Difference between revisions of "Krishna/Builds"

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! colspan="2" class="unsortable" | Best Archetype(s)
 
! colspan="2" class="unsortable" | Best Archetype(s)
 
! rowspan="2" | PVE
 
! rowspan="2" | PVE
! colspan="2" class="unsortable" | PVP
+
! colspan="3" class="unsortable" | PVP
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
+
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Tournament
 
|-
 
|-
 
<section begin=tierentry />{{TierListData|demon=Krishna|pvebest1=Purple|pvebest2=Yellow|pvpbest1=Purple|pvpbest2=Yellow
 
<section begin=tierentry />{{TierListData|demon=Krishna|pvebest1=Purple|pvebest2=Yellow|pvpbest1=Purple|pvpbest2=Yellow
 
|pve=A
 
|pve=A
|offensive=A|defensive=A
+
|offensive=S|defensive=S|tournament=S
 
|pro=
 
|pro=
 
*Solid stats across the board, with an impressive 231 Magic stat paired with a workable 186 Vitality and 187 Agility. This allows him to be flexible with how he builds his stats.
 
*Solid stats across the board, with an impressive 231 Magic stat paired with a workable 186 Vitality and 187 Agility. This allows him to be flexible with how he builds his stats.
*[[Origin Avatar]] is a strong passive, giving +30% to max HP, +25% to force damage, 3 counts of [[Fortify]] at the start of a battle (only if going second), and +2 to Krishna's [[naturally recovered MP|MP regen]], making him restore 5MP per turn. It also renders him immune to [[Bind]] and [[Mute]], which is helpful against opponents like [[Homura Akemi]].
+
*[[Origin Avatar]] is a strong passive, giving +30% to Max HP, +25% to Force damage, 3 counts of [[Fortify]] at the start of a battle (only if going second), and +2 to Krishna's [[naturally recovered MP|MP regen]], making him restore 5MP per turn. It also renders him immune to [[Bind]], [[Mute]], [[Charm]] and [[Poison]], which is helpful against opponents like [[Homura Akemi]] and [[Cleopatra]].
*More importantly, [[Origin Avatar]] applies [[Spirit Chains of Salvation]] to enemies, which deals a massive 7500 damage to an enemy after they finish an action. Without [[Fortify]], most demons won't be able to survive without incredible brands and a very powerful [[Devil Connector]]. The Salvation damage ignores any [[damage reduction]] and [[Bulwark]]s, proving invaluable against teams with high damage reduction or demons like [[Walpurgisnacht]].  
+
*More importantly, [[Origin Avatar]] applies [[Spirit Chains of Salvation]] to enemies, which deals a massive 7500 damage to an enemy after they finish an action. Without [[Fortify]], most demons won't be able to survive without incredible brands and a very powerful [[Devil Connector]]. The Salvation damage ignores any [[damage reduction]] and [[Bulwark]]s, while also inflicting [[Revive Ban]] on downed enemies, proving invaluable against teams with high damage reduction or demons like [[Walpurgisnacht]] and [[Vanitas]].
 +
**Additionally, while Krishna is alive, all party members take a reduced 20% damage from enemies inflicted with [[Spirit Chains of Salvation]] while also nullifying any bonus turns granted to enemies under Salvation.
 
*[[Salvation's Melody]] harnesses the power of good flute to become a loaded 300 BP Bulwark Piercing Force skill, which has a [[revive seal]], [[Press Turn]] generation, [[Remnants]] AND removes one count of any spirit chains afflicting the party. Krishna is currently the only demon able to cleanse spirit chains, giving him a potent niche on top of his other good traits.
 
*[[Salvation's Melody]] harnesses the power of good flute to become a loaded 300 BP Bulwark Piercing Force skill, which has a [[revive seal]], [[Press Turn]] generation, [[Remnants]] AND removes one count of any spirit chains afflicting the party. Krishna is currently the only demon able to cleanse spirit chains, giving him a potent niche on top of his other good traits.
 
*His above-average agility works to his benefit on slower teams, as moving first ensures he will be able to clear any spirit chains affecting the party as soon as his turn starts.  
 
*His above-average agility works to his benefit on slower teams, as moving first ensures he will be able to clear any spirit chains affecting the party as soon as his turn starts.  
*Excellent awaken skills further bolster his versatility, with purple giving a handy +25% to his [[Battle Speed]], a [[Poison]] immunity and an offensive buff swing at the start of the first turn. Meanwhile, yellow grants him the ever-valuable [[Charm]] immunity, another +15% to his max HP and a defensive buff swing at the start of the first turn.
+
*Excellent awaken skills further bolster his versatility, with purple giving a handy +35% to his [[Battle Speed]] and an offensive buff swing at the start of the first turn. Meanwhile, yellow grants him another +20% to his Max HP and a defensive buff swing at the start of the first turn.
 
*Solid panels, with P2 being especially noteworthy for giving his party a free +15% to all damage dealt.
 
*Solid panels, with P2 being especially noteworthy for giving his party a free +15% to all damage dealt.
 
|con=
 
|con=
 
*While his stat spread allows him to play T1 or T2, not excelling in either can make it difficult to justify his inclusion on either, as he may be too slow for T1 teams or not bulky enough for T2 teams. His Agility and Vitality aren't bad, but they aren't stellar either.
 
