Role Summary
| Name
|
Best Archetype(s)
|
PVE
|
PVP
|
| PVE |
PVP |
Offense |
Defense |
Tournament
|
Daisoujou
|
Any |
 |
B |
C |
C |
C |
| Pros |
- Preach makes him immune to all status ailments and will inflict Mute on all enemies when a party member gets ailmented or receives a new Spirit Chain.
- After this chain, he will also apply 1 count of Spirit Chains of Salvation on the enemy with the highest Max HP. Furthermore, when at least one enemy has one type of Spirit Chain, his entire party will receive 30% damage reduction.
- This makes him currently the only F2P option that can apply Salvation. This is specifically important as it is one of the few tools that can take down Vanitas in PvP.
- Cleansing Shout finishes his kit as a cleanser, as it not only removes ailments but also debuffs from all party members. It will also make Daisoujou recover 1 MP.
- At first Soul Drain might seem like a wasted slot, but with its MP reduction in P2 and with once-per-turn Salvation application after using it in P4, it becomes a menacing tool.
- Enduring Soul in Purple allows him to survive a killing blow, making it a beneficial pairing with Danu. Drain Light in Teal can synergize well as an anti-Metatron M and anti-Danu measure if paired with Baphomet A.
- P1 offers a 15% boost to his ailment infliction rate, a 20% party-wide Light damage reduction aura with an additional 50% Light reduction for himself.
- P2, in addition to lowering the cost of Soul Drain, offers another 30% damage reduction for Daisoujou if at least one enemy has one kind of Spirit Chain. This stacks with his passive, granting him up to a whopping 60% damage reduction.
- P3 will remove all buffs and inflict Mute on all enemies after using Cleansing Shout. When Daisoujou is downed, he casts a free Cleansing Shout.
- Aside from the Salvation addition to Soul Drain in P4, it will grant +20 to his Magic and Vitality, and will lower the cost of all skills (except for Physical skills) by 1 MP.
|
| Cons |
- Is a hard support unit, relies on transfer skills to offer anything outside cleansing and removing debuffs.
- Soul Drain can be a wasted slot if not P2+P4, as it is MP expensive and doesn't add to Daisoujou's support build. It also wastes MP in auto, as the AI will cast it when no Ailments are currently active.
- He needs to constantly spam Cleansing Shout, so P4, Divine Brands, or a Mana Aid transfer are mandatory for Sloth auto-farming, especially in Red.
- Overshadowed entirely by Demeter, Maria, Okuninushi, Lugh and Hathor A, as they are all better Clerics. Poor guy.
|
| Notes |
- When he has access to offensive spells (in Red or through transfers) his AI will prioritize those over Cleansing Shout if they can hit enemy weak points. This does not occur if your team is Bound and/or Charmed.
- As of June 2025, he's multi-fusible, but only Common Archetype (Clear) and at an approximate cost of 8 million mag per copy (3 million of that is unaffected by discounts), making it slow and expensive to fully Panel him.
- Soul Drain can be leveled up cheaply by using 3★ Red Berserkers pulled from the gacha.
- If choosing him from a Choice File, it's recommended to choose Teal, as he is the only source of transferable Void Dark Zones. This can then be put on a Kanbari (alongside Dmg Panel Immunity from a Purple Ishtar or Teal Fafnir pulled from the gacha) for efficient team slot usage in Aura Gate.
- Buffed during the 6/19/25 data update.
|
| Synergies |
- |
|
PvE Builds
- Be careful putting any buff/debuff skills on him as he will use those over Cleansing Shout.
PvP Builds
Archetype(s)
- Purple: Enduring Soul for survivability.
Skill Transfers
HP boosters to provide survivability so he can keep cleansing. Evasion boosters to help deal with physical attackers. Support skills to continue his support role.
HP Boosters:
- Epitome of Fortitude: HP modifier + crit resistance.
- Epitome of Endurance: HP modifier + lowers team speed for slower team builds.
- Life Surge: Highest HP modifier.
- Life Gain: Early game/budget option
Evasion Boosters:
- Evade: Highest evasion modifier
- Dodge: Early game/budget option.
Support skills:
- Recarmdra: Brings back the team in a pinch
- Samrecarm: Provides the team an extra revive if needed.
- Barrier Break: Removes enemy barriers to punish ailment users/teams with Preach should they charm an ally.
- Autos: Provides buff control.
- Solar/Lunar Prosperity/Downfall: Similar to Autos but 2 in 1.
Other/Misc. Skills:
- Enduring Soul/+: Adds survivability
Brands
- Stat priorities: HP%, Phys EV%
- Life: Boosts his HP
- Lead: Allow him to go first in situations where he's used alongside faster demons.
- Guard/Shield: Gives him more phys/mag def.
- Dodge: Adds evasion
Mitama
- VIT (20): To boost his bulk
- LUK (20): Increases his chances of dodging attacks and applying mute with Preach
Build(s)
| Cleansing REEEEEEEEEE!
|
|
Transferred Skills
|
Notes:
Best Cleanser in the game, invaluable in any team that requires an answer to ailment demons/teams, especially against Angra. P3 is extremely helpful to balance out enemy buffs. EOE can be ran if used in a slower team.
|
| Barrier Break |
Recarmdra
|
| Infused Mitama
|
| Vi 20 Lu 20
|
| Brands
|
| Life + Lead with HP%
|
| Target Stats
|
| -
|