Raidou Kuzunoha & Gouto

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Stats

Raidou Kuzunoha & Gouto.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Resist Resist Resist Resist Resist Null Null
Info
Rarity Race Grade AI
5★ Summoner 90 Attack
6★ Stats
HP 1028 (305/466) Vitality 140 (305/466)
Strength 217 (35/466) Agility 303 (1/466)
Magic 69 (448/466) Luck 120 (422/466)
PATK 785 PDEF 592
MATK 474 MDEF 518
Innate Skills
Passive.png Phys-Force Survivor Passive +15% to Phys/Force damage and HP stops at 1 HP upon receiving the first killing blow.
Passive.png Kuzunoha Spirit Passive Adds Phys/Force Pierce.

Adds Null Bind/Mute.
Reduces the count of Spirit Chains of Suppression/Intimidation applied to self by 1.
+70% to damage dealt and -50% to damage received while own HP is at or above 61%.
When dealing Special-type damage, attacks will not consume a Press Turn Icon (Except for during Democalypse, twice per turn)
Activates the following Chain Effect at the start of the 1st turn:
Heals own HP by 100%, casts Tarukaja+ on all party members, casts Rakunda+ and removes Barrier from all enemies, then has an 80% chance to inflict Mute on all enemies (1 turn).
Activates the following Chain Effect when an ally is defeated:

Revives a randomly selected fallen ally with 50% HP. (Twice per turn)
Multi.png Summon Yoshitsune-Moh Shuvuu 30% current HP/6 MP This skill uses the Buddy system, meaning it can swap between Summon: Yoshitsune and Summon: Moh Shuvuu at any time.

[Summon: Yoshitsune]
Inflicts Phys damage (Special, Power: 100) to a single enemy, then decreases their Phys Attribute Affinity by 3 level. (1 turn)
Activates the following Chain Effect if the attack is successful:
Inflicts Phys damage (Special, Power: 35) 8 times (Total Power: 280) to a single enemy.
*Special Attacks will never miss and damage inflicted is not affected by the enemy's DEF stats or damage reduction effects.
[Summon: Moh Shuvuu]
Inflicts Force damage (Magic, Power: 150) with Remnants to a single enemy.
Activates the following Chain Effect if the attack is successful:
Inflicts Force damage (Magic, Power: 140) to all enemies, then heals own HP by 30%, then increases the ATK, DEF, and EV/AC of all party members by 20% for 1 turn. (Once per turn)

*All damage inflicted by this skill is dependent on Phys ATK and will have Bulwark Pierce.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Passive.png Physiostorm's Gleam Passive +30% to Phys/Force damage.
Gacha: Passive.png Phys Amp Passive +25% to Phys damage.
ArchYellow.png
Awaken: Passive.png Destructive Roar Passive Activates the following Chain Effect when a party member downs a demon: Casts Rakunda+ on all enemies. (1 turn, Once per turn)
While this character is alive, all enemies will receive the following effect: -50% to Mute auto recovery rate.
Gacha: Passive.png Phys Accele Passive +15% to Phys damage. +20% to own affect on Battle Speed.
ArchPurple.png
Awaken: Passive.png Epitome of Fortitude+ Passive +25% to max HP, -55% to Critical hit rate of damage received.
Gacha: Passive.png Force Amp Passive +25% to Force damage.
ArchTeal.png
Awaken: Passive.png Defensive Survivor+ Passive When dealt a killing blow, survive with 100 HP up to 2 times.

Activates the following Chain Effect at the start of the 1st turn:

Casts Rakukaja+ on all party members, then casts Tarunda+ on all enemies. (1 turn)
Gacha: Passive.png Force Accele Passive +15% to Force damage. +20% to own affect on Battle Speed.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +20% to own effect on Battle Speed. +15% to Phys/Force damage. +20% chance to inflict status ailments. Adds Null Mortal. +20% to Max HP. Activates the following Chain Effect when a Summon skill is used: Casts Tarukaja+ on all party members. (1 turn) +15% to Max HP. +15% to Phys/Force damage. +20% chance to inflict status ailments.
Panel Step Stat Bonus HP +25 (MAX +250) Phys ATK +10 (MAX +100) HP +25 (MAX +250)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.
  • Event s.png Only available from an Event.

