User:KnockerInDx2

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Revision as of 10:42, 4 July 2021 by KnockerInDx2 (talk | contribs) (Jack Frost)
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Hi

  • Favorite Team so far: Ailment
  • Favorite demon (Dx2): Pales
  • Favorite demon (every game): ???
  • Favorite character (Dx2): Megakin
  • Favorite character (every game): ???
  • Favorite waifu (Dx2): Rika
  • Favorite waifu (every game): Pixie (SMT III)
  • Games played: Shin Megami Tensei I, Shin Megami Tensei: Liberation Dx2, Shin Megami Tensei III[1]
  • Games I'm planning to play: Raido-o Kuzunoha saga, Persona saga (presumably starting with "Persona 2: Innocent Sin" or "Persona 3"), Shin Megami Tensei II, Shin Megami Tensei IV (both), Shin Megami Tensei V
  • What I have to say:
    • Why is Mothman a meme?
    • Jack Frost was nice, then he got more avatars than Shiva.
    • That of Alice and the Counts is the best part of SMT I... if not the only beautiful one.
    • Trixie must be summonable in a game sooner or later.
    • This game has too many banner exclusives!!! Like, half of them could just be gatcha-only!
    • The moment Raido-o Kuzunoha is added in the game, I'll lose a lot of money.
    • I'll never understand why the player's nickname has been changed from 'Rookie' to 'Newbie'. The former was nicer.
    • The Neutral Ending may not be the "True Ending", but is the only logic one: who would ever legitimetly choose a world of Anarchy or one of Comunism, except to see the different endings?

Reference for Tier table

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Alice.jpg Alice
? ? ? ? ?
Pros
  • Pros of the demon
Cons
  • Cons of the demon
Notes
  • Useful (or funny) notes about the demon

Personal Draft about 3★-and-less Demons

(The following is just to have fun or for personal use and is not to be intended as an official guide on the Wiki)

Everyone has that 1/2/3★ demon they have a fondness for, thus desiring to bring them up to 5★ or even 6★. The following is a "guide" intended to help people identify each demon's strengths, weaknesses and best colors, other than the role and the use they might have. It also helps identifying those demons which are actually worth evolving.

Now, those are the reasons you might want to invest in one of those demons:

  • You actually very like the demon. Or it's meme.
  • The demon can be actually useful.
  • They are cheaper to invest in comparing to 4★ and 5★ demons, especially regarding skill points (you can just use copies of the same demon rather than wasting Yasake Magatamas). Unfortunately, the investment for Evolution is unvaried (or even more expensive, in a certain sense).

The Tiers are as following: T: This demon is trash. No reason you should invest in them; actually, they might end up dissatisfying you even if you like them.

1: Useless demons, but not as dissatisfying. They can still have some use for fun.

2: Weak demons which are more likely to do some job in a team, usually due to good stats or skills. They are still useless compared to 4★.

3: Demons with a nice, usually thanks to the good combination of stats and/or good skills. They are of some use in given contexts, and might even make for early cheap PvP teams. They are the equivalent of 2-Tier demons in the normal list.

4: Demons that are actually useful, at least in given contexts. They are nice for early/mid PvE content, and might even make for early cheap PvP teams. It's always better to keep at least one of those demons. They are equivalent of 2-Tier demons of high use/3-Tier demons in the normal list

5: Actually useful demons, who make easier a lot of PvE content. They are not particularly better at PvP than 4-Tier demons, though. They are the equivalent of 3-Tier demons... or even 4-Tiers, in particular, specific cases.

1★ Demons

Agathion

Agathion Best Archetype(s) Tier Elements
Weak Normal Resist Null Drain Repel
Agathion.jpg Clear 1 Ice, Dark Phys, Force, Light Fire - - -
Skills Reverse Fusion
Innate Transferable Innate Normal Clear Red Yellow Purple Teal This demon can't be fused from higher fusion materials
Cursedi Zio Mazio Heat Wave Mutudi Luck Amp I Resist Dark
6★ Stats AI
HP Vit PATK MATK PDEF MDEF Agi Lu Attack
1206 178 493 645 564 600 105 140
Pros
  • Good HP and Vitality helping its survivability.
  • Acceptable MATK for a 1★.
Cons
  • 2 weaknesses, both very bad ones for PvE
  • Very low Agi.
  • No good skills other than Zio.
Suggestions
  • The best use you can do of it is probably running him as a Healer-Supporter that can occasionally exploit Elec weaknesses with Zio. Transfer it Diarama and a support skill, likewise Tarunda or Rakukaja (or Samrecarm).
  • If you use Spell Slots to cover even one of its weaknesses it will be completely useless, so don't. Just don't use him in stages where enemies use Ice and Dark skills.
Notes
  • Technically, its best color would be Teal, but only Clear and maybe Red (if it is given for Eclipse events) are available.

