Difference between revisions of "Brands of Sin"
(→Party) |
(→Example Party) |
||
Line 2,208: | Line 2,208: | ||
===Auto Party=== | ===Auto Party=== | ||
− | ===Example Party=== | + | ====Explanation==== |
+ | * The demons here are all weak to Dark, hence the usage of demons that are Dark magic users. Enemies here tend to heal, and due to Sphinx's Tetra Shift, phys attackers aren't very reliable. | ||
+ | * [[Garuda]] makes this a lot easier due to having Repel Fire and Null Force, both elements that Quetzalcoatl uses. | ||
+ | * [[Pazuzu]] is a lot tankier of an option than [[Feng Huang]], and boasts multiple nulls to prevent Sphinx's Mahamaon / Quetzalcoatl's Mazandyne. | ||
+ | * Other two slots are for Dark DPS. | ||
+ | |||
+ | ====Example Party==== | ||
{{Party|h1=Fire Repel + Wind Null|h2=Healer|h3=Dark DPS|h4=Dark DPS|a2=ArchTeal|a3=ArchPurple|d1=Garuda|d2=Pazuzu|d3=Beelzebub|d4=Alice|s1=Mudo|s2=Resist Ice|s2b=Diarama|s3=Mudo|s3b=Dark Boost|s4=Mudo}} | {{Party|h1=Fire Repel + Wind Null|h2=Healer|h3=Dark DPS|h4=Dark DPS|a2=ArchTeal|a3=ArchPurple|d1=Garuda|d2=Pazuzu|d3=Beelzebub|d4=Alice|s1=Mudo|s2=Resist Ice|s2b=Diarama|s3=Mudo|s3b=Dark Boost|s4=Mudo}} | ||
Revision as of 07:14, 26 September 2018
Brands of Sin is a section in Demon Buster that features Brands as primary rewards for clearing it.
Overview
Drop Rates
Contribute to the drop rate spreadsheet! https://docs.google.com/spreadsheets/d/1LNiKKSdC51rc4cmOqthhVaRGTNUeIcG6W5wrXFUqjsk/edit?usp=sharing
Brand of Sloth
Unique Skills
Mad King - Increase accuracy of status ailments by 50%.
Ceaseless Bondage/Charm/Mute/Poison - Increase accuracy of status ailments by 30% and auto cast (Bind/Mute/Charm/Poison) at the start of your turn.
Kikuri-Hime (Stage 1~5)
Stage 4~5
Wave 1
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Incubus | - | - | - | Weak | Resist | - | - |
Marin Karin, Mudoon, Zan, --- | |||||||
Black Ooze | Resist | - | - | Weak | - | Weak | Null |
Ju, Poisma, Charm Bite, --- | |||||||
Blob | Resist | - | Weak | - | - | Weak | Null |
Poisma, Zan, Mazan, --- | |||||||
Wave 2
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Mermaid | - | - | Resist | Weak | Resist | - | - |
Ice Breath, Wind Breath, Media, --- | |||||||
Black Ooze | Resist | - | - | Weak | - | Weak | Null |
Ju, Poisma, Charm Bite, --- | |||||||
Blob | Resist | - | Weak | - | - | Weak | Null |
Poisma, Zan, Mazan, --- | |||||||
Wave 3
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Mermaid | - | - | Resist | Weak | Resist | - | - |
Ice Breath, Wind Breath, Media, --- | |||||||
Kikuri-Hime (Boss) | - | - | - | Weak | Null | - | Weak |
Redia, Maragion, Marin Karion, --- | |||||||
Black Ooze | Resist | - | - | Weak | - | Weak | Null |
Ju, Poisma, Charm Bite, --- | |||||||
Trumpeter (Stage 6~9)
Stage 6~7
Wave 1
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Black Ooze | Resist | - | - | Weak | - | Weak | Null |
Ju, Poisma, Charm Bite, Disturbance | |||||||
Silky | - | Weak | Null | - | - | - | - |
Meweakdi, Null Weak, Bufudyne, Mediara | |||||||
Mad Gasser | - | - | - | - | - | Weak | Resist |
Mapoisma, Poison Pursuit, Mudodyne, Hellish Mask | |||||||
Wave 2
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Shiki-Ouji | Null | Weak | Weak | - | - | Resist | Resist |
Resist Mute, Hama, Mudo, Dekaja | |||||||
Silky | - | Weak | Null | - | - | - | - |
Meweakdi, Null Weak, Bufudyne, Mediara | |||||||
Mad Gasser | - | - | - | - | - | Weak | Resist |
