Difference between revisions of "Alice/Builds"

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! colspan="2" class="unsortable" | PVP
 
! colspan="2" class="unsortable" | PVP
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
 
|-
 
|-
<section begin=tierentry />{{TierData|demon=Alice|pvebest1=Purple|pvebest2=Teal|pvpbest1=Purple|pvpbest2=Teal
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<section begin=tierentry />{{TierListData|demon=Alice|pvebest1=Purple|pvebest2=Teal|pvpbest1=Teal|pvpbest2=Purple
|pve=8
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|pve=C
|offensive=9.5|defensive=8
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|offensive=D|defensive=D
 
|pro=
 
|pro=
*[[Die for Me!]] inflicts Mortal (instant kill) and bypasses [[Endure]]-type skills, making her incredibly valuable in deleting key demons.
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*[[Die for Me!]] inflicts Mortal (instant kill), has pierce, and bypasses [[Endure]]-type skills, making her incredibly valuable for deleting key demons in PvP.
*High damage potential due to good base stats and a powerful base kit. Can be used in most PVE content like [[Aura Gate]], [[Brands of Sin]] (especially Vanity 11) and certain [[Kiwami]].
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*High MAG stat combined with [[Dark Amp]] in Purple makes her a very powerful Dark Mage.
*Incredible panels that give her damage amplification, MP cost reduction and increased uses of her signature unique skill.
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* Incredible panels that give her damage amplification, MP cost reduction, and increased uses of her signature unique skill.
*Very useful in PVP to take out key threats, doubly so with P3 giving her more uses of [[Die for Me!]]
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*Panel 4 makes DFM trigger a second DFM as a chain effect, meaning she can score 2 mortal kills per cast. Even if an enemy doesn't die to mortal, Alice still effectively doubles her damage output per DFM cast.
*She's cute
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*She's cute!!
 +
 
 
|con=
 
|con=
*Needs [[Dark Pierce (weak)]] and Panel 3 to really shine, without those it puts her to around an 8 for PvP Offense.
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*Ideally wants to be run with Divines or an MP battery demon, along with P2, to spam [[Die for Me!]] as much as possible.
*Needs to run Divines without Panel 2 for first turn [[Die for Me!]] and to mitigate long term MP issues.
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*[[Die for Me!]] has only one charge unless P3 is unlocked, limiting her usefulness at low panels. This is especially a problem in scenarios where she cannot be Panelled, such as [[Tokyo Abyss]].
*Skilled players will play around Alice defense, manipulating her to cast [[Mamudoon]] instead of [[Die for Me!]] This is because her AI is hard coded to go for what ever will do the most damage over all. To mitigate this, do not put magic attack based brands on her and focus on survivibility and support based stats like HP, Evasion, Defense etc.
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*Only has pierce on Die for Me, her other dark skills will not pierce.
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*She has pretty bad AI (will sometimes Mamudoon instead of spamming DFM), keep this in mind when using her for Defense.
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*Mortal is lot less powerful against units like [[Idun]], [[Walpurgisnacht]], [[Masakado B]], and Panel 2 [[Camael]], all who are key defensive demons currently. [[Gozu-Tennoh]] and [[Masakado A]] completely shut her down as well, as they grants teamwide [[Tetraja]].
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|notes=
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*Cannot be used in the same team as [[Alice A]].
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
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Latest revision as of 01:21, 1 August 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Alice.jpg Alice
Purple Teal Teal Purple C D D -
Pros
  • Die for Me! inflicts Mortal (instant kill), has pierce, and bypasses Endure-type skills, making her incredibly valuable for deleting key demons in PvP.
  • High MAG stat combined with Dark Amp in Purple makes her a very powerful Dark Mage.
  • Incredible panels that give her damage amplification, MP cost reduction, and increased uses of her signature unique skill.
  • Panel 4 makes DFM trigger a second DFM as a chain effect, meaning she can score 2 mortal kills per cast. Even if an enemy doesn't die to mortal, Alice still effectively doubles her damage output per DFM cast.
  • She's cute!!
Cons
  • Ideally wants to be run with Divines or an MP battery demon, along with P2, to spam Die for Me! as much as possible.
  • Die for Me! has only one charge unless P3 is unlocked, limiting her usefulness at low panels. This is especially a problem in scenarios where she cannot be Panelled, such as Tokyo Abyss.
  • Only has pierce on Die for Me, her other dark skills will not pierce.
  • She has pretty bad AI (will sometimes Mamudoon instead of spamming DFM), keep this in mind when using her for Defense.
  • Mortal is lot less powerful against units like Idun, Walpurgisnacht, Masakado B, and Panel 2 Camael, all who are key defensive demons currently. Gozu-Tennoh and Masakado A completely shut her down as well, as they grants teamwide Tetraja.
Notes
  • Cannot be used in the same team as Alice A.
Synergies -

PvE Builds

PvP Builds