Difference between revisions of "Kiwami/Mother Harlot"
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'''Wave 1:''' | '''Wave 1:''' | ||
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;"> | <div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;"> | ||
− | {{EnemyParty|d1=|d2=|i1=|i2= | + | {{EnemyParty|d1=Orthrus|d2=Kelpie|i1=KiwamiMHOrthrus|i2=KiwamiMHKelpie |
− | | | + | |fire1=Nu|ice1=Wk|dark1=Rs |
− | | | + | |ice2=Rs|force2=Wk |
− | |speed=}} | + | |speed=18300}} |
</div> | </div> | ||
'''Wave 2:''' | '''Wave 2:''' | ||
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;"> | <div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;"> | ||
− | {{EnemyParty|d1=|d2=|d3=|i1=|i2=|i3= | + | {{EnemyParty|d1=Tlaltecuhtli|d2=Mother Harlot|d3=Fenrir|i1=KiwamiMHTlaltecuhtli|i2=KiwamiMHHarlot|i3=KiwamiMHFenrir |
− | |phys1=| | + | |phys1=Rs|ice1=Wk|elec1=Nu |
− | | | + | |phys2=Nu|elec2=Dr|force2=Nu|light2=Rs|dark2=Rs |
− | | | + | |fire3=Nu|ice3=Dr|elec3=Rs|force3=Wk |
− | |speed=}} | + | |speed=22200}} |
</div> | </div> | ||
=Strategy= | =Strategy= | ||
− | + | *See Overview | |
==Teams proven to work== | ==Teams proven to work== | ||
Line 42: | Line 42: | ||
|a1=ArchClear|a2=ArchPurple|a3=ArchYellow|a4=ArchYellow | |a1=ArchClear|a2=ArchPurple|a3=ArchYellow|a4=ArchYellow | ||
|d1=Kinmamon|d2=Mahakala|d3=Amaterasu|d4=Orcus | |d1=Kinmamon|d2=Mahakala|d3=Amaterasu|d4=Orcus | ||
− | |s1=Mecharmdi|s2=Fire Boost|s3=Recovery Boost|s4= | + | |s1=Mecharmdi|s2=Fire Boost|s3=Recovery Boost|s4=Samrecarm |
− | |||s2b=Back Attack|s3b= | + | |||s2b=Back Attack|s3b=Samrecarm|| |
}} | }} | ||
Line 52: | Line 52: | ||
* Orcus provides passive damage reduction and buff/debuff control. Samarecarm as a safety net just in case. | * Orcus provides passive damage reduction and buff/debuff control. Samarecarm as a safety net just in case. | ||
* I killed Mother Harlot first, then Fenrir and lastly Tlaltecuhtli. | * I killed Mother Harlot first, then Fenrir and lastly Tlaltecuhtli. | ||
+ | |||
+ | ===Maaster=== | ||
+ | ====Long Way==== | ||
+ | {{Party | ||
+ | |h1=Cleric|h2=DPS|h3=Buffs|h4=Revive/Heal | ||
+ | |a1=|a2=ArchPurple|a3=|a4=ArchYellow | ||
+ | |d1=Daisoujou|d2=Indrajit|d3=Amaterasu|d4=Asherah | ||
+ | |s1=|s2=Elec Amp|s2b=Elec Boost|s3=Diarama|s3b=Samrecarm|s4=Null Charm| | ||
+ | }} | ||
+ | |||
+ | *Same Strategy as Reika, nuke MH down first. Indra provides 5e after that, which will make the fight pretty much auto-win if you manage to kill her once, as Fenrir will revive her, which creates an easy kill for you. | ||
+ | *A bit more luck is needed as with Maha, as you dont get the AoE and Conc Effect. | ||
+ | |||
+ | *Dai: | ||
+ | **3k HP, Life/Lead Brands | ||
+ | *Ama: | ||
+ | **2.3k HP, Divine/Shield Brands | ||
+ | *Indra: | ||
+ | **1960 Matk, Spell Brands, P1 | ||
+ | *Ash: | ||
+ | **3.7k HP, Lead/Divine Brands, P3 | ||
+ | |||
+ | ===="Just Hell Gongen lole"==== | ||
+ | {| border=0 align="left" | ||
+ | |+ Please dont try to recreate this. | ||
+ | | valign="top" |{{DemonBuild:Thin|demon=Shiva|archetype=Red|skill1=Phys Amp|skill2=Speedster|brands=War, Speed|statreq=}} | ||
+ | | valign="top" |{{DemonBuild:Thin|demon=Masakado A|archetype=Red|skill1=Mana Aid|skill2=Speedster|brands=Divine, PAtk%|statreq=}} | ||
+ | | valign="top" |{{DemonBuild:Thin|demon=Zaou-Gongen|archetype=Red|skill1=Speedster|skill2=Epitome of Carnage|brands=War, Lead|statreq=}} | ||
+ | | valign="top" |{{DemonBuild:Thin|demon=Yoshitsune|archetype=Purple|skill1=Charge|skill2=Phys Boost|brands=War, Speed|statreq=}} | ||
+ | |} | ||
+ | <div style="clear: both;"></div> | ||
+ | |||
+ | *Just ST on MH, hope HT Hits stick. Pray that you arent dying on her turn and that charm will wear off. Needed 4 tries. Please dont torture yourself, I just wanted to beat it with a phys T1-ish team. |
Latest revision as of 21:15, 20 May 2022
Mother Harlot (January 2020)
Contents
Overview
- Mother Harlot follows a set pattern: She will always cast Babylon Goblet first, then follow up with Mind Break.
