Brands of Sin: Avarice
Contents
Brand of Avarice
Yatagarasu (Stage 1~5)
Flauros (Stage 6~9)
Shiva (Stage 10)
Wave 1
Seth
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Resistances | |||||||
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Seth | - | Wk | - | Nu | Nu | - | Dr |
Battle Speed | 15,800 |
Wave 2
Shiva
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Resistances | |||||||
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Shiva | Rs | Dr | Wk | Dr | - | - | - |
Battle Speed | 20,200 |
Auto Party
There are two possible strategies, either deal massive damage to kill Seth and Shiva T1, or send in tanky Demons, with good Brands, and a powerful healer to keep the fight going.
Suggestions for resistant Teams:
- Select the Dx2 Eileen to randomly get free Turns when passing.
- Careful when choosing Support Demons. Check if they are Evasive enough and don't have Phys or Force Weaknesses.
- P3 Erlkonig to passively heal all Party Members every turn. A second passive healer may help, like Maria.
- Evasive Demons, with Dodge Brands and Evade% Stats, to make Seth and Shiva miss and waste turns.
- Masakado A helps with his Kuyo Flash, as it increases EV of the whole Team and reduces AC of all enemies, increasing the chances of them missing. Also, Seth's Debilitate is replaced by Null Mortal, so he won't be able to debuff the Team.
- Check Battle Speed, the party should outspeed Shiva (BS 27,300 on Lv. 12) to debuff him before his Turn, otherwise it's a lot more difficult to evade his attacks.
- Avarice: Fire & Ice reduces all damage by 80%, except from Fire and Ice, so take Demons with Fire and Ice Skills into the battle.
- Although Seth can be normally hit by Ice Skills, he is weak to Fire, which should be exploited. Transfer a Fire Skill (e.g., Fire Breath) to a Demon with an Ice Skill to have it deal with both Seth and Shiva and save one Demon slot.
- Shiva has Ice Weakness, so hit it to get extra turns. Be aware that Shiva Drains Fire, so your Demons must have Fire Pierce, in case you decide to attack with Fire. Surviving his attacks is easier than Seth's, because he has only AoE Skills, meaning he's forced to attack all Demons at once, so he will usually miss some of them and lose Turns.
Shiva (Stage 11)
Wave 1
Seth
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Resistances | |||||||
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Seth | - | Wk | - | Nu | Nu | - | Dr |
Battle Speed | 17,000 |
Wave 2
Shiva
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Resistances | |||||||
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Shiva | Rs | Dr | Wk | Dr | - | - | - |
Battle Speed | 21,700 |
Shiva (Stage 12)
Wave 1
Seth
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---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Seth | - | Wk | - | Nu | Nu | - | Dr |
Battle Speed | 17,000 |
Wave 2
Shiva
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Resistances | |||||||
---|---|---|---|---|---|---|---|
Shiva | Rs | Dr | Wk | Dr | - | - | - |
Battle Speed | 27,300 |
Shiva (Stage 13)
Wave 1
Black Rider
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Resistances | |||||||
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Black Rider | - | Wk | Rp | - | - | Rs | Rs |
Battle Speed | 20,800 |
Wave 2
Shiva
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Resistances | |||||||
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Shiva | Rs | Dr | Wk | Dr | - | - | - |
Battle Speed | 29,800 |
Notes:
- Black Rider has his panel 1-3 effects, which includes -50% to ice damage received and -30% to crit rate of damage received.
Shiva (Stage 14)
Wave 1
Dakini | Vasuki | Kali
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Resistances | |||||||
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Dakini | Rs | Dr | Wk | - | - | - | - |
Vasuki | - | Wk | Dr | - | - | - | Rs |
Kali | - | Nu | Wk | - | - | Rs | Nu |
Battle Speed | 18,967 |
Wave 2
Shiva | Parvati
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Resistances | |||||||
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Shiva | Rs | Dr | Wk | Dr | - | - | - |
Parvati | - | Wk | Nu | - | - | Rs | Rs |
Battle Speed | 21,800 |
Notes:
- Avarice: Fire and Ice+ reduces all damage by 80%, except from Fire and Ice, so take Demons with Fire and Ice Skills into the battle.
- The enemies have a mix of Weak or Null/Drain/Repel for these two elements, so all attackers should have pierce for their respective element.
- Avarice Immortal grants 5 endures, so try to use endure-ignoring skills.
- Single-Target Ordinance makes enemies only take damage from Single Target attacks.
- Kali has +300% accuracy and Shiva has +320% accuracy, so building your team for evasion will probably not be effective.
Wave 1 notes:
- Vasuki has his panel 1-4 effects, which includes: turn-1 Barrier Break, turn-1 Gloom (for 1 turn), 50% personal damage boost when all foes are Gloomed, 20% damage aura against Poisoned foes, and a Bulwark-piercing Ice AoE when a foe becomes Poisoned.
- Great Dragon King's Protection triggers a bunch of dangerous effects if the enemy kills one of your demons, including Poison, Weak, Curse, Decay, ATK Debuff, and makes your team deal no damage while ailmented. Avoid ally deaths at all costs.
- Goddess of Slaughter+ casts Physical Almighty Bulwark-piercing attacks every turn, and focuses on your lowest-HP demon to try and push for a kill.
- She also has resistance to Spirit Chains of Intimidation, so that won't soften the hits unless you cast more than 1 stack at a time.
- Casting Might on yourself will make Kali match it and Debilitate your team - so try to avoid using chain effects that cast Might.
- Even if you avoid giving her Might, she'll cast it on herself when using Violent Dance.
Wave 2 notes:
- Shiva has resistance to Spirit Chains of Intimidation and Spirit Chains of Corrosion, so you'd need to inflict 2 stacks at a time to have an effect for either.
- Shiva will cast a Physical Almighty revenge attack whenever he's hit by Physical, Magic, or Fractional damage. He'll also trigger it when he's below 50% HP.
- Up to 3 times per battle, he'll also heal 60% HP if this Almighty attack succeeds.
- Parvati makes her team take -30% damage unless you hit a weak point.