Difference between revisions of "Brands of Sin: Deceit"

From SMT: Dx2 Wiki
Jump to: navigation, search
(Auto Party)
(Added D12)
Line 859: Line 859:
  
 
Abaddon A's unique skill cancels Metatron's Auto-Luster Candy and then inflicts Debilitate, making the boss fight much easier. Muscle Punch seems to be the best way to get a decent damage output from a demon with otherwise generally weak stats. The rest is a standard Hell Gongen team; panels on Yoshitsune and Zaou-Gongen are nice but should not be necessary.
 
Abaddon A's unique skill cancels Metatron's Auto-Luster Candy and then inflicts Debilitate, making the boss fight much easier. Muscle Punch seems to be the best way to get a decent damage output from a demon with otherwise generally weak stats. The rest is a standard Hell Gongen team; panels on Yoshitsune and Zaou-Gongen are nice but should not be necessary.
 +
</div>
 +
 +
== Metatron (Stage 12) ==
 +
 +
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 +
 +
'''Wave 1'''
 +
{{EnemyParty|d1=Zhong Kui|d2=Horus|d3=Pazuzu|i1=D12ZK|i2=D12Horus|i3=D12Pazuzu|
 +
|fire1=Rs|elec1=Rs|force1=Rs|light1=Rs|dark1=Rs
 +
|phys2=Rs|fire2=Rs|elec2=Rs|light2=Rp|dark2=Wk
 +
|fire3=Rs|ice3=Wk|force3=Nu|light3=Dr|dark3=Nu|
 +
speed=17,500}}
 +
 +
'''Wave 2'''
 +
{{EnemyParty|d1=Horus|d2=Pazuzu|d3=Long|i1=D12Horus|i2=D12Pazuzu|i3=D12Long|
 +
|phys1=Rs|fire1=Rs|elec1=Rs|light1=Rp|dark1=Wk
 +
|fire2=Rs|ice2=Wk|force2=Nu|light2=Dr|dark2=Nu|
 +
|ice3=Rs|elec3=Wk|force3=Nu|dark3=Rp|
 +
speed=19,833}}
 +
 +
'''Wave 3'''
 +
{{EnemyParty|d1=Metatron||i1=D12Metatron|
 +
|phys1=Rs|fire1=Rs|ice1=Rs|elec1=Rs|force1=Rs|light1=Nu|
 +
speed=18,000}}
 +
 +
</div>

Revision as of 05:44, 27 August 2020

Brands of Sin

Brands of Deceit

Wu Kong (Stage 1~5)

Stage 4~5

Wave 1

Demon Phys Fire Ice Elec Force Light Dark
Yomotsu-Shikome - Weak - - - Weak Resist
Tarunda, Toxic Sting, Bufula, —
Oni - - - Weak - - -
Tetra Break, Maragi, Vajra Blast, —
Pisaca - Weak - - Null Weak Resist
Mamudo, Charm Bite, Life Drain, —

Wave 2

Demon Phys Fire Ice Elec Force Light Dark
Zouchouten - Null Weak - - Resist -
Rakukaja, Vajra Blast, Agilao, —
Oni - - - Weak - - -
Tetra Break, Maragi, Vajra Blast, —
Pisaca - Weak - - Null Weak Resist
Mamudo, Charm Bite, Life Drain, —

Wave 3

Demon Phys Fire Ice Elec Force Light Dark
Wu Kong Resist Resist - Weak Resist Resist Weak
Phys Boost, Taunt, Oni-Kagura, Charge

Vishnu (Stage 6~9)

Stage 6~7

Wave 1

Demon Phys Fire Ice Elec Force Light Dark
Virtue - - - Weak Null Null Weak
Meclosedi, Null Mute, Hamaon, Barrier
Gui Xian - Weak Null - - - -
Bufula, Mabufula, Ice Boost, Rakukaja
Pisaca - Weak - - Null Weak Resist
Mamudo, Charm Bite, Life Drain, Ju

Wave 2

Demon Phys Fire Ice Elec Force Light Dark
Virtue - - - Weak Null Null Weak
Meclosedi, Null Mute, Hamaon, Barrier
Gui Xian - Weak Null - - - -
Bufula, Mabufula, Ice Boost, Rakukaja
Mitra Repel - Weak - - Resist Resist
Maju, Barrier Break, Evil Gaze, Megido

Wave 3

Demon Phys Fire Ice Elec Force Light Dark
Vishnu - Null Drain - Null Null Null
Bufudyne, Holy Wrath, Avatar, Mudodyne, Null Fire
  • Vishnu has Null Fire!
  • Vishnu has the skill Avatar, which revives it with 1 HP on death.
  • Vishnu is not weak to Phys, so using Phys attackers work.
  • Recommended Demons: 3★ Ose, 3★ Horus, 4★ Sandalphon, 4★ Beelzebub, 5★ Yoshitsune

