Name
|
Best Archetype(s)
|
PVE
|
PVP
|
Democalypse
|
PVE |
PVP |
Offense |
Defense |
Prelim |
Boss
|
Pale Rider
|
|
|
1 |
3 |
2 |
4 |
2 |
Pros |
- Very good in an Ailment Team, as Pestilence will kill any enemy after 2 turns, no questions asked.
- Perfect synergy with a set-up based sweeper Nergal. Nergal helps to remove any barriers and ensures Plague's poison can land via Weak, which in turn triggers his own Meslamtaea passive.
- Good AGI and high LUK allow him to work as an Evade Tank.
- Gains the strongest debuff Debilitate in Yellow, letting him double as a debuffer.
|
Cons |
- Weak to Elec (unless Teal), which is especially bad due to Atropos.
- Ailments generally fall flat in late/endgame PvE because of inflated enemy stats.
- Hard countered in PvP by Ailment Cleanser demons and skills, like Daisoujou or Hecate's Lunar Awakening.
- Pestilence only kicks in at the end of enemy's turn giving them all the time to cleanse it away or just outright kill him.
- Requires a specific team built around him to really work.
- Panels 1 and 2 don't contribute to the Ailment build.
|
Notes |
- Great choice for Celestial Gui Xian, as the boss does not reduce fractional damage.
- Bosses in Strange Signal are not immune to ailments. For new players, he can be a decent demon to kickstart your Aether farming, since his damage is fixed and does not depend on brands or transfers.
- Due to the Anti-Ailments nature of the current meta, Pale Rider-centered teams are extremely unsuited for random targeting. Moirai Sisters teams in particular completely counter him, as a Panel 1 Lachesis is enough to ensure Null Poison to her whole team.
|
|