Skull Knight/Builds
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
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3 | 5 | 4 | 2 | 1 |
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Cons |
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Notes |
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PvE Builds
PvP Builds
Archetype(s)
- Purple: Master Assassin to boost Sword of Actuation's damage, also saves a skill transfer.
- Teal: Repel Phys. Makes him great in Repel teams.
Skill Transfers
Damage Boosters to ensure Sword of Actuation can kill to revive seal. Crit boosters are needed to boost SoA's damage further as Almighty damage is hard to increase. Accuracy can be used to hit dodge tanks.
Damage Boosters:
- Master Assassin: Highest ST damage modifier for SoA. (Only for colors not called purple)
- Death Blow: A huge damage modifier that pairs well if he has Crit rate modifiers.
- Almighty Boost/Survivor: A blanket boost for SoA. Survivor adds an endure. Very rare and hard to obtain.
- Assassin: Early game/budget option. Can be used to stack with MA.
Crit Boosters:
- Auto-Rebellion: Best option. Gives SK a T1 nuke with SoA to kill off problematic demons early before they become a problem. Only available as Gacha from Yellow Tokisada and Marici.
- Savage Glee: Highest crit rate modifier for consistent crits instead. Be wary of crit rate reduction from the likes of Epitome of Fortitude and Wild Instinct.
- Bloody Glee: Early game/Budget option.
Accuracy Boosters:
- Epitome of Aggression: Accuracy modifier + Ailment resistance.
- Good Aim: Early game/budget option.
Other/Misc. Skills:
- Enduring Soul/+: Adds survivability to for him to keep revive sealing.
- Speedster: Boosts team speed if needed.
Brands
- Stat priorities: Phys ATK%, Phys AC%, Speed%
- War: Boosts damage output.
- Life: Adds bulk.
- Divine: Allows him to spam SoA (Every turn if P2)
- Ward: Protects him from ailments for 3 turns.
- Aim: Boosts accuracy.
- Speed: Boosts team speed if needed.
Mitama
- STR (20): To boost damage output.
- VIT (20): Boosts his bulk.
- AGI (20): Increases his accuracy and team speed.
- LUK (10): Increases his chances of landing attacks and crits.
Build(s)
Haha Revive Seal goes Brrrrrrrrrrr! | |||
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Transferred Skills | Notes:
This build is made for T1 and Midrange teams. Perfect for countering XWM revive BS. SoA is very hard to block (except Human Beelzebub) You can also use Death Blow for more damage or Almighty Survivor for damage + endure. | |
Enduring Soul + | Auto-Rebellion | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
War + Aim/Speed with Phys ATK% | |||
Target Stats | |||
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The sword that seals and the shield repels | |||
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Transferred Skills | Notes:
This build is made for Repel, Midrange and IS teams. Does everything he needs to do while adding Repel Phys for Repel teams. | |
Master Assassin | Auto-Rebellion | ||
Infused Mitama | |||
St 20 Vi 20 Lu 10 | |||
Brands | |||
War/Life + Aim/Ward with Phys ATK% | |||
Target Stats | |||
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