Difference between revisions of "Zaou-Gongen"

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{{DemonTabs|base{{BASENAME}} }}{{Demon
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__TOC__
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{{Demon
 
|id=
 
|id=
 
|jpname=
 
|jpname=
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|rarity= 5
 
|rarity= 5
 
|ai= Attack
 
|ai= Attack
|max_hp= 1065 (97/246)
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|max_hp= 1065 (224/432)
|max_str= 193 (43/246)
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|max_str= 193 (93/432)
|max_mag= 170 (94/246)
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|max_mag= 170 (201/432)
|max_vit= 148 (98/246)
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|max_vit= 148 (225/432)
|max_agi= 123 (164/246)
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|max_agi= 123 (316/432)
|max_luck= 148 (99/246)
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|max_luck= 148 (251/432)
 
|patk= 735
 
|patk= 735
 
|pdef= 589
 
|pdef= 589
 
|matk= 687
 
|matk= 687
 
|mdef= 577
 
|mdef= 577
|panel1= +15% to Phys & Fire damage dealt.
+
|panel1= +15% to Phys/Fire damage. -30% to Phys/Fire damage received.
|panel2= +15% to Phys hit rate.
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|panel2= +20% to Phys hit rate. +20% to max HP.
|panel3= Activates the following Chain Effect if own attack deals a critical hit:
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|panel3= Activates the following Chain Effect if own attack deals a critical hit: Puts all party members into a state of Might.
Puts all party members into a state of Might.
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|panel4= +20% to Phys hit rate. Reduces the cost of God's Hand by 3 MP. Activates the following Chain Effect when a member of your party (including self) downs a demon: The one with this skill enters a state of Charge and Might. (Once per turn)
|panel1stats= HP:+250(MAX)
+
|panel1stats= HP +25 (MAX +250)
|panel2stats= Phys ATK:+80(MAX) Mag ATK:+80(MAX)
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|panel2stats= Phys ATK:+80(MAX) Mag ATK:+80(MAX)
|panel3stats= HP:+250(MAX)
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|panel3stats= HP +25 (MAX +250)
 +
|panel4stats= HP +25 (MAX +250)
 
|transfer_skill= Maragidyne
 
|transfer_skill= Maragidyne
 
|innate_skill1= God's Hand
 
|innate_skill1= God's Hand
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|g_purple= Hellfire
 
|g_purple= Hellfire
 
|g_teal= Death Counter
 
|g_teal= Death Counter
|awaken1=M-Light|awaken2=L-Light|awaken3=M-Dark|awaken4=L-Dark|awaken1amnt=20.0M|awaken2amnt=15.0L|awaken3amnt=20.0M|awaken4amnt=15.0L
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|awaken1= M-Light|awaken2=L-Light|awaken3=M-Chaotic|awaken4=L-Chaotic|awaken1amnt=20M|awaken2amnt=15L|awaken3amnt=20M|awaken4amnt=15L
 +
|gacha= False
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|event= False
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|multifusion= False
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|bannerrequired= False
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|negotiation= False
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|exchangeable= False
 +
|fissionlink= https://oceanxdds.github.io/dx2_fusion/?route=fission&demon=Zaou-Gongen#en
 +
|fusionlink= https://oceanxdds.github.io/dx2_fusion/?route=fusion&demon=Zaou-Gongen#en
 
|}}
 
|}}
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<section begin=gachaFlags/>{{#ifeq:{{PAGENAME}}| Tier List |{{GachaFlag|gacha=False|multi-fusion=False|event=False|banner=False|negotiation=False|exchangeable=False|fusible=True|fissionLink=https://oceanxdds.github.io/dx2_fusion/?route=fission&demon=Zaou-Gongen#en}}|}}<section end=gachaFlags/>
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{{:{{PAGENAME}}/Sword}}
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{{:{{PAGENAME}}/Shield}}
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{{:{{PAGENAME}}/Builds}}
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{{:{{PAGENAME}}/Lore}}
 
