Difference between revisions of "Nergal/Builds"
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− | *[[Plague of Babylon]] removes Barriers and has a very high chance of landing Weak status, making him incredible setup for [[Ailment Team]]s. | + | *[[Plague of Babylon]] removes Barriers and has a very high chance of landing Weak status, making him an incredible setup for [[Ailment Team]]s. |
− | *High | + | *High Str, [[Auto-Tarukaja]] in Purple and increased Accuracy from [[Meslamtaea]] make him a decent Physical demon, especially when Paneled. |
*Auto-Rebellion on Poison boosts his damage and synergizes with [[Pale Rider]]. | *Auto-Rebellion on Poison boosts his damage and synergizes with [[Pale Rider]]. | ||
*Nergal is particularly strong against Cleric [[Angra Mainyu]], as he can stack massive amounts of infliction to brute-force Weak through Angra's ailment resistance, which then lets you land your own Ailments to disable him from cleansing. | *Nergal is particularly strong against Cleric [[Angra Mainyu]], as he can stack massive amounts of infliction to brute-force Weak through Angra's ailment resistance, which then lets you land your own Ailments to disable him from cleansing. | ||
|con= | |con= | ||
− | *Weak to Ice | + | *Weak to Ice. |
− | *Ailments fall flat in late/endgame PvE because of inflated enemy stats | + | *Ailments fall flat in late/endgame PvE because of inflated enemy stats. |
− | *Hard countered by Ailment Cleansers like [[Daisoujou]] or [[ | + | *Hard countered by Ailment Cleansers like [[Daisoujou]] or [[Mahamayuri]] in PvP. |
− | * | + | *No innate Pierce until Panel 3 is unlocked. |
|notes= | |notes= | ||
*P3 [[Samael]] offers similar barrier break without consuming a Press Turn. This is vital versus double [[Intimidating Stance Teams]], as [[Nergal]] consuming a Press Turn means you are left with a single Press for casting a true ailment. | *P3 [[Samael]] offers similar barrier break without consuming a Press Turn. This is vital versus double [[Intimidating Stance Teams]], as [[Nergal]] consuming a Press Turn means you are left with a single Press for casting a true ailment. |
Revision as of 03:00, 7 August 2021
Info | Builds | Lore |
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
Nergal |
1 | 4 | 4 | 4 | 2 | ||
Pros |
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Cons |
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Notes |
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PvE Builds
PvP Builds
Samael versus Nergal
P3 Samael and Nergal both play a similar role in providing Barrier Break for Ailment teams.
- Nergal casts Weak alongside Barrier Break. This allows your other Ailments to land 100%, letting you ignore Ailment Infliction rates on those demons.
- P3 Samael's Barrier Break occurs at the start of the turn, without consuming a Press Turn. This effectively gives you an extra press turn to land an additional element, kill their Ailment cleaner etc and is invaluable versus double Intimidating Stance.
- Samael requires more investment as his Fast Barrier Break only unlocks at P3. Nergal is useable the moment you pull him.
- Samael has the additional perk of casting Fast Makara Break, which can be handy for other team compositions.
- Samael comes with Ailment skills of his own, whereas Nergal can be used as a secondary damage dealer.
- When paired with Pale Rider, damage does not matter as he will kill all poisoned enemies in two turns without fail.