Difference between revisions of "Zaou-Gongen"
(Updated by Sire. This was done by a bot.) |
(Updated by Sire. This was done by a bot.) |
||
Line 18: | Line 18: | ||
|rarity= 5 | |rarity= 5 | ||
|ai= Attack | |ai= Attack | ||
− | |max_hp= 1065 (214/ | + | |max_hp= 1065 (214/421) |
− | |max_str= 193 (91/ | + | |max_str= 193 (91/421) |
− | |max_mag= 170 ( | + | |max_mag= 170 (197/421) |
− | |max_vit= 148 (215/ | + | |max_vit= 148 (215/421) |
− | |max_agi= 123 ( | + | |max_agi= 123 (306/421) |
− | |max_luck= 148 ( | + | |max_luck= 148 (243/421) |
|patk= 735 | |patk= 735 | ||
|pdef= 589 | |pdef= 589 |
Revision as of 03:00, 30 July 2024
Contents
Stats
Elemental Resistances | |||||||
---|---|---|---|---|---|---|---|
Null | Repel | - | Weak | - | Resist | Resist |
Info | |||
---|---|---|---|
Rarity | Race | Grade | AI |
5★ | Fury | 85 | Attack |
6★ Stats | |||||||
---|---|---|---|---|---|---|---|
HP | 1065 (214/421) | Vitality | 148 (215/421) | ||||
Strength | 193 (91/421) | Agility | 123 (306/421) | ||||
Magic | 170 (197/421) | Luck | 148 (243/421) | ||||
PATK | 735 | PDEF | 589 | ||||
MATK | 687 | MDEF | 577 |
Innate Skills | Kongo Zaou Passive While the demon with this skill is alive, all party members in a state of Might will gain Phys Pierce.
|
Gacha: - | |
Awaken: Rebellion 4 MP Self enters a state of Might. The next Phys attack will have a Critical effect.
| |
Gacha: Death Counter Passive When receiving a Phys Attack, 50% chance to counter dealing Phys damage with 150 power.
|
Panel 1 | Panel 2 | Panel 3 | Panel 4 | |
Panel Completion Bonus | +15% to Phys/Fire damage. -30% to Phys/Fire damage received. | +20% to Phys hit rate. +20% to max HP. | Activates the following Chain Effect if own attack deals a critical hit: Puts all party members into a state of Might. | +20% to Phys hit rate. Reduces the cost of God's Hand by 3 MP. Activates the following Chain Effect when a member of your party (including self) downs a demon: The one with this skill enters a state of Charge and Might. (Once per turn) |
Panel Step Stat Bonus | HP +25 (MAX +250) | Phys ATK:+80(MAX) Mag ATK:+80(MAX) | HP +25 (MAX +250) | HP +25 (MAX +250) |
Availability
Zaou-Gongen/Sword
Zaou-Gongen/Shield
Info | Builds | Lore |
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | ||||
Zaou-Gongen |
C | F | F | - | |||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Synergies | |||||||
PvE Builds
Archetype(s)
- Red: Cheap Phys AOE in Herculean Strike.
- Purple: Fire Amp for Fire Democalypse builds.
Skill Transfers
You'll want Zaou to crit on his first hit in order to activate P3 to cast party-wide Rebellion. Accuracy boosters to patchup his lowish AGI. Phys Damage boosters to hit hard in Hell Gongen teams.
Crit Boosters:
- Auto-Rebellion: Best option as it is a guaranteed crit on the first hit, but only available via Yellow Tokisada and Yellow Marici as Gacha.
- Wicked Strike: Crit damage + crit rate modifier.
- Epitome of Carnage: Boosts both crit rate and Phys damage.
- Savage Glee: More accessible than Auto-Rebellion, and grants the highest crit rate increase.
- Bloody Glee: Early game/budget option
Accuracy Boosters:
- Great Aim: Highest accuracy booster.
- Epitome of Aggression: Boosts accuracy + has ailment resistance.
- Good Aim: Early game/budget option.
Damage Boosters:
- Phys Amp: Highest Phys damage modifier.
- Wicked Strike: Crit damage + crit rate modifier.
- Epitome of Carnage: Boosts Phys damage + Crit rate.
- Phys Boost: Early game/budget option.
If using a Purple build, transfer Fire Slash or Rending Fire if available. Damage boosters in this case should be for Fire instead of Phys.
Brands
- Stat priorities: Phys ATK%, Phys AC%, Critical%,.
- War: Boosts his damage. Especially important in Hell Gongen teams to dish out as much damage as possible. Allows his Herculean Strike to kill/weaken the adds during a boss fight, then boss killers like Yoshitsune, Ose Hallel, P3 Mara, etc. can focus solely on the boss.
- Aim: Boosts his shaky accuracy to ensure no Press Turns are wasted. Plus, if he misses then he cannot crit to activate P3.
- Lead: Allows him to attack ASAP in the team to start his P3 crit loop so his teammates can take advantage of the Rebellion + Phys Pierce.
Mitama
- AGI (20): To boost his accuracy and team speed.
- STR (20): Boosts his Phys ATK and therefore, his Phys damage output.
- LUK (10): Increases his chances of landing crits and his chances of landing hits.
Build(s)
P3 Zaou Infinite Crit | |||
---|---|---|---|
Transferred Skills | Notes:
Auto-Rebellion gurantees a crit on the first attack to activate P3 to start generating party-wide rebellion. Use Carbon Black for more crit damage + Rakunda (when rebellion is casted) + Sukunda & Sukukaja (when landing a crit). | ||
Great Aim | Auto-Rebellion | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
War + Lead with Phys ATK%. | |||
Target Stats | |||
- |
No Auto-Rebellion? No problem! | |||
---|---|---|---|
Transferred Skills | Notes:
Wicked Strike + Savage Glee gives him the highest crit modifier possible to land crits to activate P3. Pair with demons like Kartikeya and Asura Lord to boost his crit rate even more. EOC or Bloody Glee can be used as a budget option as well. | ||
Wicked Strike | Savage Glee | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
War + Lead with Phys ATK%. | |||
Target Stats | |||
- |
Democalypse Prelim - Rending Fire | |||
---|---|---|---|
Transferred Skills | Notes:
Prelim build that uses Rending Fire to let Zaou rebellion-loop for physical fire allies, such as Belial or Azazel. | ||
Rending Fire | Auto-Rebellion | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
War + Lead with Phys ATK % | |||
Target Stats | |||
- |
PvP Builds
Info | Builds | Lore |
Official Profile
A saint that originated in Japan and is believed to be a fusion of Buddha, Guanyin and Maitreya. Zaou-Gongen was created as a part of Kinpussen belief system before the Nara period.