Mapoisma, Poison Pursuit, Mudodyne, Hellish Mask | |||||||
Wave 3
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Shiki-Ouji | Null | Weak | Weak | - | - | Resist | Resist |
Resist Mute, Hama, Mudo, Dekaja | |||||||
Silky | - | Weak | Null | - | - | - | - |
Meweakdi, Null Weak, Bufudyne, Mediara | |||||||
Trumpeter | - | - | - | - | - | Null | Null |
Concentrate, Soul Drain, Apocalypse, Mamakajaon | |||||||
Stage 8~9
Wave 1
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Shiki-Ouji | Null | Weak | Weak | - | - | Resist | Resist |
Resist Mute, Hama, Mudo, Dekaja, Mamarin Karion | |||||||
Lilim | - | - | Weak | - | Null | - | - |
Resist Charm, Mazanma, Marin Karin, Spirit Drain, Mamarin Karion | |||||||
Lailah | - | - | - | Weak | Resist | Null | Weak |
Mediara, Light Boost, Mahamaon, Makajamaon, Mamarin Karion | |||||||
Battle Speed (10000 / 11234) |
Wave 2
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Dakini | Resist | Drain | Weak | - | - | - | - |
Barrier Break, Agilao, Berserker God, Poismaon, Mamarin Karion | |||||||
Lilim | - | - | Weak | - | Null | - | - |
Resist Charm, Mazanma, Marin Karin, Spirit Drain, Mamarin Karion | |||||||
Lailah | - | - | - | Weak | Resist | Null | Weak |
Mediara, Light Boost, Mahamaon, Makajamaon, Mamarin Karion | |||||||
Battle Speed (10967 / 12300) |
Wave 3
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Dakini (2.1k HP / 2.3k HP) | Resist | Drain | Weak | - | - | - | - |
Barrier Break, Agilao, Berserker God, Poismaon, Mamarin Karion | |||||||
Lilim (1.9k HP / 2.1k HP) | - | - | Weak | - | Null | - | - |
Resist Charm, Mazanma, Marin Karin, Spirit Drain, Mamarin Karion | |||||||
Trumpeter (3.5k HP / 4k HP) | - | - | - | - | - | Null | Null |
Concentrate, Mad King, Apocalypse, Mamakajaon, Ceaseless Mute, Mamarin Karion | |||||||
Battle Speed (13134 / 14734) |
- A Determination Brand Set is mandatory as this stage is full of status ailment users.
- Try to finish each battle within 3 turns before Auto Barrier wears off.
- Trumpeter will combo Concentrate with Apocalypse, so be wary of how much damage it can do. Apocalypse can also mute your entire party, so bring Phys attackers.
- Recommended Demons: 3★ Ose, 3★ Horus, 4★ Sandalphon, 5★ Surt, 5★ Vishnu, 5★ Yoshitsune
Lucifer (Stage 10)
Wave 1
Girimekhala | Isis | Lilim
|
---|---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Girimekhala | Rp | - | - | Wk | Wk | Wk | Rs |
Isis | - | Rs | - | Nu | - | - | - |
Lilim | - | - | Wk | - | Nu | - | - |
Battle Speed | 16,000 |
Wave 2
Skadi | Girimekhala | Isis
|
---|---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Skadi | - | Wk | Dr | - | - | - | - |
Girimekhala | Rp | - | - | Wk | Wk | Wk | Rs |
Isis | - | Rs | - | Nu | - | - | - |
Battle Speed | 16,933 |
Wave 3
Skadi | Lucifer | Girimekhala
|
---|---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Skadi | - | Wk | Dr | - | - | - | - |
Lucifer | Rs | - | - | - | - | Wk | Rp |
Girimekhala | Rp | - | - | Wk | Wk | Wk | Rs |
Battle Speed | 16,633 |
Auto-Battle Party
Explanation
- Almost all of the demons in this node are weak to Light. The goal is to go first, and get your demons to spam Hama to get extra press turns and easily kill the demons. They all need the Ward set because without it, they will get statused when it's the enemy's turn to act. There's a timer of 3 turns per wave that you need to hit, and the timer for the last wave is a lot shorter due to Lucifer being a threat with Morning Star and Megidolaon spam.