Apsaras

Apsaras Best Archetype(s) Tier Elements
Weak Normal Resist Null Drain Repel
Apsaras.jpg Clear Red 2 Fire Elec, Force, Light, Dark Ice - - -
Skills Reverse Fusion
Innate Transferable Innate Normal Clear Red Yellow Purple Teal Any 3★ Fairy/Vile+2 Slimes+Pixie+Phantom
Posumudi Bufu Diara Bufula Mecharmdi Agility Amp I Resist Elec
6★ Stats AI
HP Vit PATK MATK PDEF MDEF Agi Lu Heal
1028 140 510 687 527 569 115 140
Pros
  • Decent MAG for a 1★.
  • Discounted Diara in Clear or Bufula in Red are both good skills.
Cons
  • Weak to Fire, and most weak-to-Ice units are Fire users.
  • Low Agi
Suggestions
  • Her MATK is low, but high enough to still do a nice job as a mage. Plus her awakening skills are pretty versatile, giving her good flexibility.
  • You can choose to run a Mage-Healer in Clear or a full Mage in Red. If Clear you might still want to give her Bufula from Forneus, while Mabufula is not recommended as she still won't do a lot of damage.
  • Resist Fire is mandatory. Other good transfers are Samrecarm, Mediara or -kaja/-nda skills (which one depends if you want to run an offensive or defensive build). If you run a full Mage in Red give her Ice Boost instead.
Notes

Azumi

Azumi Best Archetype(s) Tier Elements
Weak Normal Resist Null Drain Repel
Azumi.jpg Clear T Elec Phys, Fire, Force, Light, Dark Ice - - -
Skills Reverse Fusion
Innate Transferable Innate Normal Clear Red Yellow Purple Teal This demon can't be fused from higher fusion materials
Paraladi Bufu Ice Breath Mabufu Dia Life Bonus Resist Force
6★ Stats AI
HP Vit PATK MATK PDEF MDEF Agi Lu Heal
896 112 565 603 509 518 147 137
Pros
  • Discounted Ice Breath in Clear is niche
  • Agi is good enough to allow him (her? them) to be a Cleric
Cons
  • Weak to Elec
  • Discounted Ice Breath is a wasted skill, because of their sub-optimal MAG and their role as a Support
    • Which is destroyed by their low Vit
    • Which relies completely on transfers
    • Which is limited to a "-kaja/-nda"/"Samrecarm" fodder
  • Heal AI but no healing skills like what the hell
    • To be fair that's probably to prioritize Paraladi, but AI is already supposed to that
Suggestions
  • Just go for the basic kit (Samrecarm+Heals/Buffs/Debuffs). Consider giving them Life Brands, because their survivability is hindered by their low Vit, and you need them to die after using Samrecarm. Obviously you can also go full Buff-Debuff if you think Samrecarm would be useless on them.
  • You might still want to take advantage of the discounted Ice Breath and to run them as a full Mage against specific bosses. In this case, transfer Ice Boost and another support skill (likely Tarukaja or Rakunda). Consider that they are still a sidekick, though: do not build your entire strategy around him.
Notes

