Difference between revisions of "Nergal/Builds"

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|pro=
*[[Plague of Babylon]] removes Barriers and has a very high chance of landing Weak status, making him incredible setup for [[Ailment Team]]s.
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*[[Plague of Babylon]] removes Barriers and has a very high chance of landing Weak status, making him an incredible setup for [[Ailment Team]]s.
*High STR, Auto-Tarukaja and increased Accuracy from [[Meslamtaea]] make him a decent Physical demon, especially when Paneled.
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*High Str, [[Auto-Tarukaja]] in Purple and increased Accuracy from [[Meslamtaea]] make him a decent Physical demon, especially when Paneled.
 
*Auto-Rebellion on Poison boosts his damage and synergizes with [[Pale Rider]].
 
*Auto-Rebellion on Poison boosts his damage and synergizes with [[Pale Rider]].
 
*Nergal is particularly strong against Cleric [[Angra Mainyu]], as he can stack massive amounts of infliction to brute-force Weak through Angra's ailment resistance, which then lets you land your own Ailments to disable him from cleansing.
 
*Nergal is particularly strong against Cleric [[Angra Mainyu]], as he can stack massive amounts of infliction to brute-force Weak through Angra's ailment resistance, which then lets you land your own Ailments to disable him from cleansing.
 
|con=
 
|con=
*Weak to Ice
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*Weak to Ice.
*Ailments fall flat in late/endgame PvE because of inflated enemy stats
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*Ailments fall flat in late/endgame PvE because of inflated enemy stats.
*Hard countered by Ailment Cleansers like [[Daisoujou]] or [[Kinmamon]] in PVP.
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*Hard countered by Ailment Cleansers like [[Daisoujou]] or [[Mahamayuri]] in PvP.
*AGI too low for [[Ailment Team]]s standards.
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*No innate Pierce until Panel 3 is unlocked.
 
|notes=
 
|notes=
 
*P3 [[Samael]] offers similar barrier break without consuming a Press Turn. This is vital versus double [[Intimidating Stance Teams]], as [[Nergal]] consuming a Press Turn means you are left with a single Press for casting a true ailment.
 
*P3 [[Samael]] offers similar barrier break without consuming a Press Turn. This is vital versus double [[Intimidating Stance Teams]], as [[Nergal]] consuming a Press Turn means you are left with a single Press for casting a true ailment.

Revision as of 03:00, 7 August 2021

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Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Nergal.jpg Nergal
Red Purple Purple 1 4 4 4 2
Pros
  • Plague of Babylon removes Barriers and has a very high chance of landing Weak status, making him an incredible setup for Ailment Teams.
  • High Str, Auto-Tarukaja in Purple and increased Accuracy from Meslamtaea make him a decent Physical demon, especially when Paneled.
  • Auto-Rebellion on Poison boosts his damage and synergizes with Pale Rider.
  • Nergal is particularly strong against Cleric Angra Mainyu, as he can stack massive amounts of infliction to brute-force Weak through Angra's ailment resistance, which then lets you land your own Ailments to disable him from cleansing.
Cons
  • Weak to Ice.
  • Ailments fall flat in late/endgame PvE because of inflated enemy stats.
  • Hard countered by Ailment Cleansers like Daisoujou or Mahamayuri in PvP.
  • No innate Pierce until Panel 3 is unlocked.
Notes
  • P3 Samael offers similar barrier break without consuming a Press Turn. This is vital versus double Intimidating Stance Teams, as Nergal consuming a Press Turn means you are left with a single Press for casting a true ailment.
  • Compared to P3 Samael, Nergal gives your other demons more flexibility in choosing brands, as they can forego Ailment Infliction completely. Weigh the extra Press Turn versus stat flexibility carefully.

PvE Builds

PvP Builds

Samael versus Nergal

P3 Samael and Nergal both play a similar role in providing Barrier Break for Ailment teams.

  • Nergal casts Weak alongside Barrier Break. This allows your other Ailments to land 100%, letting you ignore Ailment Infliction rates on those demons.
  • P3 Samael's Barrier Break occurs at the start of the turn, without consuming a Press Turn. This effectively gives you an extra press turn to land an additional element, kill their Ailment cleaner etc and is invaluable versus double Intimidating Stance.
  • Samael requires more investment as his Fast Barrier Break only unlocks at P3. Nergal is useable the moment you pull him.
  • Samael has the additional perk of casting Fast Makara Break, which can be handy for other team compositions.
  • Samael comes with Ailment skills of his own, whereas Nergal can be used as a secondary damage dealer.
  • When paired with Pale Rider, damage does not matter as he will kill all poisoned enemies in two turns without fail.