- Huang Long basically makes this stage cakewalk.
- Sleipnir is used because of innate Light Boost + Speedster as well as access to Mahamaon.
- Horus is used because of high Agility + Light Boost on awakening.
- Sandalphon is used because of Null Dark that saves us a Resist Dark transfer on Horus, as well as having access to Hamadyne and Hamamaon.
- Mermaid is used because she's the most budget Infinite Chakra user - Tsukuyomi/Prometheus are too slow and do not have two free slots for Light magic.
Example Party
Sweeper 1 | Sweeper 2 | Sweeper 3 | Sweeper 4 |
---|---|---|---|
Sleipnir | Horus | Mermaid | Sandalphon |
Resist Fire | Hama | Hamaon | Light Boost |
Hama | Mahama | Hama |
- Battle Speed should be 17,000+. MATK should be 1,100+.
- Light Boost can be dropped if you feel that you have enough MATK to kill the waves within 3 turns without dying. Alternatively, take Light Boost if you're lacking in damage.
- Alternatives include: Red Kushinada, Red Feng Huang, Purple Kresnik, Red Lailah
- Brands should be Divine + Ward, prioritize MATK then Speed. You can take Hama instead of Hamaon on Mermaid if you run Spell Brands.
Videos of clears:
Additional discussion:
Brand of Deceit
Wu Kong (Stage 1~5)
Stage 4~5
Wave 1
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Yomotsu-Shikome | - | Weak | - | - | - | Weak | Resist |
Tarunda, Toxic Sting, Bufula, — | |||||||
Oni | - | - | - | Weak | - | - | - |
Tetra Break, Maragi, Vajra Blast, — | |||||||
Pisaca | - | Weak | - | - | Null | Weak | Resist |
Mamudo, Charm Bite, Life Drain, — | |||||||
Wave 2
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Zouchouten | - | Null | Weak | - | - | Resist | - |
Rakukaja, Vajra Blast, Agilao, — | |||||||
Oni | - | - | - | Weak | - | - | - |
Tetra Break, Maragi, Vajra Blast, — | |||||||
Pisaca | - | Weak | - | - | Null | Weak | Resist |
Mamudo, Charm Bite, Life Drain, — | |||||||
Wave 3
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Wu Kong | Resist | Resist | - | Weak | Resist | Resist | Weak |
Phys Boost, Taunt, Oni-Kagura, Charge |
Vishnu (Stage 6~9)
Stage 6~7
Wave 1
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Virtue | - | - | - | Weak | Null | Null | Weak |
Meclosedi, Null Mute, Hamaon, Barrier | |||||||
Gui Xian | - | Weak | Null | - | - | - | - |
Bufula, Mabufula, Ice Boost, Rakukaja | |||||||
Pisaca | - | Weak | - | - | Null | Weak | Resist |
Mamudo, Charm Bite, Life Drain, Ju | |||||||
Wave 2
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Virtue | - | - | - | Weak | Null | Null | Weak |
Meclosedi, Null Mute, Hamaon, Barrier | |||||||
Gui Xian | - | Weak | Null | - | - | - | - |
Bufula, Mabufula, Ice Boost, Rakukaja | |||||||
Mitra | Repel | - | Weak | - | - | Resist | Resist |
Maju, Barrier Break, Evil Gaze, Megido | |||||||
Wave 3
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Vishnu | - | Null | Drain | - | Null | Null | Null |
Bufudyne, Holy Wrath, Avatar, Mudodyne, Null Fire | |||||||
- Vishnu has Null Fire!
- Vishnu has the skill Avatar, which revives it with 1 HP on death.
- Vishnu is not weak to Phys, so using Phys attackers work.
