Elizabeth/Builds

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Revision as of 19:09, 3 August 2022 by BillyFiend (talk | contribs) (Role Summary)
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Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Elizabeth.jpg Elizabeth
Purple Teal Yellow Teal 1 1 1 1 1
Pros
  • Innate ailment resistance in p1 helps her chain to cleanse the whole party as well as passively heal.
  • Lots of healing bonus along with decent magic stat means she's going to heal for a lot
  • Ark is a cheap almighty single target attack that revive seals, letting her contribute both offensively and defensively to the party, and mostly avoid ndr
  • Cleanses passively with Goddess Aid, meaning she doesn't take press turns from your bigger damage dealers
Cons
  • Needs p1 to even remotely function, which is a tough ask of a collab unit.
  • Does not block charm, nor does she cleanse it, meaning to properly function as a cleanser, the entire team needs null charm, or she needs to use her transfers as Null Charm and Prayer, removing any build flexibility
  • Also does not block or cleanse curse, hurting her healing
  • Healing is not strong in this game, meaning she's mediocre at a job that isn't too good to begin with
  • Her damage simply isn't high enough with the escalating life totals in this game, and almighty damage is difficult to boost
  • She's split between offense and defense and fails miserably at both. Daisoujou, a choice file unit, does her job far better, as does Mahamayuri, who has had reruns, while collab reruns are few and far between
  • Has almost no buff control for a support, with her only innate buff control being in p2
  • Ark does not bypass endures, hurting it's capacity as a revive seal
  • Your're just better off investing into other better, useful, easier to get units than her.
Notes
  • Limited-time Collaboration unit. Nobody knows if she will be rerun.
  • A big issue in this game is how collab units are near irrelevant in the game. Barely any collab unit is even remotely useful in today's meta which is infuriating considering how limited and hard to get they are. Almost all of them get outclassed by non-collab units that are way easier to get. Some of them like Meliodas, Ban, Berserker Guts and Griffith have their niches but require a lot of investment and a very specific team composition to get the most out of them.

PvE Builds

PvP Builds