Difference between revisions of "Asura/Builds"
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! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
− | |||
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
|- | |- | ||
− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Asura|pvebest1=Teal|pvebest2=Red|pvebest3=|pvpbest1=Teal |
− | |pve= | + | |pve=B |
− | |offensive= | + | |offensive=F|defensive=F |
− | |||
|pro= | |pro= | ||
− | *High STR and [[Ashura]] are devastating against lone targets like Bosses. This makes him a very strong Phys [[Democalypse]] unit. | + | *High STR and [[Ashura]] are devastating against lone targets like Bosses. This makes him a very strong Phys [[Democalypse]] unit. P4 offers even more damage once per turn. |
− | *[[Three Faces Six Arms]] and his good innate bulk are the perfect counter to skills like [[Fire of Sinai]] and [[ | + | *[[Three Faces Six Arms]] and his good innate bulk are the perfect counter to skills like [[Fire of Sinai]] in [[Brands of Sin]] Deceit, and the buffed 50% HP helps him tank it. P2 furthers this effect. |
− | *[[Mana Aid]] is fantastic for | + | *Single-handedly trivializes the enemy's offenses in [[Brands of Sin]] Deceit. |
− | + | ** In Deceit 14, Teal is recommended to prevent the first wave from using [[Mortal]]. | |
− | *[[Repel Phys]] in Teal and high VIT make him a good partner for [[Alilat]] and [[ | + | *[[Mana Aid]] is fantastic for PvE farming as it lets him spam [[Ashura]]. |
+ | *[[Repel Phys]] in Teal and high VIT make him a good partner for [[Atavaka]], [[Alilat]], [[Demiurge]], and [[Kalki]] | ||
|con= | |con= | ||
− | *Weak to Ice | + | *Weak to Ice. |
− | * | + | *No damage boosters until panel 3. |
+ | *Until P3, [[Ashura]] costs 7 mp, making it expensive to spam. | ||
+ | *The Random Target chain of Ashura can be problematic PvP. He will tickle [[Demeter]]'s bulwark and just give her more. | ||
|notes= | |notes= | ||
− | * | + | |pairwith= |
+ | *{{DemonIcon|Kalki|size=32px}} {{DemonIcon|Femto|size=32px}} {{DemonIcon|Kali A|size=32px}} | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} | ||
== PvE Builds == | == PvE Builds == | ||
+ | ===Archetype(s)=== | ||
+ | * Red: Gigantomachia for a strong Phys AOE for sweeping | ||
+ | * Purple: Great Aim to help with his accuracy against dodge focused enemies | ||
+ | * Teal: Repels Phys for Repel teams to cheese certain boss fights. | ||
+ | |||
+ | ===Skill Transfers=== | ||
+ | Damage boosters for Ashura and Gigantomachia if red. | ||
+ | |||
+ | Damage Boosters: | ||
+ | * Phys Amp: Highest Phys damage modifier | ||
+ | * Epitome of Carnage: Boosts Phys damage plus increases crit rate. | ||
+ | * Phys Survivor: Phys damage booster + endure. | ||
+ | * Wicked Strike: Crit damage + crit rate modifier. | ||
+ | * Death Blow: Boosts crit damage. Great alternative form of damage enhancement if used in Hell Gongen teams. | ||
+ | * Phys Boost: Early game/budget option. | ||
+ | |||
+ | Other/Misc. Skills: | ||
+ | * Speedster: Boosts team speed. | ||
+ | * Enduring Soul/+: Adds survivability. | ||
+ | |||
+ | ===Brands=== | ||
+ | *Stat priorities: Phys ATK%, Phys AC%, Critical%. | ||
+ | * Divine: Allows him to cast Ashura and/or Gigantomachia more frequently. | ||
+ | * Life: Boosts his bulk for high damage enemies | ||
+ | * Guard/Shield: Provides additional damage reduction from physical/magic attacks | ||
+ | * War: Boosts his damage ouput even higher. | ||
+ | * Aim: Boosts his accuracy to ensure no Press Turns are wasted. | ||
+ | * Speed: Helps to boost team speed if needed. | ||
+ | |||
+ | ===Mitama=== | ||
+ | # AGI (20): To boost his accuracy and team speed. | ||