Stage 8~9

Wave 1

Demon Phys Fire Ice Elec Force Light Dark
Mitra Repel Resist Weak Resist - Resist Resist
Maju, Barrier Break, Evil Gaze, Megido, Resist Fire, Resist Elec
Hanuman Resist - Null Weak Null - Resist
Resist Phys, Vorpal Blade, Mazanma, Madness Nails, Null Ice, Resist Dark
Berserker Null - - Null Resist - -
Charge, Dark Sword, Mabufu, Enduring Soul, Null Elec, Resist Force
Battle Speed (12667 / 13800)

Wave 2

Demon Phys Fire Ice Elec Force Light Dark
Ose - - - - Resist Resist Resist
Hades Blast, Mazionga, Charge, Counterstrike, Resist Force, Resist Light
Hanuman Resist - Null Weak Null - Resist
Resist Phys, Vorpal Blade, Mazanma, Madness Nails, Null Ice, Resist Dark
Berserker Null - - Null Resist - -
Charge, Dark Sword, Mabufu, Enduring Soul, Null Elec, Resist Force
Battle Speed (12867 / 14467)

Wave 3

Demon Phys Fire Ice Elec Force Light Dark
Vishnu (4.2k HP / 4.9k HP) - Drain Drain Repel - Null Null
Ice Age, Holy Wrath, Avatar, Thunderclap, Null Fire, Repel Elec
Battle Speed (12000 / 13800)
  • Vishnu has Drain Fire and Repel Elec!
  • Recommended Demons: 3★ Ose, 4★ Sandalphon, 4★ Orochi, 4★ Sphinx

Metatron (Stage 10)

Wave 1

Hanuman Orochi Horus


Deceit-10-hanuman.jpg Deceit-10-orochi.jpg Deceit-10-horus.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Hanuman Rs - - Rs Nu Dr -
Orochi - Nu Nu Rs Rs - Rs
Horus Rs Rs - Rs - Rp Wk
Battle Speed 18,700

Wave 2

Titania Orochi Horus


Deceit-10-titania.jpg Deceit-10-orochi.jpg Deceit-10-horus.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Titania - - - - - Rs Rp
Orochi - Nu Nu Rs Rs - Rs
Horus Rs Rs - Rs - Rp Wk
Battle Speed 17,600

Wave 3

Metatron



Deceit-10-metatron.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Metatron Rs Rs Rs Rs Rs Nu -
Battle Speed 16,200

Auto-Battle Team

Explanation

The party goes like this:

Speedster + Debuffer DPS Phys Null/Repel/Drain or High Phys Evasion Healer
Any Demon Any Demon Any Demon Any Demon

or

DPS DPS DPS Healer
Any Demon Any Demon Any Demon Any Demon
  • Speedster + Debuffer: Must have Speedster, Makarakarn, and Tarunda. Makarakarn is required to prevent Titania from wiping your party with magic, and helps reduce the number of turns Metatron gets by repelling Purgatory/Holy Wrath.
  • DPS: Must have an AoE, preferably Physical or Dark. Dark magic as Metatron is resistant to everything but Dark, and the Horus in the first two waves is weak to Dark. Physical DPS will get extra turns for the party whenever it crits, which is why AoE w/ acc is recommended to raise the chances of getting a single crit.
  • Phys Null/Evasion: Treat as a DPS. If Phys Null/Repel/Drain, it will stop the Hanuman/Orochi from using their AoE phys which hurts. If Phys Evasion, it'll lose them turns.
  • Healer: Must have Mediarama, other slot is for Diarama + Resists. Diarama is used as if you run any Phys Null/Repel/Drain, the enemies will regular attack a target, and the auto AI will heal that targeted ally up.

As for brands:

  • Speedster - Divine + Ward/Speed (Speed, HP, Phys Evasion)
  • Magic DPS - Divine + Ward (MATK, HP, Speed, Phys Evasion)
  • Phys DPS - War + Ward (PATK, ACC)
  • Healer - Divine + Ward (Recovery, HP, MATK, Speed, Phys Evasion)

Demons:

  • Fenrir: Speedster for getting your party's battle speed up to the required amount. Makarakarn is required to prevent Titania from wiping your party with magic, and helps reduce the number of turns Metatron gets by repelling Purgatory/Holy Wrath.
  • Pazuzu: Nulls Force/Dark/Light and heals. The force null loses turns for Hanuman when it uses Mazanma, and Light/Dark Null works wonders against Metatron after it blasts through the first Makarakarn.
  • Feng Huang: A speedier option than Pazuzu as a healer without any relevant Nulls and low HP. However, it can have way higher evasion + crit resistance which helps if you have trouble with the first two waves.
  • Pallas Athena: A good Physical DPS that comes with Mana Aid. Basically, a "budget" Yoshitsune.
  • Ose: Phys Null and Hades Blast.
  • Rangda: Phys Repel and Mudodyne

Videos of clears:

Additional discussion:

Example Parties

Speedster + Debuffer Magic Attacker (Dark) Phys Null Healer
ArchPurple.png Fenrir.jpg Fenrir ArchPurple.png Beelzebub.jpg Beelzebub ArchTeal.png Ose.jpg Ose ArchTeal.png Feng Huang.jpg Feng Huang
Makarakarn Dark Boost Oni-Kagura Resist Ice
Tarunda Samrecarm Bloody Glee Diarama
Speedster + Debuffer Phys Attacker Phys Repel Healer
ArchPurple.png Fenrir.jpg Fenrir ArchPurple.png Pallas Athena.jpg Pallas Athena Rangda.jpg Rangda ArchTeal.png Pazuzu.jpg Pazuzu
Makarakarn Hades Blast Resist Elec Resist Ice
Tarunda Phys Boost Mudo Diarama


  • Battle Speed needs to be 18,700+. If you cannot hit the battle speed, use a Purple Beelzebub for initial Makara Shift. Transfer Diarama for Beelzebub, and Mamudo + Diarama for Prometheus.
  • Templar Dragon helps a lot until you can get to a stable point with farming.
  • If you have excess skill points and free slots, transfer Samrecarm.