[[Category: Demons]]
 
[[Category: Demons]]
 
[[Category: Fury]]
 
[[Category: Fury]]
 
[[Category: 5 Star Demons]]
 
[[Category: 5 Star Demons]]
 
[[Category: Attack AI]]
 
[[Category: Attack AI]]
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[[Category: Fusible Demons]]

Latest revision as of 08:34, 20 November 2024

Stats

Zaou-Gongen.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Null Repel - Weak - Resist Resist
Info
Rarity Race Grade AI
5★ Fury 85 Attack
6★ Stats
HP 1065 (224/432) Vitality 148 (225/432)
Strength 193 (93/432) Agility 123 (316/432)
Magic 170 (201/432) Luck 148 (251/432)
PATK 735 PDEF 589
MATK 687 MDEF 577
Innate Skills
Fire.png Maragidyne 7 MP Inflicts Fire (Magic) damage with 120 power on All Enemies.
Phys.png God's Hand 8 MP Inflicts Phys (Physical) damage with 200 power on a Single Enemy.
Passive.png Kongo Zaou Passive While the demon with this skill is alive, all party members in a state of Might will gain Phys Pierce.
ArchClear.png
Awaken: Passive.png Enduring Soul Passive Heals 200 HP upon receiving the first killing blow.
Gacha: -
ArchRed.png
Awaken: Phys.png Herculean Strike 5 MP Inflicts Phys (Physical) damage with 100 power on All Enemies.
Gacha: Passive.png Strength Amp III Passive +15 to Strength.
ArchYellow.png
Awaken: Support.png Rebellion 4 MP Self enters a state of Might. The next Phys attack will have a Critical effect.
Gacha: Passive.png Auto-Taruka Passive Casts Tarukaja at the beginning of the 1st turn.
ArchPurple.png
Awaken: Passive.png Fire Amp Passive +25% to Fire damage.
Gacha: Fire.png Hellfire 5 MP Inflicts Fire (Magic) damage 2 to 4 times with 55 power on Random Enemies.
ArchTeal.png
Awaken: Passive.png Drain Phys Passive Adds Phys Drain.
Gacha: Passive.png Death Counter Passive When receiving a Phys Attack, 50% chance to counter dealing Phys damage with 150 power.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3 Panel 4
Panel Completion Bonus +15% to Phys/Fire damage. -30% to Phys/Fire damage received. +20% to Phys hit rate. +20% to max HP. Activates the following Chain Effect if own attack deals a critical hit: Puts all party members into a state of Might. +20% to Phys hit rate. Reduces the cost of God's Hand by 3 MP. Activates the following Chain Effect when a member of your party (including self) downs a demon: The one with this skill enters a state of Charge and Might. (Once per turn)
Panel Step Stat Bonus HP +25 (MAX +250) Phys ATK:+80(MAX) Mag ATK:+80(MAX) HP +25 (MAX +250) HP +25 (MAX +250)

Availability


Zaou-Gongen/Sword Zaou-Gongen/Shield

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Zaou-Gongen.jpg Zaou-Gongen
Red Teal Red Teal C F F -
Pros
  • Kongo Zaou is a powerful passive that grants Phys Pierce to all your demons under Rebellion.
  • Panel 3 grants team-wide Rebellion whenever he crits. This is very powerful for Physical-based Hero Masakado T1 teams, as it cranks up their damage to insane levels and guarantees virtually infinite crits.
  • Red gives him a cheap AOE attack in Herculean Strike.
  • While not common, he can work as a Fire Mage as he has passable Magic and Fire Amp in Purple.
  • Can be used as a counter to Camael's Spirit Chains (Indignation), as demons without innate Phys Pierce will be able to hit through Null Phys or Tetraka Shift.
  • Great set of Panels that provide additional damage, accuracy and team-wide Rebellion.
  • Panel 4 grants himself Charge and Rebellion when any party member scores a kill (once per turn), synergizing with Yoshitsune's panel 4 that has a similar effect. This could allow him to forego Auto-Rebellion in PvE, if the first kill happens quickly. It also makes God's Hand far more affordable at 5 MP, improving performance against single-targets.
Cons
  • Weak to Elec.
  • Middling AGI affects his Accuracy and Speed. Missing can be disastrous for a T1 team, as they aim to win on the very first turn.
  • Expensive to fuse (only 5+5 fusion paths are available).
Notes
  • Auto-Rebellion is a very powerful transfer skill for him, as it will guarantee he can start the crit loop. Note that this won't work on Democalypse boss, though.
  • Purple can run Fire Slash or Rending Fire to make use of his PATK stat. However, these skills are event-locked and may be hard to obtain. Also note that ZG doesn't have Fire Pierce, and Kongo-Zaou only applies to the Phys element.
Synergies