*While his stat spread allows him to play T1 or T2, not excelling in either can make it difficult to justify his inclusion on either, as he may be too slow for T1 teams or not bulky enough for T2 teams. His Agility and Vitality aren't bad, but they aren't stellar either.
 
*His comparatively low stats for fast and bulky teams cause further issues where on fast teams, his Spirit Chain cleanse may prove to not be very useful when he is most likely acting last without Lead Brands, and his comparatively low HP on bulky teams even with [[Fortify]] makes him liable to be hampered by [[Spirit Chains of Indignation]] from [[Camael]].
 
*His comparatively low stats for fast and bulky teams cause further issues where on fast teams, his Spirit Chain cleanse may prove to not be very useful when he is most likely acting last without Lead Brands, and his comparatively low HP on bulky teams even with [[Fortify]] makes him liable to be hampered by [[Spirit Chains of Indignation]] from [[Camael]].
*[[Spirit Chains of Salvation]] does not [[revive seal]], so against demons with auto revives like [[Idun]], demons downed by it will simply get back up again and grab another count of [[Fortify]] for their troubles. This can be especially dangerous against [[Ouroboros]], who will reapply status ailments when she gets revived with [[Eternize]].
 
 
*The damage from [[Spirit Chains of Salvation]] is not very impressive against the more-difficult PVE content.
 
*The damage from [[Spirit Chains of Salvation]] is not very impressive against the more-difficult PVE content.
 
*Weak to Dark unless teal.
 
*Weak to Dark unless teal.
 
|notes=
 
|notes=
 
*When paired with [[Idun]], his [[naturally recovered MP|natural MP recovery]] is 7MP. This makes it so even if he is afflicted with [[Spirit Chains of Indignation]], he may be able to use [[Salvation's Melody]] regardless. His natural Light drain can also protect him from the MP burn of [[One Who Sees God]] if P1 if paired with a Repel/Drain Pierce demon like [[Yggdrasil]] or [[Femto]].
 
*When paired with [[Idun]], his [[naturally recovered MP|natural MP recovery]] is 7MP. This makes it so even if he is afflicted with [[Spirit Chains of Indignation]], he may be able to use [[Salvation's Melody]] regardless. His natural Light drain can also protect him from the MP burn of [[One Who Sees God]] if P1 if paired with a Repel/Drain Pierce demon like [[Yggdrasil]] or [[Femto]].
 +
*Buffed during the 9/25/24 data update.
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}

Latest revision as of 20:54, 26 September 2024

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Krishna.jpg Krishna
Purple Yellow Purple Yellow A S S S
Pros
  • Solid stats across the board, with an impressive 231 Magic stat paired with a workable 186 Vitality and 187 Agility. This allows him to be flexible with how he builds his stats.
  • Origin Avatar is a strong passive, giving +30% to Max HP, +25% to Force damage, 3 counts of Fortify at the start of a battle (only if going second), and +2 to Krishna's MP regen, making him restore 5MP per turn. It also renders him immune to Bind, Mute, Charm and Poison, which is helpful against opponents like Homura Akemi and Cleopatra.
  • More importantly, Origin Avatar applies Spirit Chains of Salvation to enemies, which deals a massive 7500 damage to an enemy after they finish an action. Without Fortify, most demons won't be able to survive without incredible brands and a very powerful Devil Connector. The Salvation damage ignores any damage reduction and Bulwarks, while also inflicting Revive Ban on downed enemies, proving invaluable against teams with high damage reduction or demons like Walpurgisnacht and Vanitas.
    • Additionally, while Krishna is alive, all party members take a reduced 20% damage from enemies inflicted with Spirit Chains of Salvation while also nullifying any bonus turns granted to enemies under Salvation.
  • Salvation's Melody harnesses the power of good flute to become a loaded 300 BP Bulwark Piercing Force skill, which has a revive seal, Press Turn generation, Remnants AND removes one count of any spirit chains afflicting the party. Krishna is currently the only demon able to cleanse spirit chains, giving him a potent niche on top of his other good traits.
  • His above-average agility works to his benefit on slower teams, as moving first ensures he will be able to clear any spirit chains affecting the party as soon as his turn starts.
  • Excellent awaken skills further bolster his versatility, with purple giving a handy +35% to his Battle Speed and an offensive buff swing at the start of the first turn. Meanwhile, yellow grants him another +20% to his Max HP and a defensive buff swing at the start of the first turn.
  • Solid panels, with P2 being especially noteworthy for giving his party a free +15% to all damage dealt.
Cons
  • While his stat spread allows him to play T1 or T2, not excelling in either can make it difficult to justify his inclusion on either, as he may be too slow for T1 teams or not bulky enough for T2 teams. His Agility and Vitality aren't bad, but they aren't stellar either.
  • His comparatively low stats for fast and bulky teams cause further issues where on fast teams, his Spirit Chain cleanse may prove to not be very useful when he is most likely acting last without Lead Brands, and his comparatively low HP on bulky teams even with Fortify makes him liable to be hampered by Spirit Chains of Indignation from Camael.
  • The damage from Spirit Chains of Salvation is not very impressive against the more-difficult PVE content.
  • Weak to Dark unless teal.
Notes
Synergies -