Leveling
- Article following Beginner's Guide#Leveling & Evolving (No need to have read that first to understand this article)
Contents
Overview
PvE contents grant EXP points. However, in order to level up demons, the best way is to use "Leveling Quests". Every Story Chapter has a Leveling Quest. Leveling Quests not only let you bring two parties (i.e., two Liberators and 8 demons) to level them up, but will give you much more EXP than a regular quest. There also exists Liberators (e.g., the main character) and demons (e.g., Kanbari) that increase the EXP you gain by a substantial amount.
Now onto evolving:
Evolving a demon increases their rarity and level cap, which lets them obtain higher base stats. To evolve a demon, you need to sacrifice demons with the same current rarity (unlike with skill points where you needed to sacrifice demons with the same base rarity - if you have a 4★ Pixie, which is a base 1★ demon, and want to evolve her to 5★, you need to sacrifice demons with 4★ rarity - but the sacrifices could be other base 1★ or 2★ demons that were evolved to 4★). Alternatively, you can use a Yata Mirror, an item that can substitute a sacrifice; Yata Mirrors come with different rarities, so you need a 2★ Yata Mirror to evolve a 2★ demon, for example.
XP per Stage per Stamina for each Leveling Quest
Leveling Quest | Stamina | Exp | Exp/Stamina | Exp/Stamina (1/2 Stamina) |
---|---|---|---|---|
Chapter 1 (NORMAL) | 2 | 66 | 33 | 66 |
Chapter 1 (HARD) | 3 | 182 | 60.6 | 182 |
Chapter 1 (HELL) | 4 | 342 | 85.5 | 171 |
Chapter 2 (NORMAL) | 3 | 133 | 44.3 | 133 |
Chapter 2 (HARD) | 4 | 301 | 75.2 | 150.5 |
Chapter 2 (HELL) | 5 | 410 | 82 | 205 |
Chapter 3 (NORMAL) | 4 | 234 | 58.5 | 117 |
Chapter 3 (HARD) | 5 | 356 | 71.2 | 178 |
Chapter 3 (HELL) | 6 | 499 | 83.1 | 166.3 |
Chapter 4 (NORMAL) | 5 | 336 | 67.2 | 168 |
Chapter 4 (HARD) | 6 | 465 | 77.5 | 155 |
Chapter 4 (HELL) | 7 | 585 | 83.6 | 195 |
Chapter 5 (NORMAL) | 6 | 474 | 79 | 158 |
Chapter 5 (HARD) | 7 | 573 | 81.8 | 191 |
Chapter 5 (HELL) | 8 | 716 | 89.5 | 179 |
Chapter 6 (NORMAL) | 7 | 576 | 82.3 | 192 |
Chapter 6 (HARD) | 8 | 691 | 86.4 | 172.75 |
Chapter 6 (HELL) | 9 | 840 | 93.3 | 210 |
Chapter 7 (NORMAL) | 8 | 638 | 79.7 | 159.5 |
Chapter 7 (HARD) | 9 | 765 | 85 | 191.25 |
Chapter 7 (HELL) | 10 | 957 | 95.7 | 191.4 |
Chapter 7a (NORMAL) | 8 | 693 | 86.6 | 173.25 |
Chapter 7a (HARD) | 9 | 831 | 92.3 | 207.75 |
Chapter 7a (HELL) | 10 | 1039 | 103.9 | 207.8 |
Intermission Ep3 Leveling (NORMAL) | 8 | 733 | 91.625 | 183.25 |
Intermission Ep3 Leveling (HARD) | 9 | 898 | 99.8 | 224.5 |
Intermission Ep3 Leveling (HELL) | 10 | 1097 | 109.7 | 219.4 |
Intermission Ep6 Leveling (NORMAL) | 8 | 767 | 95.875 | 191.75 |
Intermission Ep6 Leveling (HARD) | 9 | 912 | 101.3 | 228 |
Intermission Ep6 Leveling (HELL) | 10 | 1168 | 116.8 | 233.6 |
Chapter 8 (NORMAL) | 9 | 914 | 101.6 | 228.5 |
Chapter 8 (HARD) | 10 | 1097 | 109.7 | 219.4 |
Chapter 8 (HELL) | 11 | 1370 | 124.5 | 273.9 |
Chapter 9 (NORMAL) | 9 | 941 | 104.6 | 235.25 |
Chapter 9 (HARD) | 10 | 1137 | 113.7 | 227.4 |
Chapter 9 (HELL) | 11 | 1425 | 130 | 285 |
Chapter 10 (NORMAL) | 9 | 989 | 109.9 | 247.25 |
Chapter 10 (HARD) | 10 | 1205 | 120.5 | 241 |
Chapter 10 (HELL) | 11 | 1514 | 137 | 302.8 |
Chapter 11 (NORMAL) | 9 | 1006 | 111.8 | 251.5 |
Chapter 11 (HARD) | 10 | 1210 | 121 | 242 |
Chapter 11 (HELL) | 11 | 1520 | 138.2 | 304 |
Chapter 12 (NORMAL) | 9 | |||
Chapter 12 (HARD) | 10 | |||
Chapter 12 (HELL) | 11 | |||
Chapter 13 (NORMAL) | 9 | |||
Chapter 13 (HARD) | 10 | |||
Chapter 13 (HELL) | 11 |
In terms of EXP/Stamina efficiency, the quests highlighted in Red are the most-efficient at their point in the story.
- Basically, you should run the furthest highlighted quest that you have access to. For example: run Chapter 1 HELL until you have access to Chapter 5 HELL.
"Half-stamina" events will change the efficiency of each quest - the "1/2 Stamina" column recalculates the efficiency with this in mind.
- If the halved stamina cost would have a decimal, then the cost is rounded down. For example: a quest that normally costs 3 stamina will instead cost 1 stamina when halved, as it is rounded down from 1.5.
To maximize the amount of EXP you get, bring your Main Character as the Liberator of one of the groups, as they have a passive skill to increase EXP. Bring a Kanbari demon in both parties (2★ demon that is fused in multi-fusion), as it has a skill to increase EXP gains too.
Leveling Quests of lesser efficiency can still have their uses. Since each Leveling Quest has different demons, you can use specific lower-efficiency Quests to recruit specific demons you need en mass, for purposes such as fusion. For example: Chapter 3, 4 or 5 Leveling Quests. See the Magnetite guide for listings of what demons are available in each quest.
Chapter 1 HARD is a good alternative for half-stamina events, if your team isn't ready for the higher chapters.
- Later chapters can be difficult to do with a full team of low-level demons, so you may need to bring 1 or 2 "carry" demons to ensure you can clear.
- Chapter 10 is especially difficult, since the two demons in the quest do not share a weakness.
General Strategy when leveling
The Problem of Evolution
Leveling does not simply consist of farming the highest Leveling Quests using the demons you try to level. Indeed, you do not just need EXP but you also want to "Evolve" demons.
"Evolving" a demon increases their rarity and level cap, allowing them to get higher base stats.
- Max level for each rarity is
- 1★ = 25
- 2★ = 30
- 3★ = 35
- 4★ = 40
- 5★ = 45
- 6★ = 50
To evolve a demon, you need to sacrifice demons with the same current rarity (Warning current rarity =/= natural/base rarity - if you have a 4★ Pixie, which is a base 1★ demon, and want to evolve her to 5★ you need to sacrifice demons with 4★ rarity - but the sacrificed demon could be another Pixie that you evolved to 4★) or use a Yata Mirror, an item that can substitute a sacrifice; Yata Mirrors come with different rarities, so you need a 2★ Yata Mirror to evolve a 2★ demon, for example.
You should not fuse Natural 3/4/5★s for evolve fodder. The recommended way to evolve is by using Yata Mirrors, base 2★s, or useless gacha 3★s to save Magnetite.
If you need 4/5★ evolution fodders but lack the mirrors, simply use natural 2★s, evolve the 2★ to 3★, then evolve it again to 4/5★. This is the best way to evolve demons into 6★.
- To evolve a 3★ to 4★, you need to level it to max level then fodderize 3x 3★ demons
- To evolve this same demon to 5★ you need to level it to max level again and fodderize 4x 4★
- 6★ evolution: you need to level it to max then fodderize 5x 5★
The trick to make the process inexpensive is the fact you don't need the fodders to be natural 3/4/5★, they could be natural 2★ that you evolved as 5★ to be used as fodder for your future 6★. This means leveling up a single demon from 5★ level 1 to 6★ level 50 requires you to level up and evolve dozens to hundreds of 2★ and/or higher ★ in some sort of pyramidal scheme.
Suitable Evolution fodders and unsuitable ones
Unsuitable fodders:
- Fusing a 3★ or 4★ to be used as evolution fodders is an extremely bad practice as Magnetite is a more precious resource than evolution fodders/Yata Mirrors.
- Natural 4★ pulled from Summoning/Gacha are not to be used as evolution fodders (there are better uses: Skill Transfer fodders, fusion fodders or Karma fodders).
- Natural 5★ must ABSOLUTELY NOT be used as evolution fodders!!!
Suitable fodders:
- Natural 2★ demons you recruited or summoned are the best evolution fodders.
- Fusing 2★ demons from 1★ you recruited or summoned is very good. The Magnetite cost is negligeable enough in this particular case.
- Natural 1★ demons are subpar evolution fodders (but still suitable) as you could very easily fuse them into 2★ demons (best fodders).
- Natural 3★ recruited through "Talk" (i.e. Common Archetype). They are best kept as fusion fodder, but are okay-ish evolve fodder.
- Natural 3★ demons obtained through Summoning/Gacha. You will get them in very very large numbers, many of them will be useless. As such evolution can be a potent way to get rid of them. But using them as Karma fodder is better, especially for new players.
Kanbari Evolution
For 3★ and 4★ evolution fodders all kind of Naturally 2★ demons could be used. But for 5★ evolution fodders, this demon is one of the best: Kanbari.
Indeed, Kanbari provides experience bonuses. But being constantly in your party means he will reach max level. In order to avoid wasting EXP on a max level demon the solution is to evolve him: eventually, Kanbari will become a 5★, at that instant just use him as a evolution fooder for 5★ and fuse a new Kanbari for your parties (then repeat the cycle).
This does create the question of where additional Kanbaris will be sourced:
- a guide listed below tell you how to fuse Kanbari: simply run the aforementioned leveling quests while farming XP in order to get the demons needed for a Kanbari.
- The Compendium is an easier route: either directly summon Kanbari for 20 Karmas or summon the fusion ingredients you lack to get him.
- But Karma is precious though, so it should only be used when you are really feeling lazy.
So, in essence, Kanbari is the quintessential evolution fodder for (4★s and) 5★s.
Steps to fuse a Kanbari:
- First, make sure you already completed Chapter 3-5
- Collect 5 Slimes in Chapter 1’s Leveling Quest.
- Collect 2 Melchoms and 1 Preta in Chapter 2’s Leveling Quest.
- Collect 1 Nekomata and 1 Sandman in Chapter 3’s Leveling Quest.
- Fuse Bicorn with Slime x Nekomata.
- Fuse Inugami with Bicorn x Slime.
- Fuse 2 Kurama Tengu with Slime x Melchom.
- Fuse Shikome with Preta x Kurama Tengu.
- Fuse 1 Koppa Tengu with Slime x Sandman.
- Multi-Fuse Kanbari.
The Evolution/Leveling flow and Guidelines
The Issue of Game Over
So you want to evolve large batches of 2★ demons (or at least low grade demons) including Kanbari... And you want to do it on the most difficult Leveling Quests. Obviously a bunch of 2★ + Kanbaris versus Difficult Quests can only lead to a Game Over.
Solutions can be:
- Get help from your friends list.
- When auto-ing Leveling Quests, you can turn on auto-selection of available Support Demons from your friends list.
- However, this might not be enough, due to cooldown periods after using a demon - you'd need to either wait an hour, or wait for your friend to clear a quest.
- Bring a "Carry Demon" that can clear the quest by itself.
- One option is to use the 5★ you want to evolve as the Carry demon (you may want to equip it with some brands).
- Alternatively, you can use a strong level 50 Demon. However, you would miss out on a bit of XP on a capped demon.
Most leveling quests will have a shared weakness between the demons that appear. Bringing a carry that can exploit this weakness would be ideal:
Leveling Quest | Shared Weakness(es) |
---|---|
Ch 1 | Any |
Ch 2 | Force & Light |
Ch 3 | Elec |
Ch 4 | Force |
Ch 5 | Fire & Light |
Ch 6 | Light |
Ch 7 | Dark |
Ch 7a | Light |
Intermission Ep3 | Elec |
Intermission Ep6 | Fire |
Ch 8 | Ice |
Ch 9 | Force |
Ch 10 | None (one weak to Fire, other weak to Force) |
Ch 11 | Light |
Ch 12 | Elec |
Ch 13 | Dark |
Flow of 2 stars demons
How to get the natural 2★ (or 1★ if you're still a beginner) evolution fodder demons in large number? The answer is "Leveling Quests". The Leveling Quests you will be farming is the most efficient and obvious way to get a constant flow of 1★ or 2★ to farm. A complement would be Aura Gate: as you'll want to farm Magnetite, you'll end up spending Aura Gate Action Points there, and you'll encounter 1★ or 2★ to talk/recruit.
Either way, here are the general guidelines:
- Use the highest leveling quest you can easily clear with one carry demon
- Use Megakin (increase the number of "Talk"/recruitment) in first Party and MC in second (his XP Bonus still applies)
- Use Kanbari in both teams
- Use Friend Support demon for 20% XP Bonus and also XP Tome if you have any
- Fill rest with 2★ fodder and units you actually want to level
- Evolve fodder when max level until its 5★
- Use 5★ fodder to get your main units to level 6★
Use natural 3★s?
- If you got spare natural 3★s that you do not need, feel free to use these to skip on 2★ fodder.
- "Not needing" means not needing them for their Transfer Skills (see: Skill Transfer) or for fusion.
- Never use natural 4★s, unless you are a whale and swimming in them. They are much better used for Karma, fusion or their transfer Skills.
Resources needed
- Assuming we are farming Intermission 3 Hell Leveling Quest, with 2 Kanbaris and Main Liberator
- This results in 75% bonus which means 1919xp per run.
- Bringing a friend support adds another 20%, which I will not factor in here,as its likely you will run out.
- Same with XP tome.
How many fodders are needed, math:
- 2 2★ needed for 1 3★
- 3 3★ needed for 1 4★
- 4 4★ needed for 1 5★
- 5 5★ needed for 1 6★
- 6(2*3) 2★ needed for 1 4★
- 24(6*4) 2★ needed for 1 5★
- 120(24*5) 2★ needed for 1 6★
- 12(3*4) 3★ needed for 1 5★
- 60(12*5) 3* needed for 1 6★
- 20(4*5) 4★ needed for 1 6★
Target Rarity | XP needed | Runs needed | Stamina needed |
---|---|---|---|
1★ | 13410 | 7 | 70 |
2★ | 23655 | 13 | 130 |
3★ | 53900 | 29 | 290 |
4★ | 111900 | 59 | 590 |
5★ | 227900 | 119 | 1190 |
6★ | 449900 | 235 | 2350 |
Starting Rarity | XP needed | Runs needed | Stamina needed | Cumulative 2* fodder needed |
---|---|---|---|---|
2★ | 417355 | 218 | 2180 | 120 |
3★ | 393700 | 206 | 2060 | 118 |
4★ | 339800 | 178 | 1780 | 114 |
5★ | 227900 | 119 | 1190 | 96 |