Difference between revisions of "Kiwami/Mother Harlot"
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===Maaster=== | ===Maaster=== | ||
+ | ====Long Way==== | ||
{{Party | {{Party | ||
|h1=Cleric|h2=DPS|h3=Buffs|h4=Revive/Heal | |h1=Cleric|h2=DPS|h3=Buffs|h4=Revive/Heal | ||
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*Ash: | *Ash: | ||
**3.7k HP, Lead/Divine Brands, P3 | **3.7k HP, Lead/Divine Brands, P3 | ||
+ | |||
+ | ===="Just Hell Gongen lole"==== | ||
+ | {| border=0 align="left" | ||
+ | |+ Please dont try to recreate this. | ||
+ | | valign="top" |{{DemonBuild:Thin|demon=Shiva|archetype=Red|skill1=Phys Amp|skill2=Speedster|brands=War, Speed|statreq=}} | ||
+ | | valign="top" |{{DemonBuild:Thin|demon=Masakado A|archetype=Red|skill1=Mana Aid|skill2=Speedster|brands=Divine, MAtk%|statreq=}} | ||
+ | | valign="top" |{{DemonBuild:Thin|demon=Zaou-Gongen|archetype=Red|skill1=Speedster|skill2=Epitome of Carnage|brands=War, Lead|statreq=}} | ||
+ | | valign="top" |{{DemonBuild:Thin|demon=Yoshitsune|archetype=Purple|skill1=Charge|skill2=Phys Boost|brands=War, Speed|statreq=}} | ||
+ | |} | ||
+ | <div style="clear: both;"></div> | ||
+ | |||
+ | *Just ST on MH, hope HT Hits stick. Pray that you arent dying on her turn and that charm will wear off. Needed 4 tries. Please dont torture yourself, I just wanted to beat it with a phys T1-ish team. |
Revision as of 14:26, 6 March 2020
Mother Harlot (January 2020)
Contents
Overview
- Mother Harlot follows a set pattern: She will always cast Babylon Goblet first, then follow up with Mind Break.
- With 4 Press Turns, the boss phase goes as such: Fenrir --> Mother Harlot --> Tlaltecuhtli --> Fenrir. If you keep the adds alive, MH will never use Mind Break.
- This also means she will never get the bonus damage from Death Lust+ if you can cleanse the Charm away each turn.
- The boss has no offensive buffs/debuffs: once you cast Tarunda and Rakukaja, she has no way of removing them. Abuse this to make her damage more tankable.
- The boss has no barrier break, Ward brands will give you 3 turns of status protection, which is enough for you to recast it on your whole team before it expires.
- Alternately, you could just bring a cleric like Kinmamon to cleanse Charm.
- This is a fairly straightforward battle of attrition. Bring a healer, a cleric, a buff support and a DPS demon, and slowly chip her down.
- Lydia is a great skill for this fight, as it has no usage limits.
- For DPS units, consider a strong ST nuke that costs 6 MP or less. MH will drain 2 MP per turn, if you plan to run >6 MP moves, run divine brands instead.
- As MH and Fenrir will only cast AOE skills, Hecatoncheires is a great support as his passive will reduce their damage, and you can use him as a buff/debuff bot.
Encounter
Wave 1:
Wave 2:
Tlaltecuhtli | Mother Harlot | Fenrir
|
---|---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Tlaltecuhtli | Rs | - | Wk | Nu | - | - | - |
Mother Harlot | Nu | - | - | Dr | Nu | Rs | Rs |
Fenrir | - | Nu | Dr | Rs | Wk | - | - |
Battle Speed | 22200 |
Strategy
- See Overview
Teams proven to work
Reika
Cleric | DPS | Heal | Buff Control |
---|---|---|---|
Kinmamon | Mahakala | Amaterasu | Orcus |
Mecharmdi | Fire Boost | Recovery Boost | Samarecarm |
Back Attack | Samarecarm |
- Seiran is the preferred Dx2 as she will provide random healing and increase healing effectiveness.
- Kinmamon is used as a cleric to clear away charm. Keep weakness open to increase damage reduction from Orcus.
- Mahakala has strong piercing fire DPS which also drops the boss's defense, cancelling out the Defense boost from Fenrir. He also grants free AOE damage every 3 turns, plus concentrate to let him nuke even harder.
- Amaterasu is used for buffing and healing. Her weakness is also kept open for the same reasons as Kinmamon.
- Orcus provides passive damage reduction and buff/debuff control. Samarecarm as a safety net just in case.
- I killed Mother Harlot first, then Fenrir and lastly Tlaltecuhtli.
Maaster
Long Way
Cleric | DPS | Buffs | Revive/Heal |
---|---|---|---|
Daisoujou | Indrajit | Amaterasu | Asherah |
Elec Amp | Diarama | Null Charm | |
Elec Boost | Samrecarm |
- Same Strategy as Reika, nuke MH down first. Indra provides 5e after that, which will make the fight pretty much auto-win if you manage to kill her once, as Fenrir will revive her, which creates an easy kill for you.
- A bit more luck is needed as with Maha, as you dont get the AoE and Conc Effect.
- Dai:
- 3k HP, Life/Lead Brands
- Ama:
- 2.3k HP, Divine/Shield Brands
- Indra:
- 1960 Matk, Spell Brands, P1
- Ash:
- 3.7k HP, Lead/Divine Brands, P3
"Just Hell Gongen lole"
|
|
|
|
- Just ST on MH, hope HT Hits stick. Pray that you arent dying on her turn and that charm will wear off. Needed 4 tries. Please dont torture yourself, I just wanted to beat it with a phys T1-ish team.