Elizabeth/Builds

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Elizabeth.jpg Elizabeth
Purple Teal Yellow Teal F F F -
Pros
  • Innate ailment resistance in p1 helps her chain to cleanse the whole party as well as passively heal.
  • Lots of healing bonus along with decent magic stat means she's going to heal for a lot.
  • Ark is a cheap almighty single target attack that revive seals, letting her contribute both offensively and defensively to the party, and mostly avoid ndr.
  • Cleanses passively with Goddess Aid, meaning she doesn't take press turns from your bigger damage dealers.
  • Purple has Null Drk Zone-Dmg Panel, making Aura Gate exploration easy while taking up only one team slot.
Cons
  • Needs p1 to even remotely function, which is a tough ask of a collab unit.
  • Does not block charm, nor does she cleanse it, meaning to properly function as a cleanser, the entire team needs null charm, or she needs to use her transfers as Null Charm and Prayer, removing any build flexibility
  • Also does not block or cleanse curse, hurting her healing.
  • Healing is not strong in this game, meaning she's mediocre at a job that isn't too good to begin with.
  • Her damage simply isn't high enough with the escalating life totals in this game, and almighty damage is difficult to boost.
  • She's split between offense and defense and fails miserably at both. Daisoujou, a choice file unit, does her job far better, as does Mahamayuri, who has had reruns, while collab reruns are few and far between
  • Has almost no buff control for a support, with her only innate buff control being in P2.
  • Ark does not bypass endures and has low damage, hurting its capacity as a revive seal.
Notes
  • Limited-time Collaboration unit. Nobody knows if she will be rerun.
  • Would be in E tier if we had one.
Synergies -

PvE Builds

PvP Builds