Kiwami/Mother Harlot

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Mother Harlot (January 2020)

Overview

  • Mother Harlot follows a set pattern: She will always cast Babylon Goblet first, then follow up with Mind Break.
  • With 4 Press Turns, the boss phase goes as such: Fenrir --> Mother Harlot --> Tlaltecuhtli --> Fenrir. If you keep the adds alive, MH will never use Mind Break.
    • This also means she will never get the bonus damage from Death Lust+ if you can cleanse the Charm away each turn.
  • The boss has no offensive buffs/debuffs: once you cast Tarunda and Rakukaja, she has no way of removing them. Abuse this to make her damage more tankable.
  • The boss has no barrier break, Ward brands will give you 3 turns of status protection, which is enough for you to recast it on your whole team before it expires.
    • Alternately, you could just bring a cleric like Kinmamon to cleanse Charm.
  • This is a fairly straightforward battle of attrition. Bring a healer, a cleric, a buff support and a DPS demon, and slowly chip her down.
    • Lydia is a great skill for this fight, as it has no usage limits.
    • For DPS units, consider a strong ST nuke that costs 6 MP or less. MH will drain 2 MP per turn, if you plan to run >6 MP moves, run divine brands instead.
    • As MH and Fenrir will only cast AOE skills, Hecatoncheires is a great support as his passive will reduce their damage, and you can use him as a buff/debuff bot.

Encounter

Wave 1:

Orthrus Kelpie


KiwamiMHOrthrus.jpg KiwamiMHKelpie.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Orthrus - Nu Wk - - - Rs
Kelpie - - Rs - Wk - -
Battle Speed 18300

Wave 2:

Tlaltecuhtli Mother Harlot Fenrir


KiwamiMHTlaltecuhtli.jpg KiwamiMHHarlot.jpg KiwamiMHFenrir.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Tlaltecuhtli Rs - Wk Nu - - -
Mother Harlot Nu - - Dr Nu Rs Rs
Fenrir - Nu Dr Rs Wk - -
Battle Speed 22200

Strategy

  • See Overview

Teams proven to work

Reika

Cleric DPS Heal Buff Control
ArchClear.png Kinmamon.jpg Kinmamon ArchPurple.png Mahakala.jpg Mahakala ArchYellow.png Amaterasu.jpg Amaterasu ArchYellow.png Orcus.jpg Orcus
Mecharmdi Fire Boost Recovery Boost Samrecarm
Back Attack Samrecarm
  • Seiran is the preferred Dx2 as she will provide random healing and increase healing effectiveness.
  • Kinmamon is used as a cleric to clear away charm. Keep weakness open to increase damage reduction from Orcus.
  • Mahakala has strong piercing fire DPS which also drops the boss's defense, cancelling out the Defense boost from Fenrir. He also grants free AOE damage every 3 turns, plus concentrate to let him nuke even harder.
  • Amaterasu is used for buffing and healing. Her weakness is also kept open for the same reasons as Kinmamon.
  • Orcus provides passive damage reduction and buff/debuff control. Samarecarm as a safety net just in case.
  • I killed Mother Harlot first, then Fenrir and lastly Tlaltecuhtli.

Maaster

Long Way

Cleric DPS Buffs Revive/Heal
Daisoujou.jpg Daisoujou ArchPurple.png Indrajit.jpg Indrajit Amaterasu.jpg Amaterasu ArchYellow.png Asherah.jpg Asherah
Elec Amp Diarama Null Charm
Elec Boost Samrecarm
  • Same Strategy as Reika, nuke MH down first. Indra provides 5e after that, which will make the fight pretty much auto-win if you manage to kill her once, as Fenrir will revive her, which creates an easy kill for you.
  • A bit more luck is needed as with Maha, as you dont get the AoE and Conc Effect.
  • Dai:
    • 3k HP, Life/Lead Brands
  • Ama:
    • 2.3k HP, Divine/Shield Brands
  • Indra:
    • 1960 Matk, Spell Brands, P1
  • Ash:
    • 3.7k HP, Lead/Divine Brands, P3

"Just Hell Gongen lole"

Please dont try to recreate this.
ArchRed.png Shiva.jpg Shiva
Skills
Phys Amp
Speedster
Brands
War, Speed
ArchRed.png Masakado A.jpg Masakado A
Skills
Mana Aid
Speedster
Brands
Divine, PAtk%
ArchRed.png Zaou-Gongen.jpg Zaou-Gongen
Skills
Speedster
Epitome of Carnage
Brands
War, Lead
ArchPurple.png Yoshitsune.jpg Yoshitsune
Skills
Charge
Phys Boost
Brands
War, Speed
  • Just ST on MH, hope HT Hits stick. Pray that you arent dying on her turn and that charm will wear off. Needed 4 tries. Please dont torture yourself, I just wanted to beat it with a phys T1-ish team.