Difference between revisions of "Asura Lord/Builds"

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|pro=
 
|pro=
*Incredibly high ST damage that also generates press turns thanks to his high Crit Rate.
+
*Incredibly high ST damage that also generates Press Turns thanks to his high Crit Rate.
 
*Passively increases your team's Crit Rate and Crit Damage through [[Endless War]]. Pairs very well with [[Kartikeya]], as their combined passives will give your team a whopping +40% boost to Crit Rate.
 
*Passively increases your team's Crit Rate and Crit Damage through [[Endless War]]. Pairs very well with [[Kartikeya]], as their combined passives will give your team a whopping +40% boost to Crit Rate.
*[[Slaughter All]] is fully unblockable and ignores [[Endure]]-type skills, allowing you to delete any demon he claps. It is also very useful to clean up any remaining enemies (usually bosses) after your AOE demons have unleashed their payload, notably D11 Metatron.
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*[[Slaughter All]] can only be blocked by two demons ([[Beelzebub (Human)]] and [[Griffith]]) and ignores [[Endure]]-type skills, allowing you to delete any demon he claps. It is also very useful to clean up any remaining enemies (usually bosses) after your AOE demons have unleashed their payload, notably D11 Metatron.
 
*Red gives him a powerful AOE in [[Gigantomachia]]. Combined with his innate [[Great Aim]] and pierce in [[Endless War]], this makes him a terrifying sweeper.
 
*Red gives him a powerful AOE in [[Gigantomachia]]. Combined with his innate [[Great Aim]] and pierce in [[Endless War]], this makes him a terrifying sweeper.
*Good repel resistances makes him a natural partner for [[Alilat]] or [[Atavaka]]. Fire and Light repel is especially useful to counter Archangel teams, as it makes him immune to both their AOE elements.
+
*Good repel resistances makes him a natural partner for [[Alilat]] or [[Atavaka]]. Fire and Light repel is especially useful to counter Archangel teams, as it makes him immune to both their AOE elements.
 
|con=
 
|con=
 
*Hard to raise [[Slaughter All]]'s damage further as it is of the Almighty element.
 
*Hard to raise [[Slaughter All]]'s damage further as it is of the Almighty element.
 
*High MP cost mandates the use of Divine [[Brands]] if Panel 2 is not unlocked, which can slightly reduce his damage potential.
 
*High MP cost mandates the use of Divine [[Brands]] if Panel 2 is not unlocked, which can slightly reduce his damage potential.
*Middling AGI makes him slightly awkward to fit in fast or slow teams.
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*Middling Agi makes him slightly awkward to fit in fast or slow teams.
 
|notes=
 
|notes=
 
*Fits well in [[Hero Masakado T1]] Defense Teams, especially if [[Auto-Rebellion]] is transferred.
 
*Fits well in [[Hero Masakado T1]] Defense Teams, especially if [[Auto-Rebellion]] is transferred.
 +
*Red also helps against [[Beelzebub (Human)]], as it gives Asura Lord a way to keep doing significant damage despite [[Lord of the Dead]]'s barrier. Beware of Anti-Pierce, though!
 
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Revision as of 02:58, 7 August 2021

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Asura Lord.jpg Asura Lord
Red Purple Purple Teal 5 4 4 5 3
Pros
  • Incredibly high ST damage that also generates Press Turns thanks to his high Crit Rate.
  • Passively increases your team's Crit Rate and Crit Damage through Endless War. Pairs very well with Kartikeya, as their combined passives will give your team a whopping +40% boost to Crit Rate.
  • Slaughter All can only be blocked by two demons (Beelzebub (Human) and Griffith) and ignores Endure-type skills, allowing you to delete any demon he claps. It is also very useful to clean up any remaining enemies (usually bosses) after your AOE demons have unleashed their payload, notably D11 Metatron.
  • Red gives him a powerful AOE in Gigantomachia. Combined with his innate Great Aim and pierce in Endless War, this makes him a terrifying sweeper.
  • Good repel resistances makes him a natural partner for Alilat or Atavaka. Fire and Light repel is especially useful to counter Archangel teams, as it makes him immune to both their AOE elements.
Cons
  • Hard to raise Slaughter All's damage further as it is of the Almighty element.
  • High MP cost mandates the use of Divine Brands if Panel 2 is not unlocked, which can slightly reduce his damage potential.
  • Middling Agi makes him slightly awkward to fit in fast or slow teams.
Notes

