Role Summary
Name
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Best Archetype(s)
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PVE
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PVP
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PVE |
PVP |
Offense |
Defense
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Daisoujou
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Any |
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B |
F |
F |
- |
- |
Pros |
- Preach makes him immune to all ailments and will punish enemy teams attempting to use Charm. Cleansing Shout is both an Ailment and Debuff Cleanser at the same time. These two skills have perfect synergy together and make him one of the best Clerics in the game that's fusible (via multi-fusion).
- Panel 3 further improves his role, as it removes all opponents' buffs after Cleansing Shout is cast.
- Panel 4 reduces the cost of Cleansing Shout to 3 MP at max level, assuring he can always cast it.
- Good balanced stats coupled with no weaknesses and a perfect base kit allows total freedom in builds: he can work as a bulky tank, evasion tank, healer and/or a revive support.
- Purple comes with innate Enduring Soul, which makes him bulkier and synergize well with Recarmdra as the Premium Skill.
- Useful for Brands of Sin: Sloth auto-runs.
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Cons |
- Is a hard support unit, relies on transfer skills to offer anything outside cleansing.
- Soul Drain is a wasted slot, as it is MP expensive and doesn't add to Daisoujou's support build. It also wastes MP in auto, as the AI will cast it when no Ailments are currently active.
- As he needs to constantly spam Cleansing Shout, P4, Divine Brands, or a Mana Aid transfer are mandatory for Sloth auto-farming, especially in Red.
- Overshadowed entirely by Demeter, Maria, Okuninushi, Lugh and Mahamayuri. Poor guy.
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Notes |
- When he has access to offensive spells (in Red or through transfers) his AI will prioritize those over Cleansing Shout if they can hit enemy weak points. This does not occur if your team is Binded and/or Charmed.
- Comparatively, Daisoujou is better as a pure support demon (no weaknesses, provides buff control, can focus purely on survivability/evasion, more flexible on transfers), while Mahamayuri offers more offensive pressure and better Press Turn economy. Pick whoever your team needs more.
- As of 2022, he's multi-fusible, but only Common Archetype (Clear) and at an approximate cost of 8 million mag per copy (3 million of that is unaffected by discounts), making it slow and expensive to fully Panel him.
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PvE Builds
- Be careful putting any buff/debuff skills on him as he will use those over Cleansing Shout.
PvP Builds
Archetype(s)
- Purple: Enduring Soul for survivability.
Skill Transfers
HP boosters to provide survivability so he can keep cleansing. Evasion boosters to help deal with physical attackers. Support skills to continue his support role.
HP Boosters:
- Epitome of Fortitude: HP modifier + crit resistance.
- Epitome of Endurance: HP modifier + lowers team speed for slower team builds.
- Life Surge: Highest HP modifier.
- Life Gain: Early game/budget option
Evasion Boosters:
- Evade: Highest evasion modifier
- Dodge: Early game/budget option.
Support skills:
- Recarmdra: Brings back the team in a pinch
- Samrecarm: Provides the team an extra revive if needed.
- Barrier Break: Removes enemy barriers to punish ailment users/teams with Preach should they charm an ally.
- Autos: Provides buff control.
- Solar/Lunar Prosperity/Downfall: Similar to Autos but 2 in 1.
Other/Misc. Skills:
- Enduring Soul/+: Adds survivability
Brands
- Stat priorities: HP%, Phys EV%
- Life: Boosts his HP
- Lead: Allow him to go first in situations where he's used alongside faster demons.
- Guard/Shield: Gives him more phys/mag def.
- Dodge: Adds evasion
Mitama
- VIT (20): To boost his bulk
- LUK (20): Increases his chances of dodging attacks and applying mute with Preach
Build(s)
Cleansing REEEEEEEEEE!
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Transferred Skills
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Notes:
Best Cleanser in the game, invaluable in any team that requires an answer to ailment demons/teams, especially against Angra. P3 is extremely helpful to balance out enemy buffs. EOE can be ran if used in a slower team.
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Barrier Break |
Recarmdra
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Infused Mitama
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Vi 20 Lu 20
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Brands
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Life + Lead with HP%
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Target Stats
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-
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