Bicorn

Bicorn Best Archetype(s) Tier Elements
Weak Normal Resist Null Drain Repel
Bicorn.jpg Purple 2 Force Phys, Fire, Ice, Elec, Light - Dark - -
Skills Reverse Fusion
Innate Transferable Innate Normal Clear Red Yellow Purple Teal Any 3★ Fairy/Vile+3 Slimes
Lunge Agi Maragi Heat Wave Charmdi Hellish Mask Resist Light
6★ Stats AI
HP Vit PATK MATK PDEF MDEF Agi Lu Attack
1169 170 745 624 616 587 81 70
Pros
  • Very good PATK, especially for a 1★!
  • Also good Vit, granting survivality even when going second.
  • Null to Dark!
  • Innate Lunge, a skill with boosted Crit Chance plus increased Hit Rate when levelled up, making up for his low Luck.
  • Loves both girls and boys: that's how you do proper representation.
Cons
  • Abysmal Agi and Luck, meaning he will miss a lot, be hit a lot, be critted on a lot, and let's not even mention Ailments.
  • Weak to Elec.
  • No significative skills except Lunge, meaning the only thing he can do is hitting (and he is bad at that, too).
    • Lunge is not as good as Cleave, since it doesn't gain Damage through level up.
Suggestions
  • One of the best 1★ demons for low-rarity teams due to his PATK and Null, but has a LOOOT of accuracy issues. The best skills to transfer are Good Aim, Bloody Glee, Cleave and Phys Boost.
  • Bloody Glee+Phys Boost is a good combination if you want to try having a Phys attacker that occasionally crits giving you more turns. You can make up for Good Aim's absence by using Aim Brands; wether to apply War+Aim or double Aim is up to you.
  • If you want to run him with Cleave, both Good Aim and Phys Boost are good options.
  • Discounted Heat Wave in Red isn't a good choice because AOE Skill+bad accuracy enhances the possibility to miss. Purple's Hellish Mask is a better option.
Notes
  • Compared to Eligor, Bicorn has higher Agi, PATK and MATK (useful for exploiting Fire weaknesses), while Eligor has higher Vit, Hit ratio, DEF and Phys Resistance. But Eligor is also a white cisgender alpha male while Bicorn is a friendly bisexual black horse so make your choice.

Chagrin

Chagrin Best Archetype(s) Tier Elements
Weak Normal Resist Null Drain Repel
Chagrin.jpg Clear T Fire Phys, Ice, Force, Light, Dark Elec - - -
Skills Reverse Fusion
Innate Transferable Innate Normal Clear Red Yellow Purple Teal This demon can't be fused from higher fusion materials
Weakdi Zio Shock Mazio Sukukaja Agility Amp I Resist Dark
6★ Stats AI
HP Vit PATK MATK PDEF MDEF Agi Lu Support
1258 189 548 529 589 585 147 113
Pros
  • High Vit.
  • Agi is high enough to make for a good Support.
  • Sonichu meme.
Cons
  • Abysmal MATK that makes its kit of offensive spells completely useless (even the discounted Shock).
  • Completely relies on transfers to do anything.
Suggestions
  • Transfer it Samrecarm and a "-kaja"/"-nda" spell. Give HP Brands with Guard/Shield subset.
  • Do not transfer Healing skills, as its Mag is too low to properly heal.
  • If you need it to act earlier, you can instead give it Lead or Speed subset, depending on what you need.

Sonichu PvP Build

  • Speedster+Elec Boost; Double Speed or Lead Brands (the important is it goes first); put it in your fastest team; confuse the enemy.
Notes
  • Technically the best color would be Yellow, but only Clear and maybe Red (in case it's given for Eclipse events) are available.
  • Multi-fuse with Melchom and Slime to summon Chupacabra.