- With 4 Press Turns, the boss phase goes as such: Fenrir --> Mother Harlot --> Tlaltecuhtli --> Fenrir. If you keep the adds alive, MH will never use Mind Break.
- This also means she will never get the bonus damage from Death Lust+ if you can cleanse the Charm away each turn.
- The boss has no offensive buffs/debuffs: once you cast Tarunda and Rakukaja, she has no way of removing them. Abuse this to make her damage more tankable.
- The boss has no barrier break, Ward brands will give you 3 turns of status protection, which is enough for you to recast it on your whole team before it expires.
- Alternately, you could just bring a cleric like Kinmamon to cleanse Charm.
- This is a fairly straightforward battle of attrition. Bring a healer, a cleric, a buff support and a DPS demon, and slowly chip her down.
- Lydia is a great skill for this fight, as it has no usage limits.
- For DPS units, consider a strong ST nuke that costs 6 MP or less. MH will drain 2 MP per turn, if you plan to run >6 MP moves, run divine brands instead.
- As MH and Fenrir will only cast AOE skills, Hecatoncheires is a great support as his passive will reduce their damage, and you can use him as a buff/debuff bot.
Encounter
Wave 1:
Wave 2:
Tlaltecuhtli | Mother Harlot | Fenrir
|
---|---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Tlaltecuhtli | Rs | - | Wk | Nu | - | - | - |
Mother Harlot | Nu | - | - | Dr | Nu | Rs | Rs |
Fenrir | - | Nu | Dr | Rs | Wk | - | - |
Battle Speed | 22200 |
Strategy
- See Overview
Teams proven to work
Reika
Cleric | DPS | Heal | Buff Control |
---|---|---|---|
Kinmamon | Mahakala | Amaterasu | Orcus |
Mecharmdi | Fire Boost | Recovery Boost | Samrecarm |
Back Attack | Samrecarm |
- Seiran is the preferred Dx2 as she will provide random healing and increase healing effectiveness.
- Kinmamon is used as a cleric to clear away charm. Keep weakness open to increase damage reduction from Orcus.
- Mahakala has strong piercing fire DPS which also drops the boss's defense, cancelling out the Defense boost from Fenrir. He also grants free AOE damage every 3 turns, plus concentrate to let him nuke even harder.
- Amaterasu is used for buffing and healing. Her weakness is also kept open for the same reasons as Kinmamon.
- Orcus provides passive damage reduction and buff/debuff control. Samarecarm as a safety net just in case.
- I killed Mother Harlot first, then Fenrir and lastly Tlaltecuhtli.
Maaster
Long Way
Cleric | DPS | Buffs | Revive/Heal |
---|---|---|---|
Daisoujou | Indrajit | Amaterasu | Asherah |
Elec Amp | Diarama | Null Charm | |
Elec Boost | Samrecarm |
- Same Strategy as Reika, nuke MH down first. Indra provides 5e after that, which will make the fight pretty much auto-win if you manage to kill her once, as Fenrir will revive her, which creates an easy kill for you.
- A bit more luck is needed as with Maha, as you dont get the AoE and Conc Effect.
- Dai:
- 3k HP, Life/Lead Brands
- Ama:
- 2.3k HP, Divine/Shield Brands
- Indra:
- 1960 Matk, Spell Brands, P1
- Ash:
- 3.7k HP, Lead/Divine Brands, P3
"Just Hell Gongen lole"
|
|
|
|
- Just ST on MH, hope HT Hits stick. Pray that you arent dying on her turn and that charm will wear off. Needed 4 tries. Please dont torture yourself, I just wanted to beat it with a phys T1-ish team.