Raidou Kuzunoha & Gouto/Sword Raidou Kuzunoha & Gouto/Shield

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Raidou Kuzunoha & Gouto.jpg Raidou Kuzunoha & Gouto
Any Any S S S SS
Pros
  • By introducing Special Damage, attacks that completely ignore the enemy’s defenses and damage reduction effects while simultaneously having guaranteed accuracy, Raidou cements himself in the meta as the ultimate offensive threat, undaunted by imperative defensive units such as Heroine or Vanitas.
  • His passive, Kuzunoha Spirit, adds Phys and Force Pierce, Null Bind and Null Mute, reduces received counts of Spirit Chains of Suppression and Intimidation by 1; and increases Raidou’s damage dealt by an outstanding 70% and lowers his damage received by 50% while he’s at or above 61% HP. Furthermore, he has a double Press Turn Retention effect that helps his team get more actions per turn.
  • At the start of the 1st turn, he will fully heal himself in case he sustained Devil Connector damage, and casts a 1 turn Tarukaja+ and Rakunda+ to neutralize Nuwa’s Tarunda+ and Heroine’s Rakukaja+. He also has Mute at his disposal, which he will inflict with a high 80% chance after removing all of the enemy’s Barriers.
    • Mute is super important, as if his team is out-sped by a hyper-offensive team, they can have their active skills sealed so that Raidou’s team can have a chance at reverse sweeping.
  • Despite being a potent offensive unit, he can also be run midrange or defensively, as he has a Chain Effect reminiscent of Golden Apple, which allows Raidou to revive a random fallen ally when they are downed with 50% HP twice per turn.
    • Unlike Idun, this will always activate as he is unaffected by Nuwa’s Suppression.
  • Unprecedentedly, Summon Yoshitsune uses 30% of Raidou’s current HP as the activation cost of this skill instead of MP. It inflicts 100BP Phys-Special type damage on one enemy while lowering their Phys Affinity by 3 levels, then proceeds to do another 8 hits of 35BP to break through any and all endures the enemy might have. Altogether, this is a 370 BP skill that ignores all defensive measures and is sure to decimate any and all that stand in its way.
  • In case he is low on HP, he can also use Summon Moh Shuvuu to deal a single-target 150BP Force-Magic attack with Remnants on one enemy, which will lead into a 140BP AOE, a 30% HP heal for Raidou, and a cast of Luster Candy. The heal is essential for topping off Raidou’s damage boost and damage reduction auras.
  • To bolster his T1 kit, Physiostorm's Gleam in Red boosts Raidou’s Phys and Force damage by 30% to make Summon Yoshitsune deal even more damage, while Destructive Roar in Yellow provides a Rakunda+ when a party member downs a demon and lowers the enemy’s recovery rate for Mute by 50%.
  • If chosen to run midrange or even T2, Epitome of Fortitude + in Purple offers a 25% boost to his Max HP and lowers the Critical hit rate on incoming Physical damage by 55%, while Defensive Survivor+ in Teal offers two 100 HP endures (which makes 3 endures with his innate Phys-Force Survivor) and a start of the 1st turn Chain Effect that casts a defensive buff swing with Rakukaja+ and Tarunda+.
  • Panels are not mandatory but offer amazing benefits so players can strive towards them. P1 increases Battle Speed by 20%, increases his Phys and Force damage by 15%, and increases his ailment chances by 20%. P2 is the most tantalizing as it offers Null Mortal, a 20% boost to his Max HP, and casts Tarukaja+ whenever it becomes Raidou’s turn to act. P3 offers the standard 15% boost to his Max HP and damage, but also another 20% boost to his ailment chance.
Cons
  • Susceptible to being Charmed.
  • Despite having the highest Ag in the game, he lacks any innate Speed boosters outside of P1, meaning he won’t actually boost his team’s Battle Speed for as much.
    • Even if P1, the 20% boost isn’t much so he’ll still require additional speed boosting transfers.
  • Special attacks cannot Crit, nor can they be boosted by Charge or Concentrate. They will also not be affected by Physical or Magic boosters, such as Epitome of Carnage or Epitome of Wisdom 2.
    • Lack of landing Critical hits and Remnants will mean that Summon: Yoshitsune will consume a full Press Turn Icon after using up the Press Turn Retention effect (unless striking a weak point).
Notes
  • When his current HP is lowered or Decayed to 1, he won't be able to cast Summon: Yoshitsune.
Synergies

Official Profile

Official page: https://d2-megaten-l.sega.com/en/news/detail/100976.html
A calm and quiet boy in his late teens. Since taking on the name Raidou Kuzunoha XIV, he has been tasked with using his extraordinary Devil Summoner abilities to safeguard the Capital. Outwardly, he’s a student at Yumizuki High School helping out as an apprentice at Narumi Detective Agency. He leverages his position as a detective to gather information, utilizing the power of his devil allies to solve any case involving demons swiftly. Beneath his cloak, he carries several demon-slaying tools: a sword, a specially-made gun, and multiple tubes for sealing demons.