Overview
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Rating/Grading
blah 1=bad, 10=awesome
Tier List
Name
|
Best Archetype(s)
|
PVE
|
PVP
|
PVE |
PVP |
Offense |
Defense
|
Seth
|
|
|
B |
D |
D |
- |
Pros |
- Ouas is a piercing, powerful, cheap ST nuke that crits often and heals as well. Additionally, it hits either as Phys or Force damage, depending on what will do more damage.
- Extremely high STR and LUK means he will hit hard and crit often.
- Purple gives him Force Amp, which is valuable when aiming to use Ouas as a force attack. Teal covers his weakness, while Clear gives him an AOE skill in Titanomachia.
- Good set of panels that provide him damage, bulk and MP reduction. Also easy to fuse with 4x4 fusion paths.
- With P1, P4, and Purple archetype, he can reach 40% Phys damage up and 65% Force damage up before transfers.
- 100% HP boost from panels helps make up for his low VIT.
|
Cons |
- Pierce is only on Ouas, so Clear's Titanomachia will not pierce.
- Weak to Fire unless Teal.
- Extremely low MAG means Zandyne is a wasted slot.
|
Notes |
- Difficult to build in both elements simultaneously - generally it's best to pick one (probably Force) and stick with it. Master Assassin is a good transfer that boosts both. If you unlock his Skill Switches from Transcend, you could swap the builds around at will.
- Charge is a very effective transfer against PvE bosses.
|
Synergies |
- |
|
Metatron
|
|
|
B |
C |
C |
- |
Pros |
- Divine Proxy gives him some bulk, magic damage, Infinite Chakra, and Repel Pierce (plus Concentrate when a party member repels something), making it one of the most loaded unique skills on a fusible demon.
- Good HP and VIT stats paired with great resistances gives him decent bulk. This is further improved by his whopping +50 to Vitality in Panel 4, as well as the total +40% Max HP, -40% magic damage, and -20% all damage he gets from Panels.
- Fire of Sinai is a heavy-hitting random target Almighty attack with Bulwark Pierce and Revive Ban upon kill, making him a supreme option for Hell's Park 100 and Brands of Sin: Deceit 14.
- Gains discounted Mahamadyne in Red, which is great for Brands of Sin Sloth 10 and 11 farming.
- Divine Proxy amplifies ALL Magic damage, and Panel 3 does the same but for everyone, making their magic hit even harder.
|
Cons |
- Very difficult to fuse, only 1 recipe available (Barong + Vishnu, with Vishnu himself being a 5+5 fusion).
- Only random-target skills is a disadvantage in PvP, even with Bulwark Pierce. Mahamadyne in Red does not really resolve the problem, and it doesn't Pierce.
- Full Almighty / non-Piercing kit means he is shut down hard by Five Elements effects, especially from popular demons like Morrighan and Indrajit.
- Still needs some kind of MP sustain and possibly Panel 1 to cast Fire of Sinai T1 when facing MP drain units such as Camael or Alice A. Camael is also a massive issue for Metatron, as Fire of Sinai costs 5 MP when maxed + Panel 1, meaning he cannot cast it under Spirit Chains (Indignation) unless he has cost reduction from demons like Skull Knight.
- Attribute affinity down makes Repel Pierce ineffective.
|
Notes |
- The bonus hits provided by Panel 4 are coded as a different skill from Fire of Sinai and will not inherit effects such as Concentrate.
|
Synergies |
- |
|
Yoshitsune
|
|
|
C |
F |
F |
- |
Pros |
- Widely considered a great Phys DPS demon for PvE as he has access to an AOE in Vorpal Blade, a boss-killing skill in Hassou Tobi, MP refresh in Mana Aid and a damage booster in Purple's Phys Amp.
- Innate Mana Aid lets him repeatedly spam Vorpal Blade or Hassou Tobi in PvE.
- Hassou Tobi does massive damage against lone targets, making it ideal against bosses and Democalypse.
- Teal can be used to cheese certain PvE Content.
- Excellent set of panels that grant him Accuracy, more MP and more damage, as well as Phys Pierce on Panel 4.
|
Cons |
- If not Panel 4, he only has innate Pierce on Hassou Tobi.
- Random Targeting on Hassou Tobi makes it bad against Waves and in PvP.
- Will have MP issues if Panel 2 is not unlocked.
|
Notes |
- |
Synergies |
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