PvE Builds

Archetype(s)

Skill Transfers

You'll want Zaou to crit on his first hit in order to activate P3 to cast party-wide Icon Critical.png Rebellion. Accuracy boosters to patchup his lowish AGI. Phys Damage boosters to hit hard in Hell Gongen teams.

Crit Boosters:

Accuracy Boosters:

Damage Boosters:

If using a Purple Purple build, transfer Fire Slash or Rending Fire if available. Damage boosters in this case should be for Fire instead of Phys.

Brands

  • Stat priorities: Phys ATK%, Phys AC%, Critical%,.
  • War: Boosts his damage. Especially important in Hell Gongen teams to dish out as much damage as possible. Allows his Herculean Strike to kill/weaken the adds during a boss fight, then boss killers like Yoshitsune.jpg Yoshitsune, Ose Hallel.jpg Ose Hallel, P3 Mara.jpg Mara, etc. can focus solely on the boss.
  • Aim: Boosts his shaky accuracy to ensure no Press Turns are wasted. Plus, if he misses then he cannot crit to activate P3.
  • Lead: Allows him to attack ASAP in the team to start his P3 crit loop so his teammates can take advantage of the Icon Critical.png Rebellion + Phys Pierce.

Mitama

  1. AGI (20): To boost his accuracy and team speed.
  2. STR (20): Boosts his Phys ATK and therefore, his Phys damage output.
  3. LUK (10): Increases his chances of landing crits and his chances of landing hits.

Build(s)

P3 Zaou Infinite Crit
ArchRed.png Transferred Skills Notes:

Auto-Rebellion gurantees a crit on the first attack to activate P3 to start generating party-wide rebellion. Use Carbon Black for more crit damage + Rakunda (when rebellion is casted) + Sukunda & Sukukaja (when landing a crit).

Great Aim Auto-Rebellion
Infused Mitama
St 20 Ag 20 Lu 10
Brands
War + Lead with Phys ATK%.
Target Stats
-


No Auto-Rebellion? No problem!
ArchRed.png Transferred Skills Notes:

Wicked Strike + Savage Glee gives him the highest crit modifier possible to land crits to activate P3. Pair with demons like Kartikeya and Asura Lord to boost his crit rate even more. EOC or Bloody Glee can be used as a budget option as well.

Wicked Strike Savage Glee
Infused Mitama
St 20 Ag 20 Lu 10
Brands
War + Lead with Phys ATK%.
Target Stats
-


Democalypse Prelim - Rending Fire
ArchPurple.png Transferred Skills Notes:

Prelim build that uses Rending Fire to let Zaou rebellion-loop for physical fire allies, such as Belial or Azazel.

Rending Fire Auto-Rebellion
Infused Mitama
St 20 Ag 20 Lu 10
Brands
War + Lead with Phys ATK %
Target Stats
-


PvP Builds

  Info   Builds   Lore    

Official Profile

A saint that originated in Japan and is believed to be a fusion of Buddha, Guanyin and Maitreya. Zaou-Gongen was created as a part of Kinpussen belief system before the Nara period.