Difference between revisions of "Inanna/Builds"
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! colspan="2" class="unsortable" | Best Archetype(s) | ! colspan="2" class="unsortable" | Best Archetype(s) | ||
! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
| − | ! colspan=" | + | ! colspan="3" class="unsortable" | PVP |
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
| − | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Tournament |
|- | |- | ||
| − | <section begin=tierentry />{{TierListData|demon=Inanna|pvebest1=Purple|pvebest2=Yellow|pvebest3=Teal|pvpbest1=Purple|pvpbest2=Teal | + | <section begin=tierentry />{{TierListData|demon=Inanna|pvebest1=Purple|pvebest2=Yellow|pvebest3=Teal|pvpbest1=Purple|pvpbest2=Teal|pvpbest3=Yellow |
|pve=S | |pve=S | ||
| − | |offensive= | + | |offensive=A|defensive=A|tournament=S |
|pro= | |pro= | ||
*Well-rounded stats, which give her an ample amount of magical prowess and bulk. Since her active scales off MDEF, this allows her to fully invest in her bulk, which simultaneously powers her defensive and offensive capabilities. | *Well-rounded stats, which give her an ample amount of magical prowess and bulk. Since her active scales off MDEF, this allows her to fully invest in her bulk, which simultaneously powers her defensive and offensive capabilities. | ||
| − | **Because she scales off MDEF, she is essentially unaffected by [[Intimidation]], and if P1, she removes [[Corrosion]], which perfectly suits her build. | + | **Because she scales off MDEF, she is essentially unaffected by [[Intimidation]], and if P1, she removes [[Corrosion]], which perfectly suits her build. Paired with [[Danu]], she can remove 2 counts at once. |
*[[The Seven Mes]] grants not just one or two but FOUR Affinity Pierce attributes. It also makes her nullify Mortal, and the most detrimental ailments in the game. Additionally, she gets a +50% to her max HP and +5 to her max MP. While she is still alive in battle, her entire party will receive -30% Magic damage AND will nullify bonus turns from being granted to instigating Magic skills. | *[[The Seven Mes]] grants not just one or two but FOUR Affinity Pierce attributes. It also makes her nullify Mortal, and the most detrimental ailments in the game. Additionally, she gets a +50% to her max HP and +5 to her max MP. While she is still alive in battle, her entire party will receive -30% Magic damage AND will nullify bonus turns from being granted to instigating Magic skills. | ||
*But wait—there’s more! If going second, she removes two Press Turn Icons from the enemy, enters a state of Concentrate, recovers 4MP, then places 1 count of [[Indignation]] on the enemy with the highest max HP. | *But wait—there’s more! If going second, she removes two Press Turn Icons from the enemy, enters a state of Concentrate, recovers 4MP, then places 1 count of [[Indignation]] on the enemy with the highest max HP. | ||
*[[Mother Goddess's Fury]] automatically chooses between four different elements depending on the situation, targets a single enemy while piercing Bulwarks and having a Remnant. A follow-up AoE does damage of the same previously selected attribute while lowering the enemy's ATK and DEF and then granting her team an additional Press Turn Icon. | *[[Mother Goddess's Fury]] automatically chooses between four different elements depending on the situation, targets a single enemy while piercing Bulwarks and having a Remnant. A follow-up AoE does damage of the same previously selected attribute while lowering the enemy's ATK and DEF and then granting her team an additional Press Turn Icon. | ||
*Great awakening skills in Yellow, which bolster her role as support, Purple for increasing her damage; and Teal for draining and receiving -15% damage from Fire. | *Great awakening skills in Yellow, which bolster her role as support, Purple for increasing her damage; and Teal for draining and receiving -15% damage from Fire. | ||
| − | **[[Eternal Flames]] in Teal give her leeway to surviving the | + | **[[Eternal Flames]] in Teal give her leeway to surviving the powerful fire attacks from [[Chaos Hero]] and [[Hathor A]]. Paired with [[Baphomet A]], she can completely shut Fire down. |
*As if it wasn't good enough, her panels give herself extra Magic damage reduction in P1, increasing Magic damage taken by the enemy team in P2, and further increasing her bulk and power in P3. | *As if it wasn't good enough, her panels give herself extra Magic damage reduction in P1, increasing Magic damage taken by the enemy team in P2, and further increasing her bulk and power in P3. | ||
| − | *Her pivotal versatility allows her to fit into virtually any team, whether it be for her defensive or offensive proficiencies. She essentially counters any Magic based demon, and her [[Indignation]] can prevent some | + | *Her pivotal versatility allows her to fit into virtually any team, whether it be for her defensive or offensive proficiencies. She essentially counters any Magic based demon, and her [[Indignation]] can prevent some heavy hitters from attacking. |
| − | *Her flexibility allows her to be a vital team member in either Avarice, Sloth, or Vanity 14. She can completely trivialize some of the game's more challenging boss fights in the later story chapters. Due to four elements being at her disposal, she is an amazing pic for [[Democalypse]] in either Prelims or the Boss due to her sheer damage and Press Turn generation. | + | *Her flexibility allows her to be a vital team member in either Avarice, Sloth, or Vanity 14. She can completely trivialize some of the game's more challenging boss fights in the later story chapters. Due to four elements being at her disposal, she is an amazing pic for [[Democalypse]] in either Prelims or the Boss due to her sheer damage, reverse damage reduction and Press Turn generation. |
|con= | |con= | ||
*Weak to Dark, and no Awakening skill covers it. | *Weak to Dark, and no Awakening skill covers it. | ||
| − | * | + | *Countered extremely hard by an outspeeding [[Nuwa]] as [[Spirit Chains of Suppression]] will block all her chains from going off. |
| + | *Most meta demons innately reduce Indignation counts by 1 (if not 2), so it will instantly be shrugged off. | ||
| + | *Since most meta relevant Magic demons have [[Press Turn retention]], her bonus turn nullification is rendered useless. | ||
| + | **[[Hakumen no Mono]] overrides her damage reduction by its immense 50% [[reverse damage reduction]] and PT retention, and the same goes for [[Chefei]]. She is also easy prey for [[Raidou]] and [[Hayataro]]. | ||
|notes= | |notes= | ||
*One of the, if not only, demons that removes two Press Turn Icons with their passive and grant an additional Press Turn Icon with their active. | *One of the, if not only, demons that removes two Press Turn Icons with their passive and grant an additional Press Turn Icon with their active. | ||
| + | |||
| + | |pairwith= | ||
| + | *{{DemonIcon|Law Hero|size=32px}} {{DemonIcon|Danu|size=32px}} {{DemonIcon|Heroine|size=32px}} {{DemonIcon|Nuwa|size=32px}} | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} | ||
Latest revision as of 10:20, 16 September 2025
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | Tournament | |||
| S | A | A | S | ||||
| Pros |
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| Cons |
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| Notes |
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| Synergies | |||||||