning of the turn. This allows your team to forgo Divine Brands in favor of Spell and War brands, raising their overall damage. It also counters the MP Drain from Alice A comps.
  • 16 Scourges instantly chips off 25% Health from the opposing team, while also hitting them with every single ailment in the game. The chip damage helps you main sweeper to clean up, while the Ailments can be used to set up for demons like Alice A, run as part of an Ailment team with Pale Rider or just provide your team some Ailment control in general.
  • When used with Atavaka or Alilat, innate Repel Elec helps to soft-counter Atropos, as the second part of Passionate Rage will not proc if the first Elec part is Anti-Pierced.
  • Panel 2 additional gives your whole party a single turn Luster Candy along with the 2 MP, making it even easier to sweep.
  • Teal grants him Null Light to cover his weakness.
Cons
  • Weak to Light
  • Not very useful for PVE as his passive has limited uses, and Ailments generally fall flat late game due to inflated enemy stats.
  • Has a very expensive banner, requiring 27,500 gems for a guaranteed copy.
Notes

PvE Builds

PvP Builds