Chupacabra

Chupacabra Best Archetype(s) Tier Elements
Weak Normal Resist Null Drain Repel
Chupacabra.jpg Clear 3 Elec Phys, Fire, Ice, Force, Light, Dark - - - -
Skills Reverse Fusion
Innate Transferable Innate Normal Clear Red Yellow Purple Teal Multi-Fusion: only available as Clear
Mazan Stealth Auto-Sukuka Spirit Drain Paraladi Hellish Mask Resist Elec
6★ Stats AI
HP Vit PATK MATK PDEF MDEF Agi Lu Attack
821 96 588 550 497 488 170 161
Pros
  • Good Agi and decent Luck meaning it works well as a cheap Evasion Tank, even for early PvP.
  • Stealth is a very good Unique which gives Endure and a passive bonus of +20% to Evasion when triggered. This bonus stacks with those provided by skills.
  • Cheapest demon with an "Auto-" skill, in this case Auto-Sukuka, which further supports its role as an Evasion Tank.
  • Due to its Luck, can even work as an Ailment inflicter.
Cons
  • Weak to Elec (and no Resistances).
  • Completely useless against any enemy with skills that don't miss, due to the low Vit.
  • Stealth's Endure effect must be triggered for the +20% Evade bonus to also be activated.
  • Endure-like skills aren't very reliable in PvP anymore due to Mortal effects or even skills that just ignore them.
    • Plus, Yoshitsune is used a lot in low-rank PvP, and his Unique Hassou Tobi is a Random attack with very high Hit Rate, which will also vanify your Endure-like effect if it hits you more than once (which is highly possile).
Suggestions
  • It's obviously best against Phys Teams, especially demons with low Accuracy like Gogmagog or Zaou-Gongen. Double Dodge Brands are the best choice, but you cans also mix Speed and Dodge if you need to.
  • Using a Skill Slot to cover its weakness will greatly impact on its utility, and since it will be mostly used for targeted battles anyway, it's better not to.
  • You can give it Endure/Enduring Soul to provide more survivability (since Endure-like effects stack).
  • Other good skills are Sukunda/Acid Breath, Dodge or Mahamakajam. Giving it both Endure and Dodge means that it will mostly play a passive role.
  • To run it in an Ailment Team, give it Speedster and Mahamakajam. You might be forced to give it Ailment Brands if you lack ways to inflict Weak to the enemy party.
  • You can also run it in slow teams due to the utility of Auto-Sukuka. In this case, keep it Level 1 and give it Dodge, Endure and/or a Buff/Debuff skill as you see more fitting, considering it will probably die before its turn arrives. Technically, the best transfers to give it in this case are other "Auto-" skills, but are they really worth being spent on a 1★ demon with just occasional use?
  • A different tactic for an Evasion Tank Chupacabra, especially in Defense Teams, is to give it Enduring Soul+Recarmdra and full Dodge Brands; but again, Recarmdra is a rare spell and one among the most useful, so same as above.
Notes
  • Bring it respect guys. This one is one of the "old glories", used a lot as an Evasion Tank/Support in the early days.
  • Also cheer to the numerous Bronze Defense Teams that use one, single Chupacabra and literally no other demon. And no, I'm not only talking about inactive accounts.

Cu Sith

Cu Sith Best Archetype(s) Tier Elements
Weak Normal Resist Null Drain Repel
Cu Sith.jpg Clear 1 - Phys, Fire, Ice, Elec, Force, Dark - Light - -
Skills Reverse Fusion
Innate Transferable Innate Normal Clear Red Yellow Purple Teal This demon can't be fused from higher fusion materials
Cleave Agi Amrita Sweet Bite Tarukaja Life Bonus Resist Fire
6★ Stats AI
HP Vit PATK MATK PDEF MDEF Agi Lu Support
896 112 663 565 532 509 147 112
Pros
  • 1 Null and no weaknesses!
  • Innate Support AI meaning you don't have to waste an AI Tendency Selector on it.
  • Agi is high enough to work as a Cleric.
  • Discounted Amrita in Clear means you'll be able to heal a demon from ailments each time you reach Cu Sith's turn.
  • Good doggo.
Cons
  • Innate skills are useless to support a build as a Cleric.
  • Despite having passable PATK for a 1★ demon, Cleave is not as useful as its magic counterparts.
  • Low Luck means it has low resistance to ailments (which is bad since it is supposed to be a Cleric).
  • Amrita can heal only one demon each use; unless you don't know what ailments you're going against or have problems in bringing more than one AOE "-di" Skill in your team, it's usually a worse option than the latter.
Suggestions
  • Transfer Hellish Mask to lower the chance of it getting hit by ailments and consequently heal your party (one by one).
  • HP Brands increase its survivability, while Speed or Lead Brands as a subset help it having a better placement in the team. Concentrate on Ailment Resistance% as the secondary stat to boost.
    • Assuming you need neither Speed nor Lead, Aim can assist in making Cleave more reliable.
  • Samrecarm or a Buff/Debuff (likely Tarukaja, Sukukaja or Sukunda) are both good options for the second Skill Slot.
  • For a more aggressive build, give it War and Aim brands and transfer Sukukaja.
  • If you don't care about Ailment Resistance, you can give it a second Samrecarm/Buff/Debuff skill or Good Aim instead of Hellish Mask.
Notes
  • Technically, Yellow would also be a good (if not better) color for it, but the only available colors are Clear and maybe Red (assuming it's given for Eclipse - which is actually happened in the past).

