Difference between revisions of "Angra Mainyu/Builds"
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− | *[[Everything Evil]] is an incredibly powerful passive that gives your whole team 2 MP at the beginning of the turn. | + | *[[Everything Evil]] is an incredibly powerful passive that gives your whole team 2 MP at the beginning of the turn. Not only does this counter the MP Drain from [[Alice A]] comps, it also allows your team to run Spell/War brands instead of Divine for more damage. |
− | *[[16 Scourges]] | + | *[[16 Scourges]] chips off 25% of Max HP from the opposing team and inflicts them with every single ailment in the game. The chip damage helps your main sweeper to clean up, while the Ailments can be used to set up for demons like [[Alice A]] and [[Pale Rider]]. |
*When used with [[Atavaka]] or [[Alilat]], innate [[Repel Elec]] helps to soft-counter [[Atropos]], as the second part of [[Passionate Rage]] will not proc if the first Elec part is Anti-Pierced. | *When used with [[Atavaka]] or [[Alilat]], innate [[Repel Elec]] helps to soft-counter [[Atropos]], as the second part of [[Passionate Rage]] will not proc if the first Elec part is Anti-Pierced. | ||
− | *Panel 2 | + | *Thanks to his High LUK and [[Infernal Mask]] in Purple, he can be run as a Pseudo Cleric if [[Prayer]] is transferred (preferably with another Ailment Resist passive like [[Epitome of Illusion]]). |
− | + | *Panel 2 provides a single turn [[Luster Candy]] in addition to the 2 MP, making it even easier for your team to sweep. | |
|con= | |con= | ||
*Weak to Light | *Weak to Light |
Revision as of 11:23, 10 January 2021
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
Angra Mainyu |
3 | 5 | 5 | 1 | 1 | ||
Pros |
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Cons |
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Notes |
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