PvE Builds

Archetype(s)

  • Red: Gigantomachia for a strong Phys AOE for sweeping
  • Purple: Innate Master Assassin to boost Slaughter All's damage. Also saves a transfer of Master Assassin.
  • Teal: Drain Phys for drain teams to cheese certain boss fights. Pairs well with Demiurge to take full advantage of Drain Phys + innate Repel Fire and Light.

Skill Transfers

Damage boosters for Almighty damage as Slaughter All is his primary form of damage. Crit boosters to take advantage of his passive: Endless War, which boosts the party's crit damage. Accuracy boosters if needed.

Damage Boosters:

  • Almighty Survivor: Boosts almighty damage for Slaughter All and gives him an Endure. Very rare and hard to obtain, only accessible from Red Beelzebub (Human) as Gacha.
  • Almighty Boost: Boosts almighty damage. Very rare skill, only obtainable from Red Demiurge as Gacha.
  • Assassin: Boosts ST damage for Slaughter All. Much cheaper and accessible.
  • Epitome of Carnage: Boosts Phys damage for Gigantomachia if red, plus increases crit rate.
  • Death Blow: Boosts crit damage. Great alternative form of damage enhancement as almighty boosters are rare and hard to obtain. Strongest damage booster for Asura Lord currently.

Phys Amp: Highest damage boost for Gigantomachia in red. Phys Boost: Early game/budget option for Gigantomachia in red.

Crit Boosters:

  • Savage Glee: Grants the highest crit modifier, allowing for consistent crits when paired with Endless War.
  • Epitome of Carnage: Increases crit rate and Boosts Phys damage for Gigantomachia if red.
  • Auto-Rebellion: Guarantees a crit on the first hit, but only available via Yellow Tokisada and Yellow Marici as Gacha.
  • Bloody Glee: Early game/budget option.

Accuracy Boosters:

  • Epitome of Aggression: Boosts accuracy + has ailment resistance.
  • Good Aim: Early game/budget option.

Other/Misc. Skills:

  • Speedster: Boosts team speed.
  • Enduring Soul/+: Adds survivability.
  • Auto Taruka/Sukukaja/Sukunda/etc.: Gives the team buff control (Same applies to the Solar & Lunar skills)


Brands

  • Stat priorities: Phys ATK%, Phys AC%, Critical%,.
  • Divine: Allows him to cast Slaughter All and/or Gigantomachia more frequently.
  • War: Boosts his damage ouput even higher.
  • Aim: Boosts his accuracy to ensure no Press Turns are wasted.
  • Speed: Helps to boost team speed if needed.

Mitama

  1. AGI (20): To boost his accuracy and team speed.
  2. STR (20): Boosts his Phys ATK and therefore, his damage output.
  3. LUK (10): Increases his chances of landing crits and his chances of landing hits.

Build(s)

PVE Farming
ArchRed.png Transferred Skills Notes:

Savage Glee + EOC gives him the highest crit modifiers to crit consistently, plus EOC boosts Gigantomachia's damage. Perfect for sweeping enemy teams, before using Slaughter All to hit the boss hard. Death Blow can also be used to boost both attacks.

Savage Glee Epitome of Carnage
Infused Mitama
St 20 Ag 20 Lu 10
Brands
Divine + Aim with Phys ATK%.
Target Stats
-


The Almighty Clap Lord
ArchPurple.png Transferred Skills Notes:

Savage Glee for consistent crits and with Master Assassin, Endless War and Death Blow, Slaughter All can dish out tons of ST damage. Perfect for clearing boss fights fast. Almighty Survivor/Boost or Assassin can be used as for a blanket damage boost. Speedster can be used to boost team speed for faster bosses.

Savage Glee Death Blow
Infused Mitama
St 20 Ag 20 Lu 10
Brands
Divine + Aim with Phys ATK%
Target Stats
-


PvP Builds