Eligor

Eligor Best Archetype(s) Tier Elements
Weak Normal Resist Null Drain Repel
Eligor.jpg Red 2 Elec Fire, Ice, Force, Light Phys Dark - -
Skills Reverse Fusion
Innate Transferable Innate Normal Clear Red Yellow Purple Teal Any 3★ Fairy/Vile+ 2 Slimes+Cu Sith
Mudo Mow Down Endure Fatal Sword Rakukaja Counter Resist Light
6★ Stats AI
HP Vit PATK MATK PDEF MDEF Agi Lu Attack
1263 190 729 567 634 595 65 104
Pros
  • High PATK/Strength for a 1★ demon.
  • High Vit, and not only for a 1★!
  • 1 Null!
  • Phys resistance further supporting his role as a tank.
  • Discounted Fatal Sword in Red.
Cons
  • Low Luck and abysmal Agi means that he will miss a LOT.
    • It also means that he will be critted upon often, which weakens his role as a Tank.
  • Weak to Elec.
  • No innate single-target Phys skill except in Red.
  • His basic skills are wasted on him.
Suggestions
  • One of the best 1★ demons for low-rarity teams due to his PATK, Vit and Null, but has a LOOOT of accuracy issues. However, he's a step forward than Bicorn, since he can double as a Tank.
  • Not having any innate Physical single-target, Red archetype is almost mandatory (and the best one regardless).
  • Counter/Retaliate is a good transfer which takes advantage of his good bulk and the fact he will be hit often.
  • Wild Guess lowers the chance of receiving crit damage, while Good Aim improves his accuracy.
  • For a completely offensive build, Good Aim+Phys Boost and War+Aim brands will do the trick.
  • For a completely defensive build, run Counter/Retaliate+Wild Guess and HP+Guard Brands.
  • Transfering Resist Elec is not a bad option if you need it.
  • A hybrid build should be Red with any of the above combinations, depending on how much you want to prioritize offense over defense or vice versa. For example, you can go Counter/Retaliate+Good Aim and run War+Aim brands. Aim Brands as a subset must be the only constant.
  • You can also use Yellow and forget offensive skills entirely. In this case, you can go for the defensive build, or build him as a Support Tank (Samrecarm+"-kaja"/"-nda" Skill; Life+Guard/Shield; Resist Elec can subsitute any skill).
Notes
  • Compared to Bicorn, Eligor has higher Vit, Hit ratio, Luck, DEF and Phys Resistance, while Bicorn has higher Agi, PATK and MATK (useful for exploiting Fire weaknesses).
  • Main source of Mudo!

Gremlin

Gremlin Best Archetype(s) Tier Elements
Weak Normal Resist Null Drain Repel
Gremlin.jpg Teal Red 1 Fire, Force Phys, Light, Dark Ice, Elec - - -
Skills Reverse Fusion
Innate Transferable Innate Normal Clear Red Yellow Purple Teal STILL SEARCHING
Zio Bufu Lunge Mudo Makajam Mana Bonus Resist Fire
6★ Stats AI
HP Vit PATK MATK PDEF MDEF Agi Lu Attack
896 112 548 663 505 532 159 112
Pros
  • 2 low-level Single Target Spells to exploit enemy weaknesses (3 if Red)
    • In Red Mudo is discounted, meaning he can cast it every turn.
  • Decent Agi.
  • Passable MATK for a 1★.
Cons
  • He needs heavy investment to become decent... and demons of higher rarity would still surclass him by just existing.
  • 2 weaknesses (if Teal, only weak to Force).
  • Not as easily farmable as other 1★ demons.
  • Low Vit lowers his survivality.
  • His animation can induce epilectic attacks.
Suggestions
  • This guy is... hard. He is basically a very cheap version of Loki in Red, but a lot of things drag him down.
    • For example, since he needs to concentrate on more than one elemental spell, the only way to improve its damage is by giving him Back Attack and Assassin. That's a lot of MAG investment (especially Assassin, which require to fuse the 5★ Susano-o).
    • Another problem is his 2 weaknesses; paired with his low Vitality, things are very bad. This means he would need to have patched at least one of them... but since his Mag is low, this would hurt his damage output.
  • The best way to use him as a Mage is by using his Teal Archetype, which cover the Fire weakness with the Awaken Skill leaving the two Spell Slots open. He would be less versatility though (since he loses Mudo), and would still need high investment.
  • You can also focalize on one elemental skill only by transfering a Boost Skill. On Teal, you can use the second slot to cover the second weakness (by Resist Elec) or to give him Back Attack (which is cheaper and easier to obtain than Assassin. On Red is pretty much the same, but covering one weakness has the precedence (also, the Boost Skill must be Dark Boost, thanks).
  • You can also forsake damage entirely and transfer a Healing Skill (likely Diarama). You should be Teal to do this; the second slot can be either a Buff/Debuff skill or Resist Elec. In this case Gremlin's role would be of a support who can occasionally make you gain turns by hitting Elec and Ice weaknesses.
Notes