+ | # STR (20): Boosts his Phys ATK and therefore, his damage output. | ||
+ | # VIT (10): Increases his bulk. | ||
+ | |||
+ | ===Build(s)=== | ||
+ | |||
+ | {{DemonBuild | ||
+ | |use=Deceit Killer | ||
+ | |archetype=Red | ||
+ | |skill1=Phys Amp | ||
+ | |skill2=Epitome of Carnage | ||
+ | |stmitama=20 | ||
+ | |mamitama= | ||
+ | |vimitama=10 | ||
+ | |agmitama=20 | ||
+ | |lumitama= | ||
+ | |brands=Life + Shield with Phys ATK%. | ||
+ | |lvreq= | ||
+ | |hpreq= | ||
+ | |mdefreq= | ||
+ | |matkreq= | ||
+ | |pdefreq= | ||
+ | |patkreq= | ||
+ | |acreq= | ||
+ | |evreq= | ||
+ | |buildnotes=MVP in Brand of Sin: Deceit 11-12. Being able to draw in Fire of Sinais from Metatron and take little to no damage from it with his passive and the added bulk and Mag DEF from Life + Shield brands. Ashura hits Metatron real hard especially when powered up from P3 Zaou while also removing Meta's buffs. Max AGI investment is mandatory to go first in a rotation if Herokado is used, so as to immediately remove Meta's buffs. (Ensure in team composition he is in a slot ahead of Herokado since they speed tie at max AGI). Gigantomachia is needed to sweep in waves 1 & 2 but Purple can be used for Great Aim to ensure he lands Ashura on a buffed Metatron. | ||
+ | }} | ||
== PvP Builds == | == PvP Builds == |
Latest revision as of 01:02, 24 July 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | ||||
Asura |
B | F | F | - | |||
Pros |
|
||||||
Cons | |||||||
Notes | - | ||||||
Synergies | |||||||
PvE Builds
Archetype(s)
- Red: Gigantomachia for a strong Phys AOE for sweeping
- Purple: Great Aim to help with his accuracy against dodge focused enemies
- Teal: Repels Phys for Repel teams to cheese certain boss fights.
Skill Transfers
Damage boosters for Ashura and Gigantomachia if red.
Damage Boosters:
- Phys Amp: Highest Phys damage modifier
- Epitome of Carnage: Boosts Phys damage plus increases crit rate.
- Phys Survivor: Phys damage booster + endure.
- Wicked Strike: Crit damage + crit rate modifier.
- Death Blow: Boosts crit damage. Great alternative form of damage enhancement if used in Hell Gongen teams.
- Phys Boost: Early game/budget option.
Other/Misc. Skills:
- Speedster: Boosts team speed.
- Enduring Soul/+: Adds survivability.
Brands
- Stat priorities: Phys ATK%, Phys AC%, Critical%.
- Divine: Allows him to cast Ashura and/or Gigantomachia more frequently.
- Life: Boosts his bulk for high damage enemies
- Guard/Shield: Provides additional damage reduction from physical/magic attacks
- War: Boosts his damage ouput even higher.
- Aim: Boosts his accuracy to ensure no Press Turns are wasted.
- Speed: Helps to boost team speed if needed.
Mitama
- AGI (20): To boost his accuracy and team speed.
- STR (20): Boosts his Phys ATK and therefore, his damage output.
- VIT (10): Increases his bulk.
Build(s)
Deceit Killer | |||
---|---|---|---|
Transferred Skills | Notes:
MVP in Brand of Sin: Deceit 11-12. Being able to draw in Fire of Sinais from Metatron and take little to no damage from it with his passive and the added bulk and Mag DEF from Life + Shield brands. Ashura hits Metatron real hard especially when powered up from P3 Zaou while also removing Meta's buffs. Max AGI investment is mandatory to go first in a rotation if Herokado is used, so as to immediately remove Meta's buffs. (Ensure in team composition he is in a slot ahead of Herokado since they speed tie at max AGI). Gigantomachia is needed to sweep in waves 1 & 2 but Purple can be used for Great Aim to ensure he lands Ashura on a buffed Metatron. | ||
Phys Amp | Epitome of Carnage | ||
Infused Mitama | |||
St 20 Vi 10 Ag 20 | |||
Brands | |||
Life + Shield with Phys ATK%. | |||
Target Stats | |||
- |