- Recommended Demons: 3★ Ose, 3★ Horus, 4★ Sandalphon, 4★ Beelzebub, 5★ Yoshitsune
Stage 8~9
Wave 1
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Mitra | Repel | Resist | Weak | Resist | - | Resist | Resist |
Maju, Barrier Break, Evil Gaze, Megido, Resist Fire, Resist Elec | |||||||
Hanuman | - | - | Null | Weak | Null | - | Resist |
Resist Phys, Vorpal Blade, Mazanma, Madness Nails, Null Ice, Resist Dark | |||||||
Berserker | Null | - | - | - | Weak | - | - |
Charge, Dark Sword, Mabufu, Enduring Soul, Null Elec, Resist Force | |||||||
Battle Speed (12667 / 13800) |
Wave 2
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Ose | - | - | - | - | Resist | Resist | Resist |
Hades Blast, Mazionga, Charge, Counterstrike, Resist Force, Resist Light | |||||||
Hanuman | - | - | Null | Weak | Null | - | Resist |
Resist Phys, Vorpal Blade, Mazanma, Madness Nails, Null Ice, Resist Dark | |||||||
Berserker | Null | - | - | - | Weak | - | - |
Charge, Dark Sword, Mabufu, Enduring Soul, Null Elec, Resist Force | |||||||
Battle Speed (12867 / 14467) |
Wave 3
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Vishnu (4.2k HP / 4.9k HP) | - | Drain | Drain | Repel | - | Null | Null |
Ice Age, Holy Wrath, Avatar, Thunderclap, Null Fire, Repel Elec | |||||||
Battle Speed (12000 / 13800) |
- Vishnu has Drain Fire and Repel Elec!
- Recommended Demons: 3★ Ose, 4★ Sandalphon, 4★ Orochi, 4★ Sphinx
Metatron (Stage 10)
Wave 1
Hanuman | Orochi | Horus
|
---|---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Hanuman | Rs | - | - | Rs | Nu | Dr | - |
Orochi | - | Nu | Nu | Rs | Rs | - | Rs |
Horus | Rs | Rs | - | Rs | - | Rp | Wk |
Battle Speed | 18,700 |
Wave 2
Titania | Orochi | Horus
|
---|---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Titania | - | - | - | - | - | Rs | Rp |
Orochi | - | Nu | Nu | Rs | Rs | - | Rs |
Horus | Rs | Rs | - | Rs | - | Rp | Wk |
Battle Speed | 17,600 |
Wave 3
Metatron
|
---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Metatron | Rs | Rs | Rs | Rs | Rs | Nu | - |
Battle Speed | 16,200 |
Auto-Battle Team
Explanation
The party goes like this:
Speedster + Debuffer | DPS | Phys Null/Repel/Drain or High Phys Evasion | Healer |
---|---|---|---|
Any Demon | Any Demon | Any Demon | Any Demon |
or
DPS | DPS | DPS | Healer |
---|---|---|---|
Any Demon | Any Demon | Any Demon | Any Demon |
- Speedster + Debuffer
- Must have Speedster, Makarakarn, and Tarunda. Makarakarn is required to prevent Titania from wiping your party with magic, and helps reduce the number of turns Metatron gets by repelling Purgatory/Holy Wrath.
- DPS
- Must have an AoE, preferably Physical or Dark. Dark magic as Metatron is resistant to everything but Dark, and the Horus in the first two waves is weak to Dark. Physical DPS will get extra turns for the party whenever it crits, which is why AoE w/ acc is recommended to raise the chances of getting a single crit.
- Phys Null/Evasion
- Treat as a DPS. If Phys Null/Repel/Drain, it will stop the Hanuman/Orochi from using their AoE phys which hurts. If Phys Evasion, it'll lose them turns.
- Healer
- Must have Mediarama, other slot is for Diarama + Resists. Diarama is used as if you run any Phys Null/Repel/Drain, the enemies will regular attack a target, and the auto AI will heal that targeted ally up.