Inugami

Inugami Best Archetype(s) Tier Elements
Weak Normal Resist Null Drain Repel
Inugami.jpg Yellow T Ice Phys, Elec, Force, Light, Dark Fire - - -
Skills Reverse Fusion
Innate Transferable Innate Normal Clear Red Yellow Purple Teal Any 3★ Fairy/Vile+4 Slimes
Agi Paraladi Maragi Agilao Rakunda Resist Bind Resist Dark
6★ Stats AI
HP Vit PATK MATK PDEF MDEF Agi Lu Support
1079 151 567 529 552 543 149 140
Pros
  • Good Luck and Agi for a 1★, helping its role as a Support.
  • Innate Support AI means you don't have to waste a Tendency Selector on it.
  • Innate Rakunda in Yellow helps the mandatory Support build.
Cons
  • Abysmal PATK and MATK. This makes its entire innate fire-oriented build worthless.
    • As an icing on the cake the PATK is higher than the MATK. Just to mock us.
  • Weak to Ice.
Suggestions
  • Yellow is obviously the best archetype. Go for the basic build (Samrecarm+"kaja"/"-nda" Skill). Resist Ice can substitute the "-kaja"/"-nda" Skill.
  • Brands are Life+Speed (or, if you really need it, Lead).
  • Paraladi+Resist Bind in Purple paired with its good luck mean that it can work as an Anti-Bind Cleric against certain PvE content. Other than the standard build, Hellish Mask is also a good choice in this case.
    • Technically you can also give it Meparaladi, but you would need to give up more versatile Support skills (or Hellish Mask). And besides, what would be the fun of building it then?
Notes
  • Main source of Agi!

Jack Frost

Jack Frost Best Archetype(s) Tier Elements
Weak Normal Resist Null Drain Repel
Jack Frost.jpg Yellow 4 Fire Phys, Elec, Force, Light, Dark Ice - - -
Skills Reverse Fusion
Innate Transferable Innate Normal Clear Red Yellow Purple Teal Any 3★ Fairy/Vile+3 Slimes+Azumi
Bufu Mabufu Hama Bufula Tag Counter Resist Elec
6★ Stats AI
HP Vit PATK MATK PDEF MDEF Agi Lu Attack
1075 150 495 705 534 584 105 140
Pros
  • Iconhee-c hoo!
  • Tag is an extremely useful skill that allows you to skip the turn without losing Press Turn Icons. Paired with Pyro Jack (who also has Tag), this allows to build Teams that have to rely only on one or two demons to deal damage, since thanks to Tag they can use all the PTI available turn without wasting them to other Team members. This also has the plus that you don't need to invest in leveling or giving skills to the Jacks, since their only purpoise is to spam Tag, so you only need to awaken them. While such teams only work in some specific PvE content, such content also include late PvE (for example against Celestial Baihu).
    • Not to mention that Tag is even discounted, meaning the Jacks can cast it every turn and still gain 1 MP each time. Given, it's just a niche and nothing that useful, but it's still cool.
  • Overall good stats: very good MATK for a 1★, good Vit and Lu helping survivability. This makes him eligible also to be played for fun (he's a Tier 2 demon in that regard).
  • And talking about playing him for fun, his skill set is very good and literally no skill is wasted: other than hsving both Bufu and Mabufu as innates (instead of some useless single target Ailment Cleanser), he gets discounted Bufula in Red and discounted Hama in Clear (which can be casted every turn).
Cons
  • Weak to Fire.
  • Low Agi can give some Battle Speed issues against some contents.
  • Discounted Hama is more of a niche than everything.
Suggestions

Tag Build

  • Sometimes, things just go wrong. Bad luck exists for everyone. To minimize the chance of Frostey going down, you can give him Endure+Enduring Soul for a double Enduring effect. Or, Enduring Soul+Samrecarm to fix when is someone other the one who has gone down.
  • Usually, Life brands are not necessary, especially if you are running a double Enduring build. Double Speed, on the other hand, can help your Battle Speed so you can overspeed the opponent; if you see you go second anyway, though, the opposite applies.
  • Talking about Battle Speed, Speedster can also be useful if you really need to go first.

Mage Build

Notes
  • Join in the everlasting war about who should be the true Shin Megami Tensei mascotte: Jack Frost or Pixie? Take your side!

Notes

  1. OK, OK, it's very little, I'm working on it, OK!?