Pros |
- Die for Me! inflicts Mortal (instant kill), has pierce, and bypasses Endure-type skills, making her incredibly valuable for deleting key demons in PvP.
- High MAG stat combined with Dark Amp in Purple makes her a very powerful Dark Mage.
- Incredible panels that give her damage amplification, MP cost reduction, and increased uses of her signature unique skill.
- Panel 4 makes DFM trigger a second DFM as a chain effect, meaning she can score 2 mortal kills per cast. Even if an enemy doesn't die to mortal, Alice still effectively doubles her damage output per DFM cast.
- She's cute!!
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Cons |
- Ideally wants to be run with Divines or an MP battery demon, along with P2, to spam Die for Me! as much as possible.
- Die for Me! has only one charge unless P3 is unlocked, limiting her usefulness at low panels. This is especially a problem in scenarios where she cannot be Panelled, such as Tokyo Abyss.
- Only has pierce on Die for Me, her other dark skills will not pierce.
- She has pretty bad AI (will sometimes Mamudoon instead of spamming DFM), keep this in mind when using her for Defense.
- Mortal is lot less powerful against units like Idun, Walpurgisnacht, Masakado B, and Panel 2 Camael, all who are key defensive demons currently. Gozu-Tennoh and Masakado A completely shut her down as well, as they grants teamwide Tetraja.
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