As for brands:
- Speedster - Divine + Ward/Speed (Speed, HP, Phys Evasion)
- Magic DPS - Divine + Ward (MATK, HP, Speed, Phys Evasion)
- Phys DPS - War + Ward (PATK, ACC)
- Healer - Divine + Ward (Recovery, HP, MATK, Speed, Phys Evasion)
Videos of clears:
- https://www.youtube.com/watch?v=VQ3wDGy3D6Y
- https://www.youtube.com/watch?v=QE5jSks1doQ
- https://www.youtube.com/watch?v=7g-k_cEEPmk
- https://www.youtube.com/watch?v=5TwQRxbO-g4
- https://www.youtube.com/watch?v=xsw_ybXpsl8
Additional discussion:
Example Parties
Speedster + Debuffer | Magic Attacker (Dark) | Phys Null | Healer |
---|---|---|---|
Fenrir | Beelzebub | Ose | Feng Huang |
Makarakarn | Dark Boost | Oni-Kagura | Resist Ice |
Tarunda | Samarecarm | Bloody Glee | Diarama |
Speedster + Debuffer | Phys Attacker | Phys Repel | Healer |
---|---|---|---|
Fenrir | Pallas Athena | Rangda | Pazuzu |
Makarakarn | Hades Blast | Resist Elec | Resist Ice |
Tarunda | Phys Boost | Mudo | Diarama |
Speedster + Debuffer | Magic Attacker (Dark) | Phys Evasion | Healer |
---|---|---|---|
Fenrir | Anubis | Yatagarasu | Feng Huang |
Makarakarn | Mudo | Resist Ice | Resist Ice |
Tarunda | Bloody Glee | Diarama |
- Battle Speed needs to be 18,700+. If you cannot hit the battle speed, use a Purple Beelzebub for initial Makara Shift. Transfer Diarama for Beelzebub, and Mamudo + Diarama for Prometheus.
- Templar Dragon helps a lot until you can get to a stable point with farming.
- If you have excess skill points and free slots, transfer Samarecarm.
Strategy (Manual Play)
- 1st wave - Kill order is Hanuman > Orochi > Horus. Hanuman will start off the fight always with Vorpal Blade (unless you have two nulls/repels/drains), and will start using it if the only one alive. Horus will just spam Diarama for 450, it's not a lot.
- 2nd wave - If you have Makarakarn or an Elec Null/Drain/Repel, Titania will use Makajamaon. You can exploit that if playing manual - kill order should be Titania > Orochi > Horus.
- 3rd wave - Metatron is really easy compared to the waves before, just outlast it.
Brand of Vanity
Jeanne d'Arc (Stage 1~5)
Barong (Stage 6~9)
Quetzalcoatl (Stage 10)
Wave 1
Sphinx | Power | Mermaid
|
---|---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Sphinx | - | Nu | Wk | - | - | Rp | Wk |
Power | - | - | - | Rs | Wk | Nu | Wk |
Mermaid | - | - | Rs | Wk | Rs | - | - |
Battle Speed | 12,200 |
Wave 2
Sarasvati | Sphinx | Power
|
---|---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Sarasvati | - | Wk | Nu | - | - | - | Wk |
Sphinx | - | Nu | Wk | - | - | Rp | Wk |
Power | - | - | - | Rs | Wk | Nu | Wk |
Battle Speed | 13,200 |
Wave 3
Sarasvati | Quetzalcoatl | Sphinx
|
---|---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Sarasvati | - | Wk | Nu | - | - | - | Wk |
Quetzalcoatl | Rs | Rs | - | - | Rs | Rs | Wk |
Sphinx | - | Nu | Wk | - | - | Rp | Wk |
Battle Speed | 16,533 |
Auto Party
Explanation
- The demons here are all weak to Dark, hence the usage of demons that are Dark magic users. Enemies here tend to heal, and due to Sphinx's Tetra Shift, phys attackers aren't very reliable.
- Garuda makes this a lot easier due to having Repel Fire and Null Force, both elements that Quetzalcoatl uses.
- Pazuzu is a lot tankier of an option than Feng Huang, and boasts multiple nulls to prevent Sphinx's Mahamaon / Quetzalcoatl's Mazandyne.
- Other two slots are for Dark DPS.
Example Party
Fire Repel + Wind Null | Healer | Dark DPS | Dark DPS |
---|---|---|---|
Garuda | Pazuzu | Beelzebub | Alice |
Mudo | Resist Ice | Mudo | Mudo |
Diarama | Dark Boost |
Dark DPS options include: Alice, Anubis, Beelzebub, Rangda
Healer alternative is Feng Huang.
Divine + at least 1 Ward set for Sarasvati to use Silent Prayer.
Videos of clear:
- https://www.youtube.com/watch?v=Srykc45j0sY
- https://www.youtube.com/watch?v=nP44cOEB4M0
- https://www.youtube.com/watch?v=cQONAosrwXM
Additional discussion: