Difference between revisions of "Zaou-Gongen/Builds"
(→Build(s): war + lead) |
(→Role Summary: synergies) |
||
(6 intermediate revisions by 2 users not shown) | |||
Line 10: | Line 10: | ||
! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
− | |||
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
|- | |- | ||
− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Zaou-Gongen|pvebest1=Red|pvebest2=Teal|pvpbest1=Red|pvpbest2=Teal |
− | |pve= | + | |pve=C |
− | |offensive= | + | |offensive=F|defensive=F |
|democPrelim=4 | |democPrelim=4 | ||
|democBoss=5 | |democBoss=5 | ||
|pro= | |pro= | ||
− | *[[Kongo Zaou]] is a powerful passive that grants Phys Pierce to all your demons under [[Rebellion]] | + | *[[Kongo Zaou]] is a powerful passive that grants Phys Pierce to all your demons under [[Rebellion]]. |
*Panel 3 grants team-wide Rebellion whenever he crits. This is very powerful for Physical-based [[Hero Masakado T1]] teams, as it cranks up their damage to insane levels and guarantees virtually infinite crits. | *Panel 3 grants team-wide Rebellion whenever he crits. This is very powerful for Physical-based [[Hero Masakado T1]] teams, as it cranks up their damage to insane levels and guarantees virtually infinite crits. | ||
*Red gives him a cheap AOE attack in [[Herculean Strike]]. | *Red gives him a cheap AOE attack in [[Herculean Strike]]. | ||
*While not common, he can work as a Fire Mage as he has passable Magic and [[Fire Amp]] in Purple. | *While not common, he can work as a Fire Mage as he has passable Magic and [[Fire Amp]] in Purple. | ||
+ | *Can be used as a counter to [[Camael]]'s Spirit Chains (Indignation), as demons without innate Phys Pierce will be able to hit through [[Null Phys]] or [[Tetraka Shift]]. | ||
*Great set of Panels that provide additional damage, accuracy and team-wide Rebellion. | *Great set of Panels that provide additional damage, accuracy and team-wide Rebellion. | ||
*Panel 4 grants himself Charge and Rebellion when any party member scores a kill (once per turn), synergizing with [[Yoshitsune]]'s panel 4 that has a similar effect. This could allow him to forego [[Auto-Rebellion]] in PvE, if the first kill happens quickly. It also makes [[God's Hand]] far more affordable at 5 MP, improving performance against single-targets. | *Panel 4 grants himself Charge and Rebellion when any party member scores a kill (once per turn), synergizing with [[Yoshitsune]]'s panel 4 that has a similar effect. This could allow him to forego [[Auto-Rebellion]] in PvE, if the first kill happens quickly. It also makes [[God's Hand]] far more affordable at 5 MP, improving performance against single-targets. | ||
|con= | |con= | ||
*Weak to Elec. | *Weak to Elec. | ||
− | *Middling AGI affects his Accuracy and Speed. Missing can be disastrous for a | + | *Middling AGI affects his Accuracy and Speed. Missing can be disastrous for a T1 team, as they aim to win on the very first turn. |
+ | *Expensive to fuse (only 5+5 fusion paths are available). | ||
|notes= | |notes= | ||
*[[Auto-Rebellion]] is a very powerful transfer skill for him, as it will guarantee he can start the crit loop. Note that this won't work on [[Democalypse]] boss, though. | *[[Auto-Rebellion]] is a very powerful transfer skill for him, as it will guarantee he can start the crit loop. Note that this won't work on [[Democalypse]] boss, though. | ||
*Purple can run [[Fire Slash]] or [[Rending Fire]] to make use of his PATK stat. However, these skills are event-locked and may be hard to obtain. Also note that ZG doesn't have Fire Pierce, and Kongo-Zaou only applies to the Phys element. | *Purple can run [[Fire Slash]] or [[Rending Fire]] to make use of his PATK stat. However, these skills are event-locked and may be hard to obtain. Also note that ZG doesn't have Fire Pierce, and Kongo-Zaou only applies to the Phys element. | ||
− | + | |pairwith= | |
− | * | + | *{{DemonIcon|Hagen|size=32px}} {{DemonIcon|Futsunushi|size=32px}} {{DemonIcon|Frost Ace|size=32px}} |
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} |
Latest revision as of 00:38, 26 August 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | ||||
Zaou-Gongen |
C | F | F | - | |||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Synergies | |||||||
PvE Builds
Archetype(s)
- Red: Cheap Phys AOE in Herculean Strike.
- Purple: Fire Amp for Fire Democalypse builds.
Skill Transfers
You'll want Zaou to crit on his first hit in order to activate P3 to cast party-wide Rebellion. Accuracy boosters to patchup his lowish AGI. Phys Damage boosters to hit hard in Hell Gongen teams.
Crit Boosters:
- Auto-Rebellion: Best option as it is a guaranteed crit on the first hit, but only available via Yellow Tokisada and Yellow Marici as Gacha.
- Wicked Strike: Crit damage + crit rate modifier.
- Epitome of Carnage: Boosts both crit rate and Phys damage.
- Savage Glee: More accessible than Auto-Rebellion, and grants the highest crit rate increase.
- Bloody Glee: Early game/budget option
Accuracy Boosters:
- Great Aim: Highest accuracy booster.
- Epitome of Aggression: Boosts accuracy + has ailment resistance.
- Good Aim: Early game/budget option.
Damage Boosters:
- Phys Amp: Highest Phys damage modifier.
- Wicked Strike: Crit damage + crit rate modifier.
- Epitome of Carnage: Boosts Phys damage + Crit rate.
- Phys Boost: Early game/budget option.
If using a Purple build, transfer Fire Slash or Rending Fire if available. Damage boosters in this case should be for Fire instead of Phys.
Brands
- Stat priorities: Phys ATK%, Phys AC%, Critical%,.
- War: Boosts his damage. Especially important in Hell Gongen teams to dish out as much damage as possible. Allows his Herculean Strike to kill/weaken the adds during a boss fight, then boss killers like Yoshitsune, Ose Hallel, P3 Mara, etc. can focus solely on the boss.
- Aim: Boosts his shaky accuracy to ensure no Press Turns are wasted. Plus, if he misses then he cannot crit to activate P3.
- Lead: Allows him to attack ASAP in the team to start his P3 crit loop so his teammates can take advantage of the Rebellion + Phys Pierce.
Mitama
- AGI (20): To boost his accuracy and team speed.
- STR (20): Boosts his Phys ATK and therefore, his Phys damage output.
- LUK (10): Increases his chances of landing crits and his chances of landing hits.
Build(s)
P3 Zaou Infinite Crit | |||
---|---|---|---|
Transferred Skills | Notes:
Auto-Rebellion gurantees a crit on the first attack to activate P3 to start generating party-wide rebellion. Use Carbon Black for more crit damage + Rakunda (when rebellion is casted) + Sukunda & Sukukaja (when landing a crit). | ||
Great Aim | Auto-Rebellion | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
War + Lead with Phys ATK%. | |||
Target Stats | |||
- |
No Auto-Rebellion? No problem! | |||
---|---|---|---|
Transferred Skills | Notes:
Wicked Strike + Savage Glee gives him the highest crit modifier possible to land crits to activate P3. Pair with demons like Kartikeya and Asura Lord to boost his crit rate even more. EOC or Bloody Glee can be used as a budget option as well. | ||
Wicked Strike | Savage Glee | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
War + Lead with Phys ATK%. | |||
Target Stats | |||
- |
Democalypse Prelim - Rending Fire | |||
---|---|---|---|
Transferred Skills | Notes:
Prelim build that uses Rending Fire to let Zaou rebellion-loop for physical fire allies, such as Belial or Azazel. | ||
Rending Fire | Auto-Rebellion | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
War + Lead with Phys ATK % | |||
Target Stats | |||
- |