Difference between revisions of "Angra Mainyu/Builds"

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*[[Everything Evil]] is an incredibly powerful passive that gives your whole team 2 MP at the beginning of the turn. This allows your team to forgo Divine Brands in favor of Spell and War brands, raising their overall damage. It also counters the MP Drain from [[Alice A]] comps.
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*[[Everything Evil]] is an incredibly powerful passive that gives your whole team 2 MP at the beginning of the turn. Not only does this counter the MP Drain from [[Alice A]] comps, it also allows your team to run Spell/War brands instead of Divine for more damage.
*[[16 Scourges]] instantly chips off 25% Health from the opposing team, while also hitting them with every single ailment in the game. The chip damage helps you main sweeper to clean up, while the Ailments can be used to set up for demons like [[Alice A]], run as part of an Ailment team with [[Pale Rider]] or just provide your team some Ailment control in general.
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*[[16 Scourges]] chips off 25% of Max HP from the opposing team and inflicts them with every single ailment in the game. The chip damage helps your main sweeper to clean up, while the Ailments can be used to set up for demons like [[Alice A]] and [[Pale Rider]].
 
*When used with [[Atavaka]] or [[Alilat]], innate [[Repel Elec]] helps to soft-counter [[Atropos]], as the second part of [[Passionate Rage]] will not proc if the first Elec part is Anti-Pierced.
 
*When used with [[Atavaka]] or [[Alilat]], innate [[Repel Elec]] helps to soft-counter [[Atropos]], as the second part of [[Passionate Rage]] will not proc if the first Elec part is Anti-Pierced.
*Panel 2 additional gives your whole party a single turn [[Luster Candy]] along with the 2 MP, making it even easier to sweep.
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*Thanks to his High LUK and [[Infernal Mask]] in Purple, he can be run as a Pseudo Cleric if [[Prayer]] is transferred (preferably with another Ailment Resist passive like [[Epitome of Illusion]]).
*Teal grants him [[Null Light]] to cover his weakness.
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*Panel 2 provides a single turn [[Luster Candy]] in addition to the 2 MP, making it even easier for your team to sweep.
 
|con=
 
|con=
 
*Weak to Light
 
*Weak to Light

Revision as of 11:23, 10 January 2021

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Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Angra Mainyu.jpg Angra Mainyu
Teal Red Purple Teal 3 5 5 1 1
Pros
  • Everything Evil is an incredibly powerful passive that gives your whole team 2 MP at the beginning of the turn. Not only does this counter the MP Drain from Alice A comps, it also allows your team to run Spell/War brands instead of Divine for more damage.
  • 16 Scourges chips off 25% of Max HP from the opposing team and inflicts them with every single ailment in the game. The chip damage helps your main sweeper to clean up, while the Ailments can be used to set up for demons like Alice A and Pale Rider.
  • When used with Atavaka or Alilat, innate Repel Elec helps to soft-counter Atropos, as the second part of Passionate Rage will not proc if the first Elec part is Anti-Pierced.
  • Thanks to his High LUK and Infernal Mask in Purple, he can be run as a Pseudo Cleric if Prayer is transferred (preferably with another Ailment Resist passive like Epitome of Illusion).
  • Panel 2 provides a single turn Luster Candy in addition to the 2 MP, making it even easier for your team to sweep.
Cons
  • Weak to Light
  • Not very useful for PVE as his passive has limited uses, and Ailments generally fall flat late game due to inflated enemy stats.
  • Has a very expensive banner, requiring 27,500 gems for a guaranteed copy.
Notes

PvE Builds

PvP Builds