Strategy (Manual Play)

  • 1st wave - Kill order is Hanuman > Orochi > Horus. Hanuman will start off the fight always with Vorpal Blade (unless you have two nulls/repels/drains), and will start using it if the only one alive. Horus will just spam Diarama for 450, it's not a lot.
  • 2nd wave - If you have Makarakarn or an Elec Null/Drain/Repel, Titania will use Makajamaon. You can exploit that if playing manual - kill order should be Titania > Orochi > Horus.
  • 3rd wave - Metatron is really easy compared to the waves before, just outlast it.

Metatron (Stage 11)

Wave 1

Zhong Kui Horus Pazuzu


D11ZhongKui.jpg D11Horus.jpg D11Pazuzu.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Zhong Kui - Rs - Rs Rs Rs Rs
Horus Rs Rs - Rs - Rp Wk
Pazuzu - Rs Wk - Nu Dr Nu
Battle Speed 17,500

Wave 2

Horus Pazuzu Long


D11Horus.jpg D11Pazuzu.jpg D11Long.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Horus Rs Rs - Rs - Rp Wk
Pazuzu - Rs Wk - Nu Dr Nu
Long - - Rs Wk Nu - Rp
Battle Speed 19,833

Wave 3

Metatron



D11Meta.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Metatron Rs Rs Rs Rs Rs Nu -
Battle Speed 17,400

Auto Party

Horse's Speed Clear Team
ArchClear.png Kartikeya.jpg Kartikeya
Skills
Offensive Cry
Mana Aid
Brands
Speed, HP%, Acc%
ArchPurple.png Asura.jpg Asura
Skills
Phys Amp
Phys Boost
Brands
War, Shield, Phys ATK%
ArchPurple.png Yoshitsune.jpg Yoshitsune
Skills
Phys Boost
Epitome of Carnage
Brands
War, Phys ATK%
ArchRed.png Siegfried.jpg Siegfried
Skills
Great Aim
Epitome of Carnage
Brands
War, Phys ATK%

Kartikeya casts Offensive Cry each wave. Skanda provides critical %, and is a suitable replacement for Hell Biker's Red Zone if your demons have enough critical % of their own. Siegfried is not necessary, and any physical attacker will work just fine in his slot.

It's likely that Metatron will be killed T1 if crits land consistently. If he's not killed T1, Asura can tank 2-3 casts of Fire of Sinai before dying, at which point a single Hassou Tobi! from Yoshitsune should be more than enough to finish him off.

Use Eileen for 1 extra attack from Hassou Tobi! and Ashura, or Kangaroo Boxer for his cumulative damage buff.

Clear time ranges from 40-50 seconds.


Ronfar's Hell Gongen Team
ArchPurple.png Hell Biker.jpg Hell Biker
Brands
Divine, Speed+
ArchPurple.png Yoshitsune.jpg Yoshitsune
Skills
Savage Glee
Epitome of Carnage
Brands
Divine, Phys ATK%
ArchRed.png Zaou-Gongen.jpg Zaou-Gongen
Skills
Phys Amp
Brands
War, Phys ATK%
ArchTeal.png Abaddon A.jpg Abaddon A
Skills
Muscle Punch
Phys Boost
Brands
Guard, Phys DEF%

Abaddon A's unique skill cancels Metatron's Auto-Luster Candy and then inflicts Debilitate, making the boss fight much easier. Muscle Punch seems to be the best way to get a decent damage output from a demon with otherwise generally weak stats. The rest is a standard Hell Gongen team; panels on Yoshitsune and Zaou-Gongen are nice but should not be necessary.

Metatron (Stage 12)

Wave 1

Zhong Kui Horus Pazuzu


D12ZK.jpg D12Horus.jpg D12Pazuzu.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Zhong Kui - Rs - Rs Rs Rs Rs
Horus Rs Rs - Rs - Rp Wk
Pazuzu - Rs Wk - Nu Dr Nu
Battle Speed 17,500

Wave 2

Horus Pazuzu Long


D12Horus.jpg D12Pazuzu.jpg D12Long.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Horus Rs Rs - Rs - Rp Wk
Pazuzu - Rs Wk - Nu Dr Nu
Long - - Rs Wk Nu - Rp
Battle Speed 19,833

Wave 3

Metatron



D12Metatron.jpg



Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Metatron Rs Rs Rs Rs Rs Nu -
Battle Speed 18,000