Difference between revisions of "Vanitas/Builds"

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! colspan="2" class="unsortable" | Best Archetype(s)
 
! colspan="2" class="unsortable" | Best Archetype(s)
 
! rowspan="2" | PVE
 
! rowspan="2" | PVE
! colspan="2" class="unsortable" | PVP
+
! colspan="3" class="unsortable" | PVP
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Tournament
 
|-
 
|-
 
<section begin=tierentry />{{TierListData|demon=Vanitas|pvebest1=Teal|pvebest2=Purple|pvpbest1=Any
 
<section begin=tierentry />{{TierListData|demon=Vanitas|pvebest1=Teal|pvebest2=Purple|pvpbest1=Any
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|offensive=SS|defensive=SS|tournament=SS
 
|offensive=SS|defensive=SS|tournament=SS
 
|pro=
 
|pro=
*[[6th Day Miracle]] is one of the most powerful passives in the entire game, granting +100% to Max HP, +5 to Max MP, [[Null Mortal]], a Bulwark worth 100% of Max HP at the beginning of battle, and most notably, reduces all damage by 100% while under a count of [[Malice]], making Vanitas nigh unkillable.
+
*[[6th Day Miracle]] is one of the most powerful passives in the entire game, granting +100% to Max HP, +5 to Max MP, [[Null Mortal]], 1 count of [[Fortify]] along with a Bulwark worth 100% of Max HP at the beginning of battle, and most notably, reduces all damage by 100% while under a count of [[Malice]], making Vanitas nigh unkillable.
**Additionally, at the start of the enemy turn, [[6th Day Miracle]] adds 1 count of both [[Fortify]] and [[Malice]], restores 100% HP, and regens 4MP. The 1 count of [[Malice]] immediately sets up Vanitas' damage reduction, right before the enemy is about to attack. It also adds 1 count of [[Malice]] each time either an ally or enemy is downed.
+
**Additionally, at the start of the enemy turn, [[6th Day Miracle]] adds 1 count [[Malice]], restores 100% HP, and regens 4MP. The 1 count of [[Malice]] immediately sets up Vanitas' damage reduction, right before the enemy is about to attack. It also adds 1 count of [[Malice]] each time either an ally or enemy is downed.
**When Vanitas is inflicted with 5 counts of [[Malice]], [[6th Day Miracle]] removes [[Bulwark]] and [[Malice]] from all enemies, and inflicts 5 heavy hitting Dark hits on random enemies, while also dropping Dark affinity by 1 level per hit. The [[Malice]] removal portion counters other Vanitas in mirror matches, allowing [[6th Day Miracle]] to sweep the entire team.
+
**At the end of the enemy turn when Vanitas is inflicted with 5 counts of [[Malice]], [[6th Day Miracle]] removes [[Bulwark]] and [[Malice]] from all enemies, and inflicts 5 heavy hitting Dark hits on random enemies, while also dropping Dark affinity by 1 level per hit. The [[Malice]] removal portion counters other Vanitas in mirror matches, allowing [[6th Day Miracle]] to sweep the entire team.
 
*[[Malicious Scale]] is a 300BP, Bulwark piercing, Dark nuke with Remnants on a single target, and follows up with another Bulwark piercing hit on the enemy with the lowest current HP when used while under 2 or more counts of [[Malice]]. With both hits combined, this skill can hit for 600BP in a single cast, making it the strongest skill in the game at the time of writing.
 
*[[Malicious Scale]] is a 300BP, Bulwark piercing, Dark nuke with Remnants on a single target, and follows up with another Bulwark piercing hit on the enemy with the lowest current HP when used while under 2 or more counts of [[Malice]]. With both hits combined, this skill can hit for 600BP in a single cast, making it the strongest skill in the game at the time of writing.
 
**Since both the damage from [[6th Day Miracle]] and [[Malicious Scale]] are based off Mag DEF, one can build Vanitas purely for Mag DEF to boost damage and lower Magic damage taken.
 
**Since both the damage from [[6th Day Miracle]] and [[Malicious Scale]] are based off Mag DEF, one can build Vanitas purely for Mag DEF to boost damage and lower Magic damage taken.
 
*Incredible awakening skills, with each one being a unique passive that offers something for every situation.
 
*Incredible awakening skills, with each one being a unique passive that offers something for every situation.
 
**[[Attack Function]] changes Vanitas' normal attack to a Mag DEF-scaling Dark attack with Bulwark pierce and Remnants, along with reducing the target's Dark affinity by 1 level for 1 turn. Great in a meta where [[Indignation]] is still very common with demons such as [[Inanna]] and [[Old Ones]] being very popular.
 
**[[Attack Function]] changes Vanitas' normal attack to a Mag DEF-scaling Dark attack with Bulwark pierce and Remnants, along with reducing the target's Dark affinity by 1 level for 1 turn. Great in a meta where [[Indignation]] is still very common with demons such as [[Inanna]] and [[Old Ones]] being very popular.
**[[Strengthening Function]] fires off a 1-turn [[Defensive Cry]] at the start of the first turn if the enemy attacks first, solidifying Vanitas a staple T2 pick.
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**[[Strengthening Function]] fires off a 1-turn [[Defensive Cry]] at the start of the enemy turn, solidifying Vanitas as a staple T2 pick.
 
