Difference between revisions of "Pale Rider/Builds"
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! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
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|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
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− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Pale Rider|pvebest1=Teal|pvebest2=Purple|pvebest3=|pvpbest1=Yellow|pvpbest2=Teal |
− | |pve= | + | |pve=D |
− | |offensive= | + | |offensive=F|defensive=F |
|democPrelim=4 | |democPrelim=4 | ||
|democBoss=2 | |democBoss=2 | ||
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*Perfect synergy with a set-up based sweeper [[Nergal]]. Nergal helps by removing barriers, then casting [[Weak]] and [[Poison]]. If Nergal's Poison doesn't land, then Pale Rider can still exploit Weak through Force-into-Poison casts or the Poison cast at the end of his team's turn. Poison also triggers Nergal's own [[Meslamtaea]] passive to grant party-wide [[Might]], and Nergal's panel 4 immediately casts a Phys AoE enhanced by the Might. | *Perfect synergy with a set-up based sweeper [[Nergal]]. Nergal helps by removing barriers, then casting [[Weak]] and [[Poison]]. If Nergal's Poison doesn't land, then Pale Rider can still exploit Weak through Force-into-Poison casts or the Poison cast at the end of his team's turn. Poison also triggers Nergal's own [[Meslamtaea]] passive to grant party-wide [[Might]], and Nergal's panel 4 immediately casts a Phys AoE enhanced by the Might. | ||
*Good AGI and high LUK allow him to work as an Evade Tank. Panel 3 also boosts his evasion a little. | *Good AGI and high LUK allow him to work as an Evade Tank. Panel 3 also boosts his evasion a little. | ||
− | *Gains | + | *Gains [[Debilitate]] in Yellow, letting him double as a debuffer. |
+ | *Great choice for [[Celestial Gui Xian]], as the boss does not reduce fractional damage. | ||
|con= | |con= | ||
*Weak to Elec unless Teal. | *Weak to Elec unless Teal. | ||
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*Requires a specific team built around him to really work. | *Requires a specific team built around him to really work. | ||
*Ailments are no longer effective with [[Demeter]] and [[Maria]], and his chains also are liabilities against [[Demeter]]. No longer useful in PVP. | *Ailments are no longer effective with [[Demeter]] and [[Maria]], and his chains also are liabilities against [[Demeter]]. No longer useful in PVP. | ||
+ | *Due to the Anti-Ailments nature of the current meta, '''Pale Rider'''-centered teams are extremely unsuited for random matches. | ||
|notes= | |notes= | ||
− | |||
*Bosses in [[Strange Signal]] are not immune to ailments. For new players, he can be a decent demon to kickstart your Aether farming, since Pestilence's damage is fixed and does not depend on brands or transfers. | *Bosses in [[Strange Signal]] are not immune to ailments. For new players, he can be a decent demon to kickstart your Aether farming, since Pestilence's damage is fixed and does not depend on brands or transfers. | ||
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}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} |
Latest revision as of 05:10, 2 November 2023
Info | Builds | Lore |
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Pale Rider |
D | F | F | - | |||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||
PvE Builds
Build(s)
Democalypse Prelim - full auto-buff swing | |||
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Transferred Skills | Notes:
Prelim build that pairs Auto-Taruka with Purple's Auto-Rakunda, for a full offensive buff swing. | ||
Mazandyne | Auto-Taruka | ||
Infused Mitama | |||
- | |||
Brands | |||
Spell with Mag ATK % | |||
Target Stats | |||
- |