**[[Control Function]] removes 2 Press Turn Icons from the enemy party when going second. A good option for when no other demons offer double IS.
 
**[[Control Function]] removes 2 Press Turn Icons from the enemy party when going second. A good option for when no other demons offer double IS.
 
**[[Defense Function]] offers both [[Repel Light]] and [[Repel Dark]], which can be a great pick when paired with anti-pierce demons such as [[Yggdrasil]] or [[Baphomet A]].
 
**[[Defense Function]] offers both [[Repel Light]] and [[Repel Dark]], which can be a great pick when paired with anti-pierce demons such as [[Yggdrasil]] or [[Baphomet A]].
*Amazing panels, with P1 reducing the count of [[Corrosion]] received by 1 and adding immunity to all ailments.. P2 increases Mag DEF by 500, and also boosts Magic damage by 30% and reduces Magic damage received by 30% while under 1 or more counts of [[Malice]].
+
*Amazing panels, with P1 reducing the count of [[Corrosion]] received by 1 and adding immunity to all ailments. P2 increases Mag DEF by 500 and boosts Magic damage by 30% and reduces Magic damage received by 30% while under 1 or more counts of [[Malice]].
 
|con=
 
|con=
 
*-
 
*-
 
|notes=
 
|notes=
 
*Because of the timing for when [[6th Day Miracle]] adds [[Malice]] when the enemy attacks first, there is an opening in which T0 teams can attack before Vanitas gets damage reduction.
 
*Because of the timing for when [[6th Day Miracle]] adds [[Malice]] when the enemy attacks first, there is an opening in which T0 teams can attack before Vanitas gets damage reduction.
 +
*The five hits of [[6th Day Miracle]], and to a lesser extent the one hit of [[Attack Function]], do not need to be successful to decrease the Dark affinity of enemies. This means that fighting against an NDR team, even if it has teal [[Yggdrasil]], will not turn into a deadlock.
 
|pairwith=
 
|pairwith=
 
*{{DemonIcon|Idun|size=32px}}{{DemonIcon|Yggdrasil|size=32px}}{{DemonIcon|Baphomet A|size=32px}}{{DemonIcon|Inanna|size=32px}}
 
*{{DemonIcon|Idun|size=32px}}{{DemonIcon|Yggdrasil|size=32px}}{{DemonIcon|Baphomet A|size=32px}}{{DemonIcon|Inanna|size=32px}}
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}

Latest revision as of 19:33, 20 November 2024

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Vanitas.jpg Vanitas
Teal Purple Any S SS SS SS
Pros
  • 6th Day Miracle is one of the most powerful passives in the entire game, granting +100% to Max HP, +5 to Max MP, Null Mortal, 1 count of Fortify along with a Bulwark worth 100% of Max HP at the beginning of battle, and most notably, reduces all damage by 100% while under a count of Malice, making Vanitas nigh unkillable.
    • Additionally, at the start of the enemy turn, 6th Day Miracle adds 1 count Malice, restores 100% HP, and regens 4MP. The 1 count of Malice immediately sets up Vanitas' damage reduction, right before the enemy is about to attack. It also adds 1 count of Malice each time either an ally or enemy is downed.
    • At the end of the enemy turn when Vanitas is inflicted with 5 counts of Malice, 6th Day Miracle removes Bulwark and Malice from all enemies, and inflicts 5 heavy hitting Dark hits on random enemies, while also dropping Dark affinity by 1 level per hit. The Malice removal portion counters other Vanitas in mirror matches, allowing 6th Day Miracle to sweep the entire team.
  • Malicious Scale is a 300BP, Bulwark piercing, Dark nuke with Remnants on a single target, and follows up with another Bulwark piercing hit on the enemy with the lowest current HP when used while under 2 or more counts of Malice. With both hits combined, this skill can hit for 600BP in a single cast, making it the strongest skill in the game at the time of writing.
    • Since both the damage from 6th Day Miracle and Malicious Scale are based off Mag DEF, one can build Vanitas purely for Mag DEF to boost damage and lower Magic damage taken.
  • Incredible awakening skills, with each one being a unique passive that offers something for every situation.
  • Amazing panels, with P1 reducing the count of Corrosion received by 1 and adding immunity to all ailments. P2 increases Mag DEF by 500 and boosts Magic damage by 30% and reduces Magic damage received by 30% while under 1 or more counts of Malice.
Cons
  • -
Notes
  • Because of the timing for when 6th Day Miracle adds Malice when the enemy attacks first, there is an opening in which T0 teams can attack before Vanitas gets damage reduction.
  • The five hits of 6th Day Miracle, and to a lesser extent the one hit of Attack Function, do not need to be successful to decrease the Dark affinity of enemies. This means that fighting against an NDR team, even if it has teal Yggdrasil, will not turn